LAMBS is an AI Enhancement mod in our core modset which helps GMs quickly command large groups of Enemy AI. Note that it should be used instead of standard Vanilla ARMA movement orders for infantry if possible. The following section details how to use the specific Modules present in the mod and their use cases.
Name | Behaviour | Useful For |
---|---|---|
Task CAMP | Puts AI group into a relaxed, unaware state with ambient animations (sitting, standing idly). | Simulating enemies off-guard, early-mission stealth approaches. |
Task GARRISON | Spreads AI into nearby buildings and holds them there. “None” condition keeps them in place until death. | Defensive strongpoints, urban garrisons, fortified compounds. |
Task PATROL | Creates a static or dynamic route for AI to walk. | Perimeter patrols, roaming security, making areas feel alive. |
Task RUSH | Sends AI running uncoordinated toward nearest player/BLUFOR. | Insurgent QRFs, desperate charges, chaotic assaults. |
Task ASSAULT / RETREAT | Moves AI tactically to a Dynamic Target using cover and formations; retreat option can make them withdraw (sometimes buggy). | Coordinated attacks on objectives, staged withdrawals, advancing lines. |
Task CREEP | AI sneaks close to players before opening fire when most lethal or when spotted. | Ambushes, surprise attacks, suspenseful encounters. |
Task CQB | Orders AI to clear buildings, though results can be inconsistent. | Indoor combat scenarios, building-to-building firefights (use cautiously). |
Task HUNT | AI gradually converges on player positions, acting as though searching. | Pressure missions, “being hunted” scenarios, slow-burn tension. |
Added a quick guide/cheat sheet for LAMBS
