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RM/815 Mod Suggestion [Arma 3]: RCiv - Realistic Civilians
Mod Suggestion
- March 26, 2026
Propose a new mod for UNITAF use, with enough detail for a proper review (purpose, dependencies, and real-world impact).
Approved
- May 13, 2026
Approved by the relevant authority. We can move into execution when we’ve got the time and people to do it properly.
Execution
21d left
1d in stage
This has been approved and is in the queue. Work will start as soon as capacity allows.
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| Platform | Arma 3 |
| Your assessment of the mod type | Regular: activated by the mission makers |
| Mod name | RCiv - Realistic Civilians |
| What is this mod for? | General Civilian Behaviour |
| What is this mod, what does it add/fix/replace? | If working fine, should be a good replacement for GRAD civies. |
| Personal experience (if any) | Sorry not yet |
| When are you expecting to use this? | when availible |
| Is there alternatives for this mod? | Simple Civilian Behaviour / GRAD Civilians |
| Does it have dependencies? | CBA/ACE3 |
| Is there J6/7 action required before we can use this? | No |
| Mod size on disk | 1MB |
| Link to Steam page | https://steamcommunity.com/sharedfiles/filedetails/?id=3690291228 |
Related
Updates 1
Only the Pointman, Authority, Contributor, or Originator can post updates.
J9 Servers Staff
Suggested server settings to start with:
// RCiv
force RCIV_alertChance = 0.5;
force RCIV_allAIExplosionRange = 500;
force RCIV_allAIOverrideWaypoints = true;
force RCIV_allAIReaction = true;
force force RCIV_antistasiCompat = false;
force force RCIV_batchSize = 0;
force RCIV_cascadeChance = 0.2;
force RCIV_cascadeRadius = 20;
force force RCIV_crawlChance = 0.15;
force RCIV_curiosityRange = 200;
force force RCIV_debug = false;
force force RCIV_droCompat = false;
force force RCIV_dropChance = 0.25;
force force RCIV_enabled = true;
force RCIV_explosionRange = 500;
force RCIV_fleeRadius = 120;
force force RCIV_freezeChance = 0.15;
force force RCIV_handsUpChance = 0.3;
force RCIV_hideTimeMax = 180;
force RCIV_hideTimeMin = 60;
force RCIV_homeRadius = 150;
force force RCIV_loadedThreshold = 0;
force force RCIV_missionCriticalCheck = true;
force force RCIV_noStealLoaded = true;
force force RCIV_noStealMilitary = true;
force force RCIV_noStealUsed = true;
force force RCIV_orderMenuEnabled = true;
force force RCIV_orderMenuRange = 4;
force RCIV_panicChance = 0.75;
force force RCIV_playerAnimations = true;
force RCIV_preferBuildings = true;
force RCIV_reactionRadius = 150;
force force RCIV_screamChance = 0.15;
force RCIV_shotMemoryTime = 55;
force force RCIV_spawnerCheckInterval = 5;
force force RCIV_spawnerDespawnDist = 1000;
force force RCIV_spawnerEnabled = false;
force force RCIV_spawnerMaxCivs = 100;
force force RCIV_spawnerMinDist = 100;
force force RCIV_spawnerRadius = 500;
force force RCIV_spawnerTargetFPS = 60;
force RCIV_suppressedRange = 50;
force force RCIV_tickRate = 4;
force RCIV_unsuppressedRange = 250;
force RCIV_vehicleEscape = true;
force RCIV_vehicleEscapeChance = 0.3;
force RCIV_voiceChance = 0.6;
force RCIV_voiceEnabled = true;
Suggested server settings to start with:
// RCiv
force RCIV_alertChance = 0.5;
force RCIV_allAIExplosionRange = 500;
force RCIV_allAIOverrideWaypoints = true;
force RCIV_allAIReaction = true;
force force RCIV_antistasiCompat = false;
force force RCIV_batchSize = 0;
force RCIV_cascadeChance = 0.2;
force RCIV_cascadeRadius = 20;
force force RCIV_crawlChance = 0.15;
force RCIV_curiosityRange = 200;
force force RCIV_debug = false;
force force RCIV_droCompat = false;
force force RCIV_dropChance = 0.25;
force force RCIV_enabled = true;
force RCIV_explosionRange = 500;
force RCIV_fleeRadius = 120;
force force RCIV_freezeChance = 0.15;
force force RCIV_handsUpChance = 0.3;
force RCIV_hideTimeMax = 180;
force RCIV_hideTimeMin = 60;
force RCIV_homeRadius = 150;
force force RCIV_loadedThreshold = 0;
force force RCIV_missionCriticalCheck = true;
force force RCIV_noStealLoaded = true;
force force RCIV_noStealMilitary = true;
force force RCIV_noStealUsed = true;
force force RCIV_orderMenuEnabled = true;
force force RCIV_orderMenuRange = 4;
force RCIV_panicChance = 0.75;
force force RCIV_playerAnimations = true;
force RCIV_preferBuildings = true;
force RCIV_reactionRadius = 150;
force force RCIV_screamChance = 0.15;
force RCIV_shotMemoryTime = 55;
force force RCIV_spawnerCheckInterval = 5;
force force RCIV_spawnerDespawnDist = 1000;
force force RCIV_spawnerEnabled = false;
force force RCIV_spawnerMaxCivs = 100;
force force RCIV_spawnerMinDist = 100;
force force RCIV_spawnerRadius = 500;
force force RCIV_spawnerTargetFPS = 60;
force RCIV_suppressedRange = 50;
force force RCIV_tickRate = 4;
force RCIV_unsuppressedRange = 250;
force RCIV_vehicleEscape = true;
force RCIV_vehicleEscapeChance = 0.3;
force RCIV_voiceChance = 0.6;
force RCIV_voiceEnabled = true;
added
Approved
added
Mod Suggestion
Discussion 1
Log in to post comments.
Would it work as a full replacement of the other two mods or just replacing GRAD's ?
Stage Timeline
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Chain of Responsibility
D
Pointman
Leads this item forward. Coordinates effort and keeps things moving.
J8 Mods Staff
A
Authority
Has final authority to approve or reject this item. Their sign-off is required before execution.
J8 Mods Staff
C
Contributors
Provides input, expertise, and hands-on help. Assists with research, execution, or specialist knowledge.
J9 Servers Staff
I
In the Loop
Kept updated on progress and decisions. Can contribute if needed, but doesn't need to be actively involved.
J3 Operations Staff, J7 Training Staff, J6 Policy Staff
Priority
Authorisation
J8 Mods Staff
Authority (Team)
Approved
Cpl Applechaser
Approved
Approved with the settings mentioned in the updates section, can be used in operations once item has moved to concluded.
Might need to check behaviour in a multiplayer environment with/without headless clients running on first use, but i am not expecting major issues.
Activity
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