Air Control: Terminology - Communication - United Task Force (UNITAF) Arma 3


P10-51 Air Control: Terminology

UNITAF / Arma 3 / Communication Procedures



Version 1 / 6min read / Updated Tue 25 Feb 2020 / 500 views / of verified

Aviation Procedure Words and Terminology

Appending to the common PROWORDS, there are a number of further terms required to communicate with aircrafts. Those are outlined below.

General:

PROWORD MEANING
BINGO Refuel needed
WINCHESTER (weapon) No ammunition remaining on the designated weapon
LANDING ZONE (LZ) An area to land on or nearby, depending on the pilot's discretion
DROP ZONE (DZ) A position ot parachute supplies or personnel onto
FLARING Indicating that a rotary wing aircraft is slowing down by pulling its nose up
DEFEND Call to indicate enemy missile launches, so that the aircraft can start evasive maneuvers and use counter measures
LOOKING for (reference) Looking for a reference
TALLY (reference)/EYES ON (reference) A reference is seen
NO JOY (reference) a reference cannot be found

 

CAP:

PROWORD MEANING
BOGEY Unknown aircraft
BANDIT Enemy aircraft
FOX 1/2/3 Called by the aircraft: AA missile launch of Semi-Active Radar Missile (Aim-7)/IR Missile (Aim-9)/Active Radar Missile (Aim-129, Aim-54)
SPLASH Called by the aircraft: AA weapon has hit the target (e.g. "Splash on Mig") or that an AG weapon is about to impact in 5 seconds
HOT Nose of the aircraft is on aspect to the target
COLD Back of the aircraft is on aspect to the target

 

CAS:

PROWORD MEANING
CONTACT POINT (CP) position for fixed wing to hold. These should be far from the targets
HOLD AREA (HA) Position forrotary wing to hold. These shouldn't be too far away from the targets due to the slower response time and offer resonable cover and concealment (e.g. behind a hill)
INITIAL POINT (IP) Position for fixed wing to start their attack run. These should be located far enough from the targets to give the pilot enough time to find his target
BATTLE POSITION (BP) Position for rotary wing with multiple firing positions or to start their attack run from. These should offer good cover and should be easy to identify for the aircrew
CONTINUE Called by the FAC: Continue as planned
ABORT Called by the FAC: Abort the CAS run. Do not release any ordnance
PUSHING Called by the aircraft: Moving from the CP/HA
IP/BP INBOUND Called by the aircraft: Passing the IP/BP to start the attack
TEN SECONDS Called by the aircraft: The Laser is to be activated by the FAC in about 10 s
LASER ON Called by the aircraft: The Laser is to be activated
LASING Called by the FAC: The Laser is active
IN from (direction)/with heading (direction) Called by the aircraft: Aircraft is coming into the target, ready to release ordnance. This is paired with the ingress direction or the final attack heading, depending on what the given restrictions are, so the FAC can verify the correct attack geometry.
CLEARED HOT Called by the FAC: The aircraft is cleared to release ordnance on this pass.
CLEARED TO ENGAGE Called by the FAC: The aircraft is cleared to release ordnance on this pass and is cleared to re-engage with the given restriction if the target is not destroyed in this pass until it is.
DANGER CLOSE Called by the FAC: Friendlies are within 100 m of attacks with only the main cannon, or within 300 m of attacks with other weaponry.
GUNS Called by the aircraft: Firing the main cannon
RIFLE Called by the aircraft: Launching Air-to-ground-missile (AGM-65)
MAGNUM Called by the aircraft: Launching High-Speed-Anti-Radiation-Missile (AGM-88)
(number) AWAY/ PICKLE (number) Called by the aircraft: Releasing a number of unguided bombs/guided bombs (GBU-12/Mk-82)
SPLASH Called by the aircraft: AA weapon has hit the target (e.g. "Splash on Mig") or that an AG weapon is about to impact in 5 seconds
SHACK Called by the aircraft: AG weapon has impacted

 



REFERENCES
UNITAF Standard Operating procedures (SOP)
are adapted primarly from US Army Training and Doctrine Command (TRADOC). Our written and audio procedures are a combination of the following primary source materials, as well as our own learnings, modifications and adaptations:
- US Army Techniques Publication, Infantry Platoon and Squad (ATP 3-21.8)
- Soldier’s Manual of Common Tasks Warrior Leader Skills Level 2, 3, and 4 (STP 21-24-SMCT)
- The Warrior Ethos and Soldier Combat Skills (FM 3-21.75 / FM 21-75)
- Leadership Development (FM 6-22)
- Dyslexi's Tactics, Techniques, & Procedures for Arma 3 (TTP3)




Some aspects of this website are fictional. United Task Force is an online gaming organisation that simulates real-world military operations using Arma 3, a sandbox PC game and custom software. Any usage herein of logos, representations of nations or military organisations is done for the sole purpose of historical representation and under fair use.

The UTFN software, utfn.net and unitedtaskforce.net is the sole intellectual property of United Task Force (UNITAF) and it's IP rights holders, All rights are reserved. ©2019-2022