[OPORD] GWOT Theatre (2001-2028), Blank Space - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
GWOT Theatre (2001-2028), Blank Space







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
During the uneasy transfer of territory to Sahrani after the US invasion of Takistan, insurgent units are trying to use this opportunity to take back control. The Narran Daren Pass, the only paved road access to the South Takistan Enclave is now under insurgent control, with any transport of good or military being attacked or ransomed. A Platoon of the Royal Army Corps is dispatched to clear the area and retake control of the supply route. Expected Level of Combat : ★★ Expected Level of RP: ★★ Expected Difficulty: ★ Three-star rating: ★ little to none expected ★★ decent amount expected ★★★ Heavy emphasis / main focus of Operation

Friendly Forces
6th Company from the 3rd Mountain Division has just arrived at the Rasman military airbase. As it's first tasking, GOLF Platoon is to secure the road access to the southern region. The Company's 81mm Mortar section is reinforcing GOLF Platoon for the duration of the mission.

Supporting Assets
The Company and the Airbase's ground forces are the only friendly elements present in the AO, friendly aircrafts will continue strategic logistical support in the area.

Enemy Forces
The enemy is expected to act in small groups, using ambush tactics. They are known to use civilian lives and housing as cover when engaging in combat. Mostly reinforced with trucks and pick-ups, some have been repurposed as technicals with heavy weapons mounted.


Mission

Tasking
Proceed through the valley to investigate and neutralise insurgent activity. Individuals suspected of supporting insurgents are to be arrested for questioning

End-state
GOLF is to clear the southern area of insurgent activity, should the Platoon become unable to continue the mission, they are to establish a defensive perimeter and await relief forces.


Execution

Commander's Intent
The intent is to do a Foot patrol in the AO to gather intel and deal with insurgent stronghold

Tasks and Sequencing
PHASE 0 ALL CALLSIGNS will be ready 5 minutes after start ex and formed up at RP 0 for last verbal briefing. After briefing friendly elements will be driving us towards our AO. Dismounting at the Dismount marker. Forming a Staggered column on the road. Formation will be GOLF 1 , GOLF 9 GOLF 2 ,GOLF 3 PHASE 1 Objective 1 we will do a presence patrol and talk with the locals and gather intel about possible enemy position and movement. Unless getting hostile contact from buildings we will not enter houses or compounds unless invited by the locals. Incase of no intel about enemy movement around Objective 1 we will move to Objective 2 following the road At Objective 2 we will continue to gather intel and talk with locals. Same rules apply do not enter compounds unless being engaged by the enemy from it. PHASE 2 Objective 3 is a old FOB most likely used by the enemy. GOLF 3 will setup a fire position ready to suppress the surrounding mountains when required by FO. GOLF 1 and GOLF 2 will use Squad bounding to enter the objective. The town is expected to have civilians in or very close to the FOB. GOLF 1 and GOLF 2 should focus on the FOB and only move further into the town when being engaged from buildings. But priority is to clear the FOB. GOLF 3 should not engage any buildings in to the town unless the call is immediate suppression. Once FOB is secured Logistic resupply will be called as well humanitarian supplied be delivered. to try to win the local populace approval. PHASE 3 If time permits we will continue down towards Objective 4 proceed trough it talking with locals and spot any insurgent activities Using the same procedures as with Objective 2 PHASE 4 If time permits we will continue down towards Objective 5 proceed trough it talking with locals and spot any insurgent activities Using the same procedures as with Objective 2


Administration/Logistics

Resupply
ALL CALLSIGNS will cross the LD fully loaded according to the units SOP. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support. There is resupply planned by BUNKER wil arrive at Objective 3 unless earlier resupply is required . Which will then be organized with BUNKER

Medical
- Medical support will be conducted in field (PAK in Field)

Rules of Engagement
CPERS should be turned over to BUNKER for evacuation to the rear.

Fire Support Plan
GOLF 3 Will be setting up temporary mortar pits and engage targets given by FO

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
GOLF 9 40mHz 37mHz MSG Kevin Platoon Commander (≤45)
GOLF 1 250mHz 40mHz Cpl Jeb Saur Squad Leader (≤15)
GOLF 1-1 251mHz 250mHz Sgt Wombat Fireteam Leader (≤6)
GOLF 1-2 252mHz 250mHz Cpl CarbonCarrot Fireteam Leader (≤6)
GOLF 2 260mHz 40mHz CSM Vyqe Squad Leader (≤15)
GOLF 2-1 261mHz 260mHz PFC Sack Fireteam Leader (≤6)
GOLF 2-2 262mHz 260mHz PFC Shad Acting Fireteam Leader (≤5)
GOLF 3 270mHz 40mHz Cpl DrJaffas Mortar Section Leader
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
17x PRACS_FNC Warning 0kg
43x PRACS_M10_RFP_uniform Warning 0kg
1x m81_iba2_flc_pl_gp Warning 0kg
9x FRXA_tf_rt1523g_M81 Warning 0kg
1x m81_iba2_medic_gp Warning 0kg
1x m81_hawg Warning 0kg
2x m81_iba2_a_var_1_gp Warning 0kg
1x m81_iba2_cch_var2 Warning 0kg
2x m81_iba2_rcr_tl Warning 0kg
2x m81_iba2_medic Warning 0kg
5x B_Kitbag_rgr Warning 0kg
4x m81_iba2_tl_gp Warning 0kg
7x m81_iba2_rflm Warning 0kg
4x m81_3days_pack_1 Warning 0kg
3x m81_iba2_rcr_ar Warning 0kg
3x m81_iba2_a_var_2_gp Warning 0kg
6x oliv_camelbak3_weistpack Warning 0kg
3x m81_iba2_grnd_gp Warning 0kg
3x m81_iba2_rcr_rflm Warning 0kg
3x oliv_camelbak_weistpack Warning 0kg
3x m81_iba2_a_var_5_gp Warning 0kg
3x m81_iba2_a_var_3_gp Warning 0kg
5x m81_iba2_ilbv_var1 Warning 0kg

Ammunition
35x 30rnd STANAG M855 14kg
5x 15rnd M9 M882 FMJ 1kg
88x Painkillers 4kg
56x 30rnd STANAG M856 (Tracer) 23kg
11x Notepad 0kg
5x M433 HEDP Grenade Round 1kg
8x 30rnd PMAG M856 (Tracer) 3kg
4x Spare barrel 11kg
9x 200rnd M249 Softpack M855 (Mixed) 19kg
6x [CSW] 82mm Smoke Round 14kg
6x Smoke Round (White) 1kg
9x [CSW] 82mm HE Round 20kg

Secondary weapons
5x M9 Beretta 5kg

Optics
12x Binoculars 0kg
2x Vector 21 Nite 0kg

Other equipment
43x Map 4kg
43x Radio 16kg
43x Compass 4kg
43x Watch 4kg
3x SAW Bipod 3kg

Primary weapons
13x M16A4 (Carryhandle) 44kg
5x M16A4 (Carryhandle/M203) 24kg
3x M249 18kg

Launchers
2x M136 (HEAT) 13kg
3x [CSW] Mortar Baseplate 39kg
3x [CSW] M252 Tube Bag 84kg

Total Equipment: 369kg

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