Version 1 / 2min read / Updated Sun 08 May 2022 / 693 views / of verified
Danger areas are locations at which there's a heightened level of vulnerability for anyone caught within them, and must be treated with due caution. They can be bridges, streams, large open lanes in forested terrain, or even streets in an urban environment. Danger areas are frequently observed by the enemy, and can have snipers, machinegunners, or enemy rifle Fireteams ready to deliver fire into them on short notice.
The technique for crossing a danger area is another form of bounding overwatch. The idea is to maintain security and cross in small numbers that will not draw undue attention or fire.
Once you have determined that you are facing a "danger area" and must treat it as such, there are four basic steps to follow.
Set up at least half of your force as a security element.
- Ensure that they are spread out sufficiently that they do not stick out to observation.
They will be concerned with watching the flanks and rear as well as observing and covering the scout element when it crosses.
Send a scout element (typically fireteam-sized) across first while the other elements cover them.
The scouts will do a limited penetration of the far side of the danger area, check for enemy forces, and then act as security for the rest of the group when they cross.
- The scouts will do a limited penetration of the far side of the danger area, check for enemy forces, and then act as security for the rest of the group when they cross.
- Once the scouts have given the all-clear, begin crossing remaining elements one at a time.
- Once everyone is across, consolidate and continue on with the mission.
Note that if the group is under fire and crossing a danger area, smoke should be used extensively, and security for the crossing elements should be provided by suppression fires.
UNITAF Standard Operating procedures (SOP) are adapted primarly from US Army Training and Doctrine Command (TRADOC). Our written and audio procedures are a combination of the following primary source materials, as well as our own learnings, modifications and adaptations:
- US Army Techniques Publication, Infantry Platoon and Squad (ATP 3-21.8)
- Soldier’s Manual of Common Tasks Warrior Leader Skills Level 2, 3, and 4 (STP 21-24-SMCT)
- The Warrior Ethos and Soldier Combat Skills (FM 3-21.75 / FM 21-75)
- Leadership Development (FM 6-22)
- Dyslexi's Tactics, Techniques, & Procedures for Arma 3 (TTP3)