[OPORD] Vietnam War Theatre (1955-1975), Tet Offensive Part 2 - Crimson Hue - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Vietnam War Theatre (1955-1975), Tet Offensive Part 2 - Crimson Hue







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Following the events of Tet Offensive Part 1 where VIPER responded as QRF against the large VC Offensive where they assisted in the defence of FOB Phu Bai. SIERRA 1 Who previously recovered an M48 Patton MBT have been repositioned to FOB Phu Bai to assist in retaking ground lost in the city of Hue and to seize/destroy any captured US army assets that maybe have been captured during the offensive. Friendly armoured callsigns have been instructed to use blue flags to assist in PID of targets

Five-Star Rating System

Combat Intensity: ☆☆☆☆ Roleplay Emphasis:Difficulty: ☆☆☆☆


Friendly Forces
SIERRA 1 is a squad of US Army deploying with an attached M48 Patton MBT Callsign DOG 2

Supporting Assets
US Army Occupy FOB Phu Bai. It is believed that all personal stationed in the city of Hue are dead or captured as we have lost radio contact with them.

Enemy Forces
VC organised motorised infantry and heavy armour (T-54, PT-76) are to be expected with a possibility of captured US Army equipment from the seized bases.


Mission

Tasking
We are tasked with recapturing lost patrol bases Dawn and Diamond from VC hands and to then push across the river and secure the VC staging point and defend from any expected VC QRF

End-state
Operation Crimson Hue will be a success if the city of Hue and its two patrol bases Dawn and Diamond Recaptured. Better still if the VC Staging point in the citadel is captured. Mission Failure if the city of Hue is not captured.


Execution

Commander's Intent
Intent is to recapture our fobs as well as push the enemy out of both the city and citadel of Hue

Tasks and Sequencing
General movement through Hue once dismounted will be two columns on each side of the road with DOG 2 in the center Once SIERRA has entered a Patrol Base DOG 2 will protect their rear and prevent enemies from entering Before firing their main cannon, DOG 2 is to communicate "firing front" or similar in the direction they're firing at which point SIERRA should move out of the way, this is to avoid overpressure. (Standing in line with the searchlight is enough) At the bridge crossing DOG 2 will provide cover fire / suppressive fire until SIERRA has crossed, at which point DOG 2 should cross the bridge themselves and move to Blocking Position and prevent enemies from approaching via the MSR Meanwhile SIERRA will be breaching the Citadel itself, with SIERRA 1-1 taking the western side and SIERRA 1-2 taking the eastern side. Movement Plan: 1 | ---- | 2 1 | Tank | 2 1 | Tank | 2 1 | ---- | 2 1 | ---- | 2


Administration/Logistics

Resupply
Emergency resupply, LOGPAKs and RRR will be coordinated through SIERRA 1

Medical
Medical support will be conducted in field (PAK in Field) If taking heavy casualties, casualties will be loaded on top of DOG 2 to be treated in the next Patrol Base

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
SIERRA 1 250mHz 40mHz Cpl Melon Squad Commander (≤15)
SIERRA 1-1 251mHz 250mHz SFC Kevin Fireteam Leader (≤6)
SIERRA 1-2 252mHz 250mHz MSG Crossy Fireteam Leader (≤6)
DOG 2 260mHz 40mHz Cpl Jeb Saur MBT Crewman (Commander)
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY
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