Loading up and positions - Cavalry - United Task Force (UNITAF) Arma 3


Loading up and positions

UNITAF / Arma 3 / Cavalry Procedures



Version 1 / 1min read / Updated Tue 25 Feb 2020 / 102 views


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When it comes to embarking troops into a vehicle, the process is straightforward so long as leaders take initiative and command, and subordinates listen for and follow directions.

Element leaders always load up last in vehicles. Their responsibility is to get their team members into the vehicle that has been assigned by their higher leadership. After being designated a vehicle, they will direct their team members to it, supervise their loading, and then load up as the last man. If they need to take the front passenger seat of a vehicle to act as a navigator, they will need to direct the person sitting in that seat to get out, then wait for them to mount up before remounting the vehicle.

 

Communication

When you board a vehicle, announce it so that your leader knows e.g. "James UP!"

As a general rule, a fireteam will attempt to occupy the following positions in a vehicle if they're assigned to one.

 

  • Fireteam Leader
    Navigator
     
  • Automatic Rifleman - Passenger.
    The AR does not take turret gunner, since doing so would mean that the fireteam's automatic rifle would be unused if the rest of the team needed to dismount while the turret gunner remained in his position.
     
  • Assistant Automatic Rifleman
    Turret gunner or remote weapon systems operator.
     
  • Riflemen - Driver, passengers.
    The best driver is picked from the riflemen. In the absence of willing or capable riflemen drivers, the fireteam leader can become the driver, with another team member acting as navigator.
     



UNITAF Standard Operating Proceedure (SOP) is adapted from two primary source materials - in addition to our own experience and past learnings:
US Army Techniques Publication, Infantry Platoon and Squad (ATP 3-21.8) ->view online
Dyslexi's Tactics, Techniques, & Procedures for Arma 3 (TTP3) -> view online



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