[OPORD] Modern Warfare Theatre (2015-Present), No Quarter - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Modern Warfare Theatre (2015-Present), No Quarter







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
The Russian backed coup has put a stop to shipping through the Red Sea. The UK, US and Italy have deployed forces into the region to take back key infrastructure and help the loyalist forces take back control. THUNDER M1A2 Tank Platoon WHIPLASH MH-60 DAPs with direct fire weapons

Friendly Forces
VOODOO Air Assault Platoon with attached FAC THUNDER Tank Platoon acting as fire support for VOODOO; Currently reduced to 2 tanks from mechanical failures WHIPLASH In direct support of VOODOO for transport and close air support GRIFFIN In general support of the combat elements

Supporting Assets
Friendly forces have managed to push the enemy to the north of the river. They have secured two crossing points to allow access to the north. 3rd Platoon will be acting as a follow up element and moving into areas we have cleared and gather any remaining intel.

Enemy Forces
The Islamic Liberation Army of Sudan has occupied many positions in the area with forces massed around towns and key infrastructure. Previous raids have disabled their long-range anti-air capabilities and the presence of MANPAD equipment has yet to be confirmed along enemy formations. Threats remain from small arms and RPGs to our helicopters. ILAS is fielding mostly soviet and Russian equipment :BMP 1/2, BTR 60/80, T 55/72


Mission

Tasking
VOODOO is to eliminate any enemy stronghold identified between the crossing points and Marwey airfield to allow follow on forces to continue the assault. If the situation is favorable, VOODOO may complete the assault of Marwey airfield

End-state
VOODOO is expected to finish their push at Wondori Town If unable to continue the mission, hold your current position until 3rd Platoon reinforces, or fallback to a position where 3rd Platoon is present.


Execution

Commander's Intent
The purpose of this mission is to conduct a combined arms assault through enemy territory, clearing a corridor through enemy supply lines and dismantling strongholds along the way. We will attempt to posture for clearance of the enemy-held airfield by securing Wondori, and commit to securing the position should time allow. Relief forces from 3rd Platoon will continue from our position, so our measure of success will lie in the number of hostile villages we can successfully neutralise, thus increasing the odds of success for our sister platoon and the company at large.

Tasks and Sequencing
Considerations The corridor we intend to secure has been organised into phases based on the objectives- each one an enemy-held town. Objectives are intended to be cleared in the following order: BLUE->GREEN->YELLOW->ORANGE[HOLD]->RED[STRETCH] Should the situation force our hand, this may be amended in-field. Throughout, Thunder will proceed cohesively as a tank section between objectives, locating suitable positions to support the infantry in co-ordination with Voodoo. Rough route and suggested positions for each objective are marked as T OP1-5. Whilst Voodoo conduct CQB, Thunder can move up into/around the village to secure flanks or find better vantage points. Voodoo infantry sections will be based from Whiplash rotary elements, Voodoo 1 to Whiplash 5-1 and Voodoo 2 to Whiplash 5-2. The platoon will maintain mutual support whilst moving from LZs into towns, utilising bounding and smoke where necessary. Whiplash will need to fly NOE when transporting infantry to/from LZs, unless brought into an orbit by FAC to provide door-mounted fire support. No major enemy AA expected, with only MANPAD threat expected at Marwey Airfield. When not on task for transit or CAS, use of observation equipment to provide recce will be needed. Phase Blue: Samari --Primary LZ: Kite --Secondary LZ: Buzzard -Notes: Expected open ground crossing for part of Voodoo's route into Samari- smoke to be deployed as blinding cover toward enemy positions before moving. Thunder clear and cover LZ position from T OP1 whilst Voodoo inserts then move as needed. Phase Green: Mimi --Primary LZ: Osprey --Secondary LZ: Divert into nearest viable LZ during ingress, covered from Objective Green -Notes: Large hill provides terrain cover at LZ Osprey; ingress from West or North/West direction. Thunder to cover and suppress enemy positions during Voodoo ingress (preferably from around T OP2) then move as needed. Phase Yellow: Damaram --Primary LZ: Falcon --Secondary LZ: Vulture -Notes: Both LZs provide terrain cover from Damaram when flying NOE. Thunder to support from a vantage point scouted during Phase Green- manoeuvre to support Voodoo where possible, and transition to T OP3 during Phase Yellow. Phase Orange: Wondori --Primary LZ: Eagle, following a ditch providing terrain cover. --Secondary LZ: Touch down early during ingress, in defilade afforded by ditches. -Notes: A low and slow approach is needed to follow terrain cover along the suggested ingress for LZ Eagle. This should however provide us with enough cover to approach the town whilst in cover. Expected open ground during Voodoo's approach- bounding with smoke and support from Thunder will get us into Wondori. Phase Red: Marwey Airfield --Primary LZ: Harrier --Secondary LZ: Kestrel -Notes: Stretch objective. T OP4 to be used by Thunder to scout initial helo approach, before proceeding to T OP5. T OP5 expected to be sufficient for covering Whiplash on approach to LZs.


Administration/Logistics

Resupply
Spare emergency supplies will be loaded into rotary inventory, with supply boxes in the inventory. Griffin is expected to maintain a small FARP at each objective once secured, moving our support assets up with the platoon. Ensure the position is well selected for cover and defences are built where needed.

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
VOODOO 9 40mHz 37mHz MSP Mattjamco Platoon Commander (≤64)
VOODOO 1 250mHz 40mHz Cpl Gendalorf Squad Leader (≤15)
VOODOO 1-1 251mHz 250mHz 1Lt Aiedail Fireteam Leader (≤6)
VOODOO 1-2 252mHz 250mHz Cpl Stormaple Acting Fireteam Leader (≤5)
VOODOO 2 260mHz 40mHz Cpl Roy Callaghan (Ret.) Squad Leader (≤15)
VOODOO 2-1 261mHz 260mHz SP3 Miksi Fireteam Leader (≤6)
VOODOO 2-2 262mHz 260mHz Cpl TeddyOregeno Acting Fireteam Leader (≤5)
THUNDER 1 362mHz 361mHz Cpl Jeb Saur MBT Section Commander
THUNDER 2 290mHz 361mHz SFC Jenkins MBT Crewman (Commander)
THUNDER 3 300mHz 361mHz MBT Crewman (Commander)
GRIFFIN 4 70mHz 43mHz SP3 Kat Logistics Support Chief
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1630hrs UTC
FORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
4x HLC_rifle_XM8_Carbine_GL Warning 0kg
33x HLC_Acc_Flashlight_PCAP Warning 0kg
35x HLC_optic_ISM_PCAP Warning 0kg
42x hlc_30rnd_556x45_EPR_G36 Warning 0kg
10x FRXA_tf_rt1523g_UCP Warning 0kg
17x HLC_rifle_XM8_Carbine Warning 0kg
3x CUP_B_US_IIID_UCP Warning 0kg
7x HLC_Rifle_XM8_MWSF_Carbine_GL Warning 0kg
7x HLC_optic_ISM1400A7 Warning 0kg
6x CFP_Camelbak_Mule_Drab Warning 0kg
8x CFP_Camelbak_Mule_RngrGrn Warning 0kg
4x B_AssaultPack_khk Warning 0kg
2x CUP_B_US_Assault_UCP Warning 0kg
2x CFP_Cutters Warning 0kg
14x hlc_rifle_XM8_Compact Warning 0kg
2x CFP_Alice_Vest2 Warning 0kg
9x HLC_Acc_ISM_PCAP_Laser Warning 0kg
40x hlc_30rnd_556x45_Tracers_G36 Warning 0kg
1x FRXA_tf_rt1523g_big_UCP Warning 0kg

Other equipment
46x US Army ACU (Kneepad/Gloves/UCP) 42kg
24x Bandage (Packing) 1kg
5x IOTV (Squad Leader/UCP) 16kg
48x Map 4kg
10x GD300 Android 2kg
7x AN/PRC-152 3kg
48x Compass 4kg
48x Watch 4kg
5x IOTV (Medic/UCP) 16kg
41x Radio 15kg
4x DAGR 2kg
6x IOTV (Grenadier/UCP) 19kg
8x Entrenching Tool 4kg
8x IOTV (SAW/UCP) 25kg
8x IOTV (Rifleman/Deltoid Protector/UCP) 25kg
4x IOTV (Empty/UCP) 13kg
2x US Army ACU (UCP) 2kg
9x IOTV (Team Leader/UCP) 29kg
1x IOTV (Rifleman/UCP) 3kg
1x Toolkit 4kg

Ammunition
98x M83 Smoke Grenade (White) 18kg
11x 40mm M441 (HE) Grenade 2kg
10x M18 Smoke Grenade (Purple) 2kg
21x .45 ACP 12Rnd Mk23 SOCCOM Mag 7kg
1x Designator Batteries 0kg
12x 40mm M715 (Green smoke) Grenade 2kg
12x M67 Frag Grenade 5kg
16x 5.56mm 200Rnd M249 (Red TE4) Box 29kg
2x M136 4kg
20x 40mm M443 (HEDP) Grenade 4kg
22x M18 Smoke Grenade (Orange) 4kg
2x 9mm 17Rnd G17 Mag 1kg
14x Painkillers 1kg
8x M18 Smoke Grenade (Green) 1kg

Optics
18x Binoculars 0kg
1x Laser Designator (Sand) 0kg
4x Yardage 450 0kg

Secondary weapons
7x Mk23 SOCOM 8kg
2x G17 (Black) 1kg

Primary weapons
4x M249 PIP (RIS/PIP Stock) 26kg

Weapon optics
4x Elcan M145 1kg

Launchers
2x M136 Launcher 10kg

Total Equipment: 359kg

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