Mines: Anti-Personnel Mines - Combat Support - United Task Force (UNITAF) Arma 3


Mines: Anti-Personnel Mines

UNITAF / Arma 3 / Combat Support Procedures



Version 1 / 2min read / Updated Tue 24 Mar 2020 / 81 views


Anti-Personnel Mines

Anti-personnel (AP) mines come in a wide variety of types, with different detonation characteristics as well as employment and trigger techniques. While these are designed for usage against infantry, vehicles will trigger them as well. If the vehicle has any armor, an AP mine will be easily defeated - however, soft-skinned
vehicles such as civilian cars can find themselves being severely damaged in the blast.
 
 

APERS Blast Mine

 
The most basic AP mine is a simple APERS blast mine. These require an infantryman to step directly on them, at which point they explode violently. An AP mine will kill whoever stepped on it, wounding or killing those close by in the process. The lethal range of these is approximately four meters, with wounding possible out to eight meters.
 
 
Tripwires
APERS mines can be emplaced with a tripwire as well - often you will find these used in doorways and other locations that canalize infantry movement. The tripwire is visible for those with a sharp eye, though it can be nightmarish to see in dense vegetation or grass. Tripwired mines will detonate in the same manner as their buried counterparts, killing those in the immediate vicinity and doing harm to those nearby. Due to being placed above the ground and spending their blast more efficiently than a buried mine, the tripwire mine has a lethal range of approximately six meters, with about ten meters of wounding potential.
 
 

APERS Bounding Mine

 
The most devious APERS mine is the bounding mine - these have a proximity detection that will trigger if someone passes within a few meters of them, resulting in the mine bounding into the air to approximately head level before exploding. Bounding mines are extraordinarily dangerous due to their detonation height. This height of burst extends the lethal range to an incredible fourteen meters, with wounds occurring at up to twenty meters.
 
 

Claymore Mine

 
Claymore mines are a type of directional fragmentation mine that focuses its killing power in the direction it’s emplaced. A claymore mine is remotely triggered, and when triggered, will provide a lethal effect up to 30 meters in front of it. The sides and rear of the mine provide negligible effects upon detonation - only the frontal arc is a danger zone. Claymore mines are superb for covering expected routes of enemy advance, and employment of a claymore as the initiation for an ambush can be devastating to the enemy.


UNITAF Standard Operating Proceedure (SOP) is adapted from two primary source materials - in addition to our own experience and past learnings:
US Army Techniques Publication, Infantry Platoon and Squad (ATP 3-21.8) ->view online
Dyslexi's Tactics, Techniques, & Procedures for Arma 3 (TTP3) -> view online



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