UNITAF J11 Command Support Unit
1

RM/815 Mod Suggestion [Arma 3]: RCiv - Realistic Civilians

Mod Suggestion Approved
Mod Suggestion - March 26, 2026
Propose a new mod for UNITAF use, with enough detail for a proper review (purpose, dependencies, and real-world impact).
Approved - May 13, 2026
Approved by the relevant authority. We can move into execution when we’ve got the time and people to do it properly.
Authority message
Applechaser Cpl Applechaser Pointman Authority Corporal NCOIC, J8 Mods Enlisted Contributor, J5 Loadouts
Approved with the settings mentioned in the updates section, can be used in operations once item has moved to concluded.

Might need to check behaviour in a multiplayer environment with/without headless clients running on first use, but i am not expecting major issues.
Execution 21d left 1d in stage
This has been approved and is in the queue. Work will start as soon as capacity allows.
View full timeline
PlatformArma 3
Your assessment of the mod typeRegular: activated by the mission makers
Mod nameRCiv - Realistic Civilians
What is this mod for?General Civilian Behaviour
What is this mod, what does it add/fix/replace?If working fine, should be a good replacement for GRAD civies.
Personal experience (if any)Sorry not yet
When are you expecting to use this?when availible
Is there alternatives for this mod?Simple Civilian Behaviour / GRAD Civilians
Does it have dependencies?CBA/ACE3
Is there J6/7 action required before we can use this?No
Mod size on disk1MB
Link to Steam pagehttps://steamcommunity.com/sharedfiles/filedetails/?id=3690291228
SFC SFC Kerry Sergeant First Class NCOIC, J3 Operations NCO, J2 Personnel Chief Instructor, Mission Support Training Team
Related
Updates 1
Only the Pointman, Authority, Contributor, or Originator can post updates.
Applechaser Cpl Applechaser Pointman Authority NCOIC, J8 Mods Enlisted Contributor, J5 Loadouts
J9 Servers Staff
Suggested server settings to start with:

// RCiv
force RCIV_alertChance = 0.5;
force RCIV_allAIExplosionRange = 500;
force RCIV_allAIOverrideWaypoints = true;
force RCIV_allAIReaction = true;
force force RCIV_antistasiCompat = false;
force force RCIV_batchSize = 0;
force RCIV_cascadeChance = 0.2;
force RCIV_cascadeRadius = 20;
force force RCIV_crawlChance = 0.15;
force RCIV_curiosityRange = 200;
force force RCIV_debug = false;
force force RCIV_droCompat = false;
force force RCIV_dropChance = 0.25;
force force RCIV_enabled = true;
force RCIV_explosionRange = 500;
force RCIV_fleeRadius = 120;
force force RCIV_freezeChance = 0.15;
force force RCIV_handsUpChance = 0.3;
force RCIV_hideTimeMax = 180;
force RCIV_hideTimeMin = 60;
force RCIV_homeRadius = 150;
force force RCIV_loadedThreshold = 0;
force force RCIV_missionCriticalCheck = true;
force force RCIV_noStealLoaded = true;
force force RCIV_noStealMilitary = true;
force force RCIV_noStealUsed = true;
force force RCIV_orderMenuEnabled = true;
force force RCIV_orderMenuRange = 4;
force RCIV_panicChance = 0.75;
force force RCIV_playerAnimations = true;
force RCIV_preferBuildings = true;
force RCIV_reactionRadius = 150;
force force RCIV_screamChance = 0.15;
force RCIV_shotMemoryTime = 55;
force force RCIV_spawnerCheckInterval = 5;
force force RCIV_spawnerDespawnDist = 1000;
force force RCIV_spawnerEnabled = false;
force force RCIV_spawnerMaxCivs = 100;
force force RCIV_spawnerMinDist = 100;
force force RCIV_spawnerRadius = 500;
force force RCIV_spawnerTargetFPS = 60;
force RCIV_suppressedRange = 50;
force force RCIV_tickRate = 4;
force RCIV_unsuppressedRange = 250;
force RCIV_vehicleEscape = true;
force RCIV_vehicleEscapeChance = 0.3;
force RCIV_voiceChance = 0.6;
force RCIV_voiceEnabled = true;
Applechaser Cpl Applechaser
added Approved
Kerry SFC Kerry
added Mod Suggestion
Discussion 1
Log in to post comments.
TomH Sgt TomH Contributor NCOIC, J9 Servers Enlisted Contributor, J5 Loadouts Chief Instructor, Engineering Training Team Chief Instructor, Logistics Training Team Chief Instructor, Fire Support Training Team
Would it work as a full replacement of the other two mods or just replacing GRAD's ?
Stage Timeline
Loading...
Chain of Responsibility
D
Pointman Leads this item forward. Coordinates effort and keeps things moving.
J8 Mods Staff
A
Authority Has final authority to approve or reject this item. Their sign-off is required before execution.
J8 Mods Staff
C
Contributors Provides input, expertise, and hands-on help. Assists with research, execution, or specialist knowledge.
J9 Servers Staff
I
In the Loop Kept updated on progress and decisions. Can contribute if needed, but doesn't need to be actively involved.
J3 Operations Staff, J7 Training Staff, J6 Policy Staff
Priority
Authorisation
J8 Mods Staff Authority (Team)
Approved
Cpl Applechaser Approved
Approved with the settings mentioned in the updates section, can be used in operations once item has moved to concluded. Might need to check behaviour in a multiplayer environment with/without headless clients running on first use, but i am not expecting major issues.
Activity
Loading...
Viewers & Subscribers