UNITAF J11 Command Support Unit
0

RM/920 Mod Suggestion [Arma 3]: Reactive Building Effects PLUS

Mod Suggestion Approved
Mod Suggestion - April 11, 2026
Propose a new mod for UNITAF use, with enough detail for a proper review (purpose, dependencies, and real-world impact).
Approved - July 1, 2026
Approved by the relevant authority. We can move into execution when we’ve got the time and people to do it properly.
Authority message
Applechaser Cpl Applechaser Pointman Authority Corporal NCOIC, J8 Mods Enlisted Contributor, J5 Loadouts
approved as client side mod with the settings mentioned in updates section
Execution 20d left 2d in stage
This has been approved and is in the queue. Work will start as soon as capacity allows.
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PlatformArma 3
Your assessment of the mod typeClient-side: activated by the player
Mod nameReactive Building Effects PLUS
What is this mod for?Cool Explosions
What is this mod, what does it add/fix/replace?Makes explosions in buildings look cool
Personal experience (if any)Editor
When are you expecting to use this?ASAP
Which CBA Settings should this start with (if any)?Yes
Does it have dependencies?CBA
Is there J6/7 action required before we can use this?No
Mod size on disk411kb
Link to Steam pagehttps://steamcommunity.com/sharedfiles/filedetails/?id=3702603652
Sgt Sgt Stormaple Sergeant NCO, J7 Training Chief Instructor, Remotely Piloted Systems Training Team Staff Instructor, Marksmanship Training Team Staff Instructor, Mission Support Training Team
Related
Updates 2
Only the Pointman, Authority, Contributor, or Originator can post updates.
Melon Cpl Melon Contributor NCO, J9 Servers Chief Instructor, Medical Training Team
Mod and settings on server
Applechaser Cpl Applechaser Pointman Authority NCOIC, J8 Mods Enlisted Contributor, J5 Loadouts
settings:

// Reactive Building Effects PLUS
force force RBE_PLUS_Blacklist = "Chemlight_base, Chemlight_green, FlareBase, SmokeShell, SmokeLauncherAmmo, CMflareAmmo, GrenadeHand_stone, ACE_CTS9, ACE_HandFlare_Base, JCA_HandFlare_Base, JCA_GrenadeAmmo_HandFlare_Base, JCA_HF_GrenadeAmmo_HandFlare_Red, JCA_HF_GrenadeAmmo_HandFlare_Green, TrainingMine_Mag, ACE_FlareTripMine_Mag";
force force RBE_PLUS_Enabled = true;
force force RBE_PLUS_GrenadeRadius = 5;
force force RBE_PLUS_UseConfigRange = true;
force force RBE_PLUS_ExplosionRadius = 20;
force force RBE_PLUS_FireEnabled = true;

force force RBE_PLUS_FireProbability = 0;
force force RBE_PLUS_MaxFires = 0;
force force RBE_PLUS_FireDuration = 10;
force force RBE_PLUS_FireSpreadProbability = 0;
force force RBE_PLUS_BlastFireEnabled = true;

force force RBE_PLUS_SparksEnabled = true;
force force RBE_PLUS_DistanceFalloff = true;
force force RBE_PLUS_MultiInterior = true;
force force RBE_PLUS_MaxParticles = 30;

force force RBE_PLUS_DEBUG = false;
Applechaser Cpl Applechaser
added Approved
Stormaple Sgt Stormaple
added Mod Suggestion
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Stage Timeline
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Chain of Responsibility
D
Pointman Leads this item forward. Coordinates effort and keeps things moving.
J8 Mods Staff
A
Authority Has final authority to approve or reject this item. Their sign-off is required before execution.
J8 Mods Staff
C
Contributors Provides input, expertise, and hands-on help. Assists with research, execution, or specialist knowledge.
J9 Servers Staff
I
In the Loop Kept updated on progress and decisions. Can contribute if needed, but doesn't need to be actively involved.
J3 Operations Staff, J7 Training Staff, J6 Policy Staff
Priority
Authorisation
J8 Mods Staff Authority (Team)
Approved
Cpl Applechaser Approved
approved as client side mod with the settings mentioned in updates section
Activity
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