[OPORD] Operation Panther (1969), Whack-a-mole (Part II) - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Panther (1969), Whack-a-mole (Part II)







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Vietnam
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Air recon has identified several VC staging areas:
  • The La Lay ridge and surrounding rock formations
  • The Ko No Karst
  • Xi Mi & Lang Hoan Tap rice fields
  • Co Put Karst
An airmobile infantry platoon will insert, search and destroy via helicopter with Heavy Hogs as support. A Staging area has been prepared inside Khe Sahn Combat Base. Please refrain from leaving the area as this may impeed other USMC operations.


Friendly Forces
Airmobile batallion: Platoon Command Attached Comms element 2x Infantry Squad Rotary Wing: 2x UH-1B Iruquois Transport 2x UH-1C Iruquois Gunship 1x UH-34D Seahorse

Supporting Assets
No additional forces tasked at this time. Fire support from Khe Sahn Combat base can be retasked in emergencies.

Enemy Forces
Possible light vehicles and emplacements. Traps and ambush tactics. Light infantry, but large numbers. Possible patrols in the forests, but resistance will be concentrated around the staging areas.


Mission

Tasking
Find, Clear and destroy VC presence in objective areas

End-state
After clearing the objectives, exfill via helo and extract to Khe Sahn.


Execution

Commander's Intent
Purpose of the mission is to destroy enemy staging forces to prevent an attack on COP Khe Sanh.

Tasks and Sequencing
In order: Objective B & C On objective B, the platoon will be dropped at LZ C and move on the the road towards objective B. Whilst on the move, Guardian will soften up the objective before the platoon arrives with a CAS strike. BERSERKER 2 (marked in white) will move in from the east side of the objective whilst BERSERKER 1 will move in from the south of the objective. Whilst BERSERKER is clearing objective B, GUARDIAN will do CAS strikes on objective C. Once BERSERKER has cleared objective B, GUARDIAN will provide aircover for BERSERKER for pick-up at LZ D. Objective D On objective D BERSERKER platoon will be dropped off at LZ E, BERSERKER 1 (marked in white) will set up a BOF above the cave to cover BERSERKER 2 who will enter and clear the cave. After the cave has been cleared, BERSERKER will fallback to LZ E for pick-up and ENDEX.


Administration/Logistics

Resupply
LOGPAKs to be conducted via Lightning, on emergency LOGPAK, can be dropped on objectives but preference is to drop supplies at LZ D or E. Lightning 4 will act as ATC on COP Khe Sanh.

Medical
On MASSCAS emergency CCP to be created, if a MASSCAS is too big ARCHER will exfil casualties to COP Khe Sanh for medical personnel onsite to provide aid.

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
GUARDIAN & ARCHER to provide CAS via rockets and doorgunners.


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BERSERKER 9 40mHz 37mHz Capt Jari Platoon Leader
BERSERKER 1 250mHz 40mHz SP2 B.Miller Squad Leader
BERSERKER 1-1 251mHz 250mHz SP2 C.Angels Fireteam Leader
BERSERKER 1-2 252mHz 250mHz PFC Froz3nWolf Junior Team Leader
BERSERKER 2 260mHz 40mHz PFC ryyszla Squad Leader
BERSERKER 2-1 261mHz 260mHz SP3 Miksi Fireteam Leader
BERSERKER 2-2 262mHz 260mHz Sgt Vyqe Junior Team Leader
LIGHTNING 4 70mHz 43mHz Sgt Hrusi Logistics Support Chief
CROSSROAD H 87mHz 37mHz SP3 Scape Senior Game Master
Considerations
Succession of Command BERSERKER 9, BERSERKER 1, BERSERKER 2 Signal - Purple Smoke grenades should be used in the event of MASCAS - Red smokes for requesting CAS, authorisation by Squad leader, targets specifications to be forwarded to BERSERKER 9.



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
17x M16A1 62kg
2x M79 40mm GL 4kg
4x M60 36kg
2x M16A1 (M203) 11kg

4x vn_b_pack_lw_05 Warning 0kg
6x vn_b_pack_p08_01 Warning 0kg
9x vn_b_pack_03_02 Warning 0kg
2x vn_b_pack_prc77_01 Warning 0kg
2x vn_b_pack_lw_06 Warning 0kg
1x vn_b_pack_trp_04_02 Warning 0kg
4x vn_b_pack_03 Warning 0kg

Ammunition
131x 20Rnd. M16 Mag 42kg
8x M406 40mm HE 1kg
22x M18 Smoke Grenade (Red) 4kg
12x Grenade M67 (Frag) 4kg
68x 100Rnd. M60 Belt 114kg
2x M433 40mm HEDP 0kg
25x 7Rnd. M1911 Mag 7kg
5x Grenade M61 (Frag) 2kg
10x M651 40mm CS Gas 2kg
4x M381 40mm HE 1kg
4x M680 40mm Smoke W 1kg
9x 6Rnd. .38 revolver 2kg
9x M83 Smoke Grenade (White) 2kg
6x M18 Smoke Grenade (Blue) 1kg
2x M682 40mm Smoke R 0kg
8x 20Rnd. M16 Mag (Tracer) 3kg
6x M716 40mm Smoke Y 1kg

Secondary weapons
7x M79 40mm GL (sawn-off) 10kg
7x M1911 7kg
9x .38 Revolver 14kg

Uniforms
24x BDU MACV 2 (Olive) 76kg
9x K2B US Army Heli Crew 29kg
1x BDU MACV 5 (Olive/ field) 3kg
4x BDU MACV 6 (ERDL/brown) 11kg

Body armor
6x Vest - Army (Rifleman 01) 8kg
7x Vest - Army (Rifleman 02) 9kg
2x Vest - Army (Grenadier) 2kg
4x Vest - SAS (Grenadier) 7kg
4x Vest - Army (MG) 5kg
9x Vest - Aircrew 8kg
5x Vest - Army (Sentry) 4kg
1x Vest - Army (Officer) 1kg

Optics
14x Binocular M19 Grey (7x50) 0kg
1x Binocular Mk21 (7x50) 0kg

Other equipment
22x Map 2kg
23x Radio (URC-10) 8kg
38x Compass (US) 3kg
38x Watch (Savage) 3kg
18x Cable Tie 1kg
16x Map (US) 1kg
1x Bayonet M7 [M16] 0kg
8x Splint 1kg

Total Equipment: 513kg

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