Combat buddy teams - Core Infantry - United Task Force (UNITAF) Arma 3

P3-2 Combat buddy teams

UNITAF / Arma 3 / Core Infantry Procedures

Version 2 / 4min read / Updated Thu 02 Mar 2023 / 3463 views / of verified

The buddy team concept ensures that every person has at least one other person looking out for them at all times. It simply means that you always move with, watch out for, and fight with at least one other person at your side. Buddy teams are standardized in the platoon, though fireteam leads can choose to change the groupings as the situation dictates.

The standard buddy teams are set up as follows:

  1. the Fireteam Leader is by himself, while the first two members of the fireteam - typically the Automatic Rifleman and Assistant (known as the AR/AAR pair) - are grouped together.
  2. The last three members - either another AR/AAR pair, or three riflemen or riflemen AT - are the second buddy team.
  3. The fireteam leader is generally treated as if a member of the AR/AAR buddy team, though the requirements of his leadership often mean that he's having to move between the two buddy teams to check lanes of fire and similar.

The first buddy team - AR/AAR combo - is usually the heavier-hitting of the two, due to them employing the fireteam's automatic rifle. The Fireteam Leader will keep them nearby and assign them positions and sectors of fire as the fighting develops. The second team may or may not have an automatic rifle, and is typically where you as a newer player will find yourself.

Note that if you are using the with the Shacktac HUD you will see the buddy teams given color-codes such that they easily stick out on the HUD.


Your basic responsibilities to your buddy are

  • Stick with them at all times. When they move, you should be with them. Together you are far more effective than apart




  • Communicate with your buddies.
    If it's important, let them know. If you're moving, say so, so that they can know to cover you. Good communication keeps everyone working together and aware of each other's status.
  • Cover your buddies.
    Cue off of your buddy's movement, sector of observation, and so forth. If they're watching one way, cover the other. If they're going to cross a danger area (such as a street), cover them as they move.
  • Maintain accountability of your buddy. When you change positions, make sure they come with you - leaving a wounded buddy behind in haste is an unpleasant realization to have.
  • Pull your buddy out of the fight if they go down.
    If you are incapacitated, you can count on your buddy to come to your aid. Likewise, if your buddy is incapacitated, you know to step forward and do your part to save him, or contribute towards someone else, such as the medic, saving him. This may entail dragging him out of a danger area, carrying him to a medic, using smoke to conceal his position, or simply killing whoever tried to kill him.
    • Remember that you are no good to him dead - if the tactical situation does not allow you to immediately help him, your task is to help make the situation more favorable - typically accomplished by killing the enemy, or coordinating with others to help kill or suppress the enemy.
    • If your buddy is hit, a rapid assessment must be made as to whether he is dead or wounded, and whether the situation allows for you to safely pull him to cover. A dead teammate can wait, whereas a wounded one may need immediate attention from a medic and your action may be the deciding factor between life and death.
    • If your buddy goes down, call out to the other fireteam buddy team and get them to cover you while you drag him to safety. Once you've made it to cover, call out to the squad medic and ensure that your buddy is treated. Depending on the tactical situation, you may want to stay to provide security for the medic, or move back to the fireteam and continue fighting.

Living by these guidelines is a key factor of success in battle. Learn them, know them, and be sure to always practice them.

This SOP has been contributed to by 5 editors:
Major James
Master Sergeant Aiedail
Sergeant Jochem
Specialist 3rd Class TomH
Private First Class ryyszla

UNITAF Standard Operating procedures (SOP)
are adapted primarly from US Army Training and Doctrine Command (TRADOC). Our written and audio procedures are a combination of the following primary source materials, as well as our own learnings, modifications and adaptations:
- US Army Techniques Publication, Infantry Platoon and Squad (ATP 3-21.8)
- Soldier’s Manual of Common Tasks Warrior Leader Skills Level 2, 3, and 4 (STP 21-24-SMCT)
- The Warrior Ethos and Soldier Combat Skills (FM 3-21.75 / FM 21-75)
- Leadership Development (FM 6-22)
- Dyslexi's Tactics, Techniques, & Procedures for Arma 3 (TTP3)

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