
OPERATIONS ORDER
Vietnam War Theatre (1955-1975), Tet Offensive Part 2 - Crimson Hue
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background InformationFollowing the events of Tet Offensive Part 1 where VIPER responded as QRF against the large VC Offensive where they assisted in the defence of FOB Phu Bai. SIERRA 1 Who previously recovered an M48 Patton MBT have been repositioned to FOB Phu Bai to assist in retaking ground lost in the city of Hue and to seize/destroy any captured US army assets that maybe have been captured during the offensive. Friendly armoured callsigns have been instructed to use blue flags to assist in PID of targets
Five-Star Rating System
Combat Intensity:☆☆☆☆Roleplay Emphasis:☆Difficulty:☆☆☆☆
Friendly Forces
SIERRA 1 is a squad of US Army deploying with an attached M48 Patton MBT Callsign DOG 2
Supporting Assets
US Army Occupy FOB Phu Bai. It is believed that all personal stationed in the city of Hue are dead or captured as we have lost radio contact with them.
Enemy Forces
VC organised motorised infantry and heavy armour (T-54, PT-76) are to be expected with a possibility of captured US Army equipment from the seized bases.
Mission
TaskingWe are tasked with recapturing lost patrol bases Dawn and Diamond from VC hands and to then push across the river and secure the VC staging point and defend from any expected VC QRF
End-state
Operation Crimson Hue will be a success if the city of Hue and its two patrol bases Dawn and Diamond Recaptured. Better still if the VC Staging point in the citadel is captured. Mission Failure if the city of Hue is not captured.
Execution
Commander's IntentIntent is to recapture our fobs as well as push the enemy out of both the city and citadel of Hue
Tasks and Sequencing
General movement through Hue once dismounted will be two columns on each side of the road with DOG 2 in the center Once SIERRA has entered a Patrol Base DOG 2 will protect their rear and prevent enemies from entering Before firing their main cannon, DOG 2 is to communicate "firing front" or similar in the direction they're firing at which point SIERRA should move out of the way, this is to avoid overpressure. (Standing in line with the searchlight is enough) At the bridge crossing DOG 2 will provide cover fire / suppressive fire until SIERRA has crossed, at which point DOG 2 should cross the bridge themselves and move to Blocking Position and prevent enemies from approaching via the MSR Meanwhile SIERRA will be breaching the Citadel itself, with SIERRA 1-1 taking the western side and SIERRA 1-2 taking the eastern side. Movement Plan: 1 | ---- | 2 1 | Tank | 2 1 | Tank | 2 1 | ---- | 2 1 | ---- | 2
Administration/Logistics
ResupplyEmergency resupply, LOGPAKs and RRR will be coordinated through SIERRA 1
Medical
Medical support will be conducted in field (PAK in Field) If taking heavy casualties, casualties will be loaded on top of DOG 2 to be treated in the next Patrol Base
Rules of Engagement
In accordance with SOP
Fire Support Plan
In accordance with SOP
Close Air Support
In accordance with SOP
Command/Signal
Communications Plan
| Callsign | Primary Frequency | Superior Frequency | ACTUAL |
|---|---|---|---|
| SIERRA 1 | 250mHz | 40mHz | Cpl Melon Squad Commander (≤15) |
| SIERRA 1-1 | 251mHz | 250mHz | SFC Kevin Fireteam Leader (≤6) |
| SIERRA 1-2 | 252mHz | 250mHz | MSG Crossy Fireteam Leader (≤6) |
| DOG 2 | 260mHz | 40mHz | Cpl Jeb Saur MBT Crewman (Commander) |
In accordance with SOP
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1830hrs UTCFORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC