Version 1 / 3min read / Updated Tue 25 Feb 2020 / 186 views
Weapons Hold / Weapons Red
The first of the more specific Rules of Engagement is "Weapons Hold". When in "Weapons Hold" mode only engage if there is an imminent threat to you or a fellow team member, but only continue engaging if necessary. If an element comes under effective enemy fire, they are authorized to return fire in order to achieve fire superiority and suppress or eliminate the enemy. If it is not effective enemy fire, such as what might happen if the enemy attempted "recon by fire", the element is expected to hold fire and wait for their leader to issue further commands.
Weapons Hold is generally used by a team leader to restrict their element's fire in situations where stealth is paramount.
Weapons Tight / Weapons Orange
Only engage positively identified enemy targets and get clearance from your team leader before firing the initial shots of a contact. This ROE is used when civilian contact is likely. "Positive identification" often comes from the uniform being worn, presence of a weapon, and firing in the direction of friendly forces. Note that "Weapons Tight" is very rarely issued by itself, but is an organic part of the Universal ROE described above.
Weapons Free / Weapons Green
"Weapons Free" means that you are free to engage anything that you have reasonable certainty is a hostile target. Weapons Free abides by the Universal Rules of Engagement concepts, with the difference being that it is generally issued once things have really heated up, with less emphasis on calling contacts before engagement, and more emphasis on rapidly engaging any enemy threats as soon as they present themselves and can be effectively engaged.
Universal Rules of Engagement
The most common concept is dubbed the 'Universal ROE'. This state is in effect unless told otherwise, such as during a special mission briefing or when given a more specific ROE during a mission.
Universal ROE requires a player to understand how the Proximity, Awareness, and Danger of the enemy threat factors into shoot or no-shoot decisions.
Proximity is the distance that an enemy unit is from you. Closer enemies are potentially higher threats, but a close enemy without awareness of you (or other units) does not require immediate engagement.
Awareness is how much information the enemy has about your presence or location. Enemies that are aware of your presence are very high-priority threats, though proximity and danger must be considered as well.
Danger is how much of a threat the enemy is to you or other units. Anti-tank units that are in close proximity and aware of friendly armor are very dangerous and should be engaged promptly. On the other end of the spectrum, an unarmed enemy may be close and aware of friendlies, but unless they have a radio to communicate with their other teammates, they are not a significant danger. However, the presence of a radio and an intent to communicate makes them a potentially dangerous threat.
The guidelines for Universal ROE
You may always act in the defense of yourself and your teammates.
If the enemy is about to engage a friendly, you do not need to ask permission to fire. Act first, save your life or the life of your teammate, then call in a contact report.
You may always return fire when fired upon.
Identify your targets before engaging them, but do not hesitate to engage when the enemy is engaging you.
- When time permits, ask for clearance to fire before taking action. This only applies to situations where you and your teammates have the initiative, such as when coming upon enemies that have not yet spotted you. Doing this allows leadership elements to control the initiation of fires more precisely, generally resulting in more effective results. Advance warning also allows other teammates to get better positions before the engagement begins.
UNITAF Standard Operating Proceedure (SOP) is adapted from two primary source materials - in addition to our own experience and past learnings:
US Army Techniques Publication, Infantry Platoon and Squad (ATP 3-21.8) ->view online
Dyslexi's Tactics, Techniques, & Procedures for Arma 3 (TTP3) -> view online