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RM/920 Mod Suggestion [Arma 3]: Reactive Building Effects PLUS
Mod Suggestion
- April 11, 2026
Propose a new mod for UNITAF use, with enough detail for a proper review (purpose, dependencies, and real-world impact).
Approved
- July 1, 2026
Approved by the relevant authority. We can move into execution when we’ve got the time and people to do it properly.
Execution
20d left
2d in stage
This has been approved and is in the queue. Work will start as soon as capacity allows.
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| Platform | Arma 3 |
| Your assessment of the mod type | Client-side: activated by the player |
| Mod name | Reactive Building Effects PLUS |
| What is this mod for? | Cool Explosions |
| What is this mod, what does it add/fix/replace? | Makes explosions in buildings look cool |
| Personal experience (if any) | Editor |
| When are you expecting to use this? | ASAP |
| Which CBA Settings should this start with (if any)? | Yes |
| Does it have dependencies? | CBA |
| Is there J6/7 action required before we can use this? | No |
| Mod size on disk | 411kb |
| Link to Steam page | https://steamcommunity.com/sharedfiles/filedetails/?id=3702603652 |
Related
Updates 2
Only the Pointman, Authority, Contributor, or Originator can post updates.
Mod and settings on server
settings:
// Reactive Building Effects PLUS
force force RBE_PLUS_Blacklist = "Chemlight_base, Chemlight_green, FlareBase, SmokeShell, SmokeLauncherAmmo, CMflareAmmo, GrenadeHand_stone, ACE_CTS9, ACE_HandFlare_Base, JCA_HandFlare_Base, JCA_GrenadeAmmo_HandFlare_Base, JCA_HF_GrenadeAmmo_HandFlare_Red, JCA_HF_GrenadeAmmo_HandFlare_Green, TrainingMine_Mag, ACE_FlareTripMine_Mag";
force force RBE_PLUS_Enabled = true;
force force RBE_PLUS_GrenadeRadius = 5;
force force RBE_PLUS_UseConfigRange = true;
force force RBE_PLUS_ExplosionRadius = 20;
force force RBE_PLUS_FireEnabled = true;
force force RBE_PLUS_FireProbability = 0;
force force RBE_PLUS_MaxFires = 0;
force force RBE_PLUS_FireDuration = 10;
force force RBE_PLUS_FireSpreadProbability = 0;
force force RBE_PLUS_BlastFireEnabled = true;
force force RBE_PLUS_SparksEnabled = true;
force force RBE_PLUS_DistanceFalloff = true;
force force RBE_PLUS_MultiInterior = true;
force force RBE_PLUS_MaxParticles = 30;
force force RBE_PLUS_DEBUG = false;
// Reactive Building Effects PLUS
force force RBE_PLUS_Blacklist = "Chemlight_base, Chemlight_green, FlareBase, SmokeShell, SmokeLauncherAmmo, CMflareAmmo, GrenadeHand_stone, ACE_CTS9, ACE_HandFlare_Base, JCA_HandFlare_Base, JCA_GrenadeAmmo_HandFlare_Base, JCA_HF_GrenadeAmmo_HandFlare_Red, JCA_HF_GrenadeAmmo_HandFlare_Green, TrainingMine_Mag, ACE_FlareTripMine_Mag";
force force RBE_PLUS_Enabled = true;
force force RBE_PLUS_GrenadeRadius = 5;
force force RBE_PLUS_UseConfigRange = true;
force force RBE_PLUS_ExplosionRadius = 20;
force force RBE_PLUS_FireEnabled = true;
force force RBE_PLUS_FireProbability = 0;
force force RBE_PLUS_MaxFires = 0;
force force RBE_PLUS_FireDuration = 10;
force force RBE_PLUS_FireSpreadProbability = 0;
force force RBE_PLUS_BlastFireEnabled = true;
force force RBE_PLUS_SparksEnabled = true;
force force RBE_PLUS_DistanceFalloff = true;
force force RBE_PLUS_MultiInterior = true;
force force RBE_PLUS_MaxParticles = 30;
force force RBE_PLUS_DEBUG = false;
added
Approved
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Mod Suggestion
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Stage Timeline
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Chain of Responsibility
D
Pointman
Leads this item forward. Coordinates effort and keeps things moving.
J8 Mods Staff
A
Authority
Has final authority to approve or reject this item. Their sign-off is required before execution.
J8 Mods Staff
C
Contributors
Provides input, expertise, and hands-on help. Assists with research, execution, or specialist knowledge.
J9 Servers Staff
I
In the Loop
Kept updated on progress and decisions. Can contribute if needed, but doesn't need to be actively involved.
J3 Operations Staff, J7 Training Staff, J6 Policy Staff
Priority
Authorisation
J8 Mods Staff
Authority (Team)
Approved
Cpl Applechaser
Approved
approved as client side mod with the settings mentioned in updates section
Activity
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