[OPORD] Special Deployments, Victoria 1865 (Part II) - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Special Deployments, Victoria 1865 (Part II)







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
The Ottoman Empire laid claims on our island of Stratis. Queen Victoria sent her royal fleet to reclaim the island. All Ottoman camps, depots and coastal defenses must be destroyed and recaptured and to achieve total victory, the Ottoman Fleet at Agia Marina, must be sunk. NOTE: - Casualties to far gone, should be classed as KIA and will be brought up as reinforcements. - Some level of "expectations" have to be managed, AI is not build for line warfare. ROLE-SPECIFIC Leadership Roles: Responsible for organizing firing lines according to the highest leader present and relaying their orders down the line. Combat Medics : Will not have access to blood; however, they will be equipped predominantly with bandages and tourniquets to reduce blood loss. This is in line with era-appropriate technology. Casualties that are beyond help should be swiftly marked as deceased, and they will be dealt with by Game masters. Designated Marksman: Equipped with a rifle (instead of musket) capable of more accurate and faster rates of fire. May be used to fire independently of line formations if ordered to do so. No access to bayonet. Grenedier: Equipped with hand-held grenades, useful for engaging enemy defenses. Rifleman: Equipped with Musket and bayonet to be used in line formations (firing together) and charges. Logistic Support Chief: Responsible for resupplying both the infantry and the canoneers using horse-drawn-carriage. Artilery Section Leader: Responsible for the deployment of a horse-drawn gatling gun and 6-12 pound cannon.

Five-Star Rating System

Combat Intensity: ☆☆☆☆ Roleplay Emphasis:Difficulty: ☆☆☆☆


Supporting Assets


Enemy Forces



Mission


Execution

Commander's Intent
Primary Objective: To seize control of Stratis from the Ottoman Empire following their recent invasion of the island. Secondary Objective: To utilize the element of surprise in our attack, after surviving the sinking of our ship: the HMS Greyhound. Tertiary Objective: To destroy as much of the enemy and their assets as possible (camps, fortresses, munitions, vessels, etc.).

Tasks and Sequencing
" From recovering on the beaches of southern stratis following the cowardly naval ambush of the ottoman empire, our party mixed of grenadier guards, marksmen and surgeons have a new goal: seize the island on foot and give them steel. Once we have recovered what supplies we can washed ashore from the sinking HMS Greyhound, we will reorganize our troops and conduct assaults northwards. Our final objective; Agia Marina and the Ottoman Guard Command there. Utilizing line formations and bayonet charges, our first target is the old English fortification of Camp Maxwell so that we may properly entrench our position, awaiting further troops and artillery to land. From there, we will conduct our greater assault towards the capital marina, deploying artillery, Gatling guns and explosive barrels to siege the ottoman defenses and take back this little island in the name of the empire. God save the queen!. "



Administration/Logistics

Resupply
In accordance with SOP

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BISHOP 9 40mHz 37mHz SFC Johnson Platoon Commander (≤45)
BISHOP 1 250mHz 40mHz Sgt Stormaple Squad Leader (≤15)
BISHOP 1-1 251mHz 250mHz SP2 Scape Fireteam Leader (≤6)
BISHOP 1-2 252mHz 250mHz Pvt Darkling Fireteam Leader (≤6)
BISHOP 2 260mHz 40mHz Cpl CarbonCarrot Squad Leader (≤15)
BISHOP 2-1 261mHz 260mHz SFC Jenkins Fireteam Leader (≤6)
BISHOP 2-2 262mHz 260mHz Cpl soldiermanest Fireteam Leader (≤6)
ROOK 4 70mHz 43mHz SP3 Kat Logistics Support Chief
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1630hrs UTC
FORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
1x P90 TR (Black) 2kg

1x SGA_SG1_Uniform Warning 0kg
3x TFAR_rt1523g_black Warning 0kg
1x DWSG_lsd_map Warning 0kg
1x DWSG_GDO Warning 0kg
2x SGA_SGC_BLUE Warning 0kg
2x SGA_sgc_vest Warning 0kg
1x OSS_Colt1860_Normal Warning 0kg
7x 6rnd_44CalDragoon Warning 0kg
1x Flx_VA_BRIT_Art_Base Warning 0kg
1x Flx_VA_blk_Gear_Holster Warning 0kg
1x Flx_VA_blk_Gear Warning 0kg
1x 1715_spyglass Warning 0kg
1x 1715_Compass Warning 0kg

Sidearm optics
1x LLM-01 0kg

Weapon optics
1x Meopta Rapid Acquisition Dot 0kg

Ammunition
1x 5.7mm 50Rnd Mag 1kg
1x 9mm 15Rnd M9 Mag 0kg
6x M83 Smoke Grenade (White) 1kg
2x 5.7mm 50Rnd P90 (Red Tracer) Mag 1kg
1x Designator Batteries 0kg

Secondary weapons
1x M9 1kg

Other equipment
1x ACR NPP-2006 Team Leader (Black Vest) 3kg
1x GD300 Android 0kg
3x Radio 1kg
3x Compass 0kg
3x Watch 0kg
3x Map 0kg
2x GPS 1kg
1x Map Tools 0kg
1x Entrenching Tool 0kg

Optics
1x AN/PEQ-1 SOFLAM 0kg

Total Equipment: 11kg

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