Convoy actions on - Cavalry - United Task Force (UNITAF) Arma 3

P5-31 Convoy actions on

UNITAF / Arma 3 / Cavalry Procedures

Version 1 / 3min read / Updated Wed 04 May 2022 / 913 views / of verified

Actions on are a standardised way to react to a battlefield event.


Action on contact - Push through

If ambushed, our standard procedure is to fight through it while mounted and not stop until we have exited the kill zone. If the enemy begins firing on a convoy, all gunners should immediately bring their weapons to bear and put out a heavy volume of return fire. Even if the gunners cannot see the enemy, they need to be firing in the direction that they are taking fire from. Once an ambush is initiated, the lead vehicle driver needs to be particularly vigilant in his scanning of the road. The odds of an IED or other explosive being placed in the path is extremely high, and it will require split-second timing to avoid such devices.

When an ambush occurs, "push through" is done unless otherwise stated. Leaders can also emphasize this by stating "Push through!" upon making contact.


Action on contact - Dismount & Assault Through

The alternate method of dealing with contact as a convoy is to assault into the contact. This is done with the verbal command of "Assault through!". When this order is given, troops dismount while vehicle gunners lay heavy fire onto the enemy positions. The dismounts and vehicles then proceed to maneuver towards the enemy and decisively engage and destroy them. When the enemy has been defeated, troops remount and continue on with the mission.

Note that when assaulting through, the infantry and vehicles are still ultimately interested in continuing on the convoy. They have some freedom to maneuver off of the convoy route to take the fight to the enemy, but they do not want to get pulled too far away.


Action on Disabled Vehicle

Most of the types of damage that can result in a disabled vehicle cannot be worked around in Arma 3. Because of this, our standard procedure for a disabled vehicle is for the other vehicles to drive around it, halt in a safe area (out of the kill zone, if it's an ambush), and recover the vehicle crew if they're still alive. It is up to the crew of the disabled vehicle to get out of their vehicle and fight their way to friendly forces. Stopping more vehicles within an ambush kill zone would only result in casualties and more disabled vehicles.


  • When a vehicle is disabled, anyone who sees it states "Vehicle down!" on comms to indicate it.
  • In the event that tow ropes are available, disabled vehicles can be dragged out of a killzone.
  • You will generally need to pacify an area before towing becomes a safe option, though desperate situations can force it to be attempted while still under fire.


It may also be possible to push disabled vehicles with a working one - something worth trying if the situation makes it more dangerous for a crew to disembark than be pushed.


Action on Canalizing Ground

Canalizing ground is any sort of ground in which vehicles are heavily restricted in how they maneuver within it. When this sort of terrain is encountered, infantry are dismounted to move ahead and sweep the area before the convoy is committed to moving through it. It is important to keep the dismounted infantry within range of the supporting fires of the convoy vehicles while conducting this sweep, too.

UNITAF Standard Operating procedures (SOP)
are adapted primarly from US Army Training and Doctrine Command (TRADOC). Our written and audio procedures are a combination of the following primary source materials, as well as our own learnings, modifications and adaptations:
- US Army Techniques Publication, Infantry Platoon and Squad (ATP 3-21.8)
- Soldier’s Manual of Common Tasks Warrior Leader Skills Level 2, 3, and 4 (STP 21-24-SMCT)
- The Warrior Ethos and Soldier Combat Skills (FM 3-21.75 / FM 21-75)
- Leadership Development (FM 6-22)
- Dyslexi's Tactics, Techniques, & Procedures for Arma 3 (TTP3)

Some aspects of this website are fictional. United Task Force is an online gaming organisation that simulates real-world military operations using Arma 3, a sandbox PC game and custom software. Any usage herein of logos, representations of nations or military organisations is done for the sole purpose of historical representation and under fair use.

The UTFN software, utfn.net and unitedtaskforce.net is the sole intellectual property of United Task Force (UNITAF) and it's IP rights holders, All rights are reserved. ©2019-2023

This page generated 0.91MB in 0.0246 seconds.