Version 1 / 22min read / Updated Tue 25 Feb 2020 / 251 views
These are some of the most common words & phrases you'll hear used in our gaming. Many of these terms will see further explanation and definition throughout the guide in various places, but these should get you started and familiar with the core concepts. Note that there are additional terms mentioned elsewhere in the guide for more specific situations, but these are the most common ones that everyone must be familiar with.
Pronunciation of Alphanumeric Characters
Standard acknowledgment. "Bravo, enemy armor headed your way from the north" "Bravo copies"
This is a simple affirmative acknowledgment. If told to watch to the NW by your fireteam leader, you should sound off with a quick "Roger" to let him know that you heard him and are complying.
Wilco - Short for "will comply".
Typically used in conjunction with roger, so that it ends up as "Roger, wilco" which translates into "Understood, and I will comply with the order". For the sake of brevity, only very important commands should be answered with a "Roger, Wilco". "Roger" by itself suffices for most things.
When used as a preparatory command, it is a warning to anyone listening that an important event is about to happen.
When used as a wait request, it is a way to tell the person asking you a question that you need a few moments to get the answer.
Radio Silence / Break, Break, Break
Typically used by a Squad Leader or Platoon Commander to tell everyone in their channel to be quiet while command chat occurs. Also can be used to get everyone to shut up so that faint sounds, such as distant vehicles, can more clearly be heard.
Used to indicate important information during a radio communication, typically to another leadership element. "Command, be advised, Bravo squad took heavy casualties and is down to one reinforced fireteam"
The prior message was not understood - say it again. "Alpha, say again your last?"
Used to tell the last transmitting party that they were talked over by another person. "Bravo, say again your last, you were stepped on."
Warning call given when throwing a grenade.
Warning call given when an enemy grenade has been thrown at friendlies, a grenade is fumbled, or anything else that poses a close-in grenade threat.
Incoming / IDF / Indirect
Warning calls given when enemy indirect fire (grenade launchers, mortars, artillery, etc) is inbound on friendly positions. IDF is pronounced "Eye dee eff".
UNITAF Standard Operating Proceedure (SOP) is adapted from two primary source materials - in addition to our own experience and past learnings:
US Army Techniques Publication, Infantry Platoon and Squad (ATP 3-21.8) ->view online
Dyslexi's Tactics, Techniques, & Procedures for Arma 3 (TTP3) -> view online