[OPORD] Special Deployments, Operation Dark Tide: Torch light - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Special Deployments, Operation Dark Tide: Torch light







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
With the failure of the Doomsday device Silhouette have revealed themselves to the world. While the battle of Tanoa was a massive blow to Silhouette, the company's reach and power remains a closely guarded secret. It is surmised that the company will try again however at this time we neither know when or how, without actionable intel the global community can do nothing but sit and wait. Fortunately Silhouette did make a mistake; During the chaos of the battle an aircraft escaped the AO and was tracked to a facility on the island of “Maldon”. From what we can tell the aircraft contained high level members of the organisation fleeing the battle. The Seal taskforce has been redirected to investigate. With more time to prepare high altitude surveillance of the island has been undertaken and it has been surmised that the island, much like Tanoa, is defended by a sophisticated security system. Unfortunately the defences and layout of the island prevent an Air assault. Command has decided upon launching a naval strike upon the island to secure High value targets and recover intel on Silhouette as a whole.

Friendly Forces
1 times Seal Unit with access too: 5x SDV 1x SOV 2x RHIB

Supporting Assets
No other forces are considered friendly in the AO

Enemy Forces
The Silhouette military wing consist of well trained and well equipped teams varying from 4 man patrols to 8 man squads. enemy forces are likely to use light armoured vehicles and High Tech static emplacements.


Mission

Tasking
Primary: The unit is tasked with acquiring Intel on who silhouette are, where they are operating and what's there plans are. Several high ranking members of the organisation have been tracked to the island and should be captured. Secondary: Destroy any silhouette weapons caches or military equipment.

End-state
End state is the recovery of sufficient Intel and the capture of the HVT's


Execution

Commander's Intent
To secure HVT and disrupt the enemy as much as possible.

Tasks and Sequencing
Phase 0 All elements board SDV's and move towards Phase line 1 Minimum depth should be 12 meters Phase 1 Delta teams take out all Defense buoys defenses and then hack the CWIS and then proceed further inland evading all sea mines where possible. if not defuse only the ones to get to the RV point the fastest. Oscar sappers Tasking will be to clear al the mines towards the shore so the extraction boat can easily go Phase 3 Delta 1 Takes the blue route towards first objective avoiding contact with any elements Setup on a position to cover the road and the main location Delta 2 Takes the green route towards the first objective avoiding contact with any elements Setup to breach the compound and secure the HVT. Phase 3 Delta 1 Moves towards the next objective following the blue route Delta 2 Moves along the green route and moves to hack the communication array. Phase 4 Delta 1 Move in to take down the research Centre Delta 2 Provides a route for Delta 1 to fall back to after they completed their tasking Oscar Will setup explosives on the Military compound ready to blow the moment we are on the beach ready for extraction. Phase 5 All Delta callsigns are to move back towards the the RV points either for pickup by SOV boat or using the SDV to ex fill the location


Administration/Logistics

Resupply
Their will be no logpacks available SDVS can be used for a bit of transport of equipment at the start of the mission

Medical
In accordance with SOP

Rules of Engagement
Any non important personal capture should be hold at the facility for processing by OSCAR

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
OSCAR 9 40mHz 37mHz SSG Kevin SF Commander
DELTA 1 250mHz 40mHz 2Lt Zuka SF Commander
DELTA 1-2 252mHz 250mHz SFC SkullCollector SF Team Leader
DELTA 2 260mHz 40mHz SP2 Dungworth SF Commander
DELTA 2-2 262mHz 260mHz SP2 LegacyStetson SF Team Leader
87mHz 37mHz SP2 Chelmy (Ret.) Senior Game Master
Considerations
Command succession will be: Delta 1 followed by Delta 2 Incase of capture or compromised communication further codes can be called on the net King Raise frequency by 5 Bishop Lower frequency by 5



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
9x Mk 18 Mod 1 (Desert) 22kg
6x Mk 18 Mod 1 (AFG) 15kg

Muzzle attachments
15x NT4 QDSS (Tan) 5kg
3x TA31RCO (Desert) 1kg
8x SILENCERCO OMEGA 9K 3kg

Sidearm optics
15x AN/PEQ-15/M952V (Laser) 5kg
8x Pistol Flashlight 1kg

Ammunition
47x 30rnd PMAG M855A1 19kg
12x AN-M8HC White Smoke 5kg
44x Chemlight (IR) 4kg
32x 17rnd Glock M882 FMJ 9kg
24x M112 Demolition Block 22kg

Other equipment
15x TD Stubby Grip (Tan) 7kg
68x Tourniquet (CAT) 3kg
17x Map 2kg
5x Rugged Tablet 13kg
17x AN/PRC-152 6kg
17x Compass 2kg
17x Watch 2kg
2x GD300 Android 0kg
10x GPS 4kg

Uniforms
17x [VSM] Crye G3 (AOR1) 27kg

5x tfw_ilbe_blade_arid Warning 0kg
10x VSM_AOR1_Backpack_Kitbag Warning 0kg
2x tfw_ilbe_whip_arid Warning 0kg

Body armor
17x [VSM] AOR1 LBT6094 (Operator) 39kg

Optics
15x Vector 21 Nite 0kg

Night vision
15x NV Goggles (Wide) 14kg

Weapon optics
12x M552 CCO (Desert) 2kg

Secondary weapons
10x Glock 17 6kg
4x VMH3 10kg

Total Equipment: 248kg

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