[OPORD] Operation Everglade (1984), Bug Out - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Everglade (1984), Bug Out







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Norway
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Remnants from a Royal Marine reconnaissance platoon prepares to bug out back through their entrenched positions after being cut off from the main friendly force during an enemy counterattack on the northern front...

Friendly Forces
Our forces are comprised of remnants from a full Royal Marine platoon that was equipped with GPMGs, explosives and combat medics.

Supporting Assets
The remainder of the our platoon awaits our return to friendly lines, however they are still repelling the ongoing Soviet counterattack.

Enemy Forces
The enemy consists predominantly of infantry supported by APCs and IFVs, however their vehicles will struggle to engage us at night and in wooded areas. Whilst their main goal is assaulting the rest of our platoon, they are likely to engage us directly if able in attempt to prevent us from successfully withdrawing to the main friendly force.


Mission

Tasking
1) Assault the village of Stutensen in order to eliminate any potential HVTs whilst gathering intelligence and destroying supply. 2) Withdraw towards friendly forces utilizing prebuilt entrenched positions for defense and resupply. 3) Hold and defend the town of Probien.

End-state
1) Enemy outpost destroyed at Stutensen. 2) Friendly forces withdrawn to Probien. 3) Probien successfully held.


Execution

Commander's Intent
To weaken and disrupt the enemy counter-attack towards Schwenlitz and Camp Butcher from the South-East. As well as successfully consolidate all remaining members of the Royal Marine reconnaissance platoon back into friendly territory at RV-5 in Probein.

Tasks and Sequencing
PHASE 0/BRIEFING ALL CALLSIGNS will finalise their equipment checks for the mission and then assemble for the field leader's briefing at RV-0. PHASE 1 BAKER 1 ELEMENTS will proceed East from RV-0 towards the town of STUTENSEN where they will sweep through and clear out the enemy presence there. During our reconnaissance patrols, Soviet Spetnaz units were spotted occuping and fortifing a number of civilian structures inside the town, and will likely plan on using them as combat outposts so that they may conduct further operations within the region. It is important that we remove this threat before we bug out to Probien, as if left unchecked, The Spetnaz forces will have free reign to wreak havoc and disrupt our operations in the North. Additionally, any intelligence we can gather from their outposts during this phase will also be vital. Each Baker 1 element will be assigned areas to clear inside Stutensen, while Baker 2 covers our egress route through the Northern forest. The assault on Stutensen will be conducted as follows; BAKER 1-1 will clear sectors A1-A2-A3 in numerical order, upon completion, they will cover the Southern MSR running through Stutensen. BAKER 1-2 will clear out sectors B1-B2-B3 in numerical order, upon completion, they will cover the Eastern road into Stutensen. BAKER 1-3 will clear out sectors C1-C2-C3 in numerical order, upon completion, they will cover the Northern MSR running through Stutensen. Once all Baker 1 elements have finished clearing their sectors, Baker 1 will consolidate on the Northern side of town. PHASE 2 After regrouping to the North of Stutensen, Baker 2 will begin their fallback towards Probien. All Baker 1 elements will then egress North through the woodland towards RV-1, where upon reaching the position, will then form a triangular harbour utilising the pre-constructed fighting positions. While the Baker 1 elements setup in the harbour, the attached combat engineer will place claymore charges controlled via. command wire covering the South-West through to South-East fire sectors. From there on, the main task is to delay and disrupt any infantry advances towards Schwenlitz from the South-East. The terrain leading to Schwenlitz has heavy vegetation and many natural obstructions, so enemy vehicles will be unlikely to traverse the terrain to support their infantry. Baker 1 will use this advantage to isolate and attack enemy formations moving through the forest by surprise at each of the designated RV points, utilising the same defensive setup as RV-1 for each harbour. The call to bug out to the next RV will be at the field leader's discretion, or when contact with the enemy becomes overwhelming. Expect our movement between RV points to be very dynamic as we may encounter enemy patrols and/or obstacles. PHASE 3 Upon reaching RV-5, we will link up with Baker 2 and Anvil 1 from Arnhem company to defend the village of Probien so that we may deny the enemy the Eastern flank of Schwenlitz. The defensive posture of Baker 1 will be the following; BAKER 1-1 will cover the Southern MSR into Probien. BAKER 1-2 will cover the South-East approach through the woodland. BAKER 1-3 will cover the Eastern road into Probien. Mechanized support from Arnhem company, callsign "Anvil 1" will be on-hand to help support our defence and will deal with any heavier assets that we may encounter, both Baker sections will have the responsibility of dealing with enemy infantry and anti-tank teams. Once the enemy counter-attack is defeated, ALL CALLSIGNS will regroup at the center of Probien for debriefing.


Administration/Logistics

Resupply
Ammo conservation throughout the mission will be paramount, the fighting positions assembled for BAKER 1 at RV-1 through 5 will have a single combat load worth of resupply available, however it will be limited and should be shared equally among each element.

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BAKER 1 250mHz 40mHz SFC Jenkins Squad Commander (≤28)
BAKER 1-1 251mHz 250mHz PFC ryyszla Fireteam Leader (≤6)
BAKER 1-2 252mHz 250mHz 2Lt SkullCollector Fireteam Leader (≤6)
BAKER 1-3 253mHz 250mHz SP1 Prius (Ret.) Acting Fireteam Leader (≤5)
Considerations
For the duration of the bug out in phase 2, there will be a section-wide radio silence in effect to prevent enemy signal units from tracking us through the forests. General noise and light discipline shall also be observed. When overt contact is made with the enemy, noise and light discipline as well as radio silence will be lifted for the duration of the contact, and reinstated again once cleared or instructed otherwise by the field leader. Each harbour at the RVs will have tripwire flares placed in the enemy direction to alert us of their presence if they come within close proximity to the harbour.



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
14x L1A1 SLR 63kg
1x Sterling Mk.4 Submachine Gun 2kg
2x L7A2 GPMG 20kg

4x cwr3_b_backpack_radio Warning 0kg
6x sp_webbing_58pattern_LargePack Warning 0kg
3x SP_Backpack_2InchCarrier Warning 0kg
2x cwr3_b_backpack_alice_medic Warning 0kg
1x cwr3_b_backpack_alice Warning 0kg

Ammunition
14x 7.62mm 20Rnd FAL Mag 8kg
3x 9mm 13rnd Hi-Power Mag 0kg
20x Painkillers 1kg
4x L2A1 Hand Grenade 2kg
1x 9mm 30rnd Sterling Mag (Ball) 0kg
12x M83 Smoke Grenade (White) 2kg
2x AN-M14 Incendiary Grenade 0kg
3x 2In. High Explosive 1kg
3x No.83A Coloured Smoke (Red) 1kg
6x 2In. Smoke Bursting 3kg
2x 7.62mm 100rnd Tracer Belt 3kg
2x 7.62mm 200rnd Belt (Ball + Tracer) 9kg
6x 9mm 13Rnd Browning HP Mag 1kg
15x Mk4B Smoke Grenade 3kg
2x 7.62mm 50rnd GPMG Belt Box (Ball + Tracer) 2kg
6x M18 Smoke Grenade (Purple) 1kg
2x M72A6 (HEAT) Rocket 4kg

Secondary weapons
2x L9A1 Hi-Power (Polymer) 2kg
3x 2 Inch Mortar 7kg
2x Browning HP 2kg

Uniforms
1x 77Pat. Para Smock/Lightweight Jersey Shirt 2kg
16x 77Pat. Para Smock 29kg
3x 60Pat. Jersey/Combats DPM 5kg

Body armor
4x 58 Pattern Fighting Order (PRC349) 7kg
1x 58 Pattern Fighting Order 2kg
12x 58 Pattern Fighting Order (Extra) 27kg
3x 58 Pattern Belt Order 5kg

Optics
6x Binoculars 0kg

Other equipment
20x Map 2kg
7x Radio 3kg
20x Compass 2kg
20x Watch 2kg
20x Bandage (Packing) 1kg
1x Range Card 0kg

Launchers
2x M72A6 5kg

Weapon optics
1x L2A2 SUIT 1kg

Total Equipment: 230kg

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