
OPERATIONS ORDER
Special Deployments, Operation Toxicus (2018)
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background InformationTensions of the past decade between NATO and the Commonwealth of Independent States came to a crescendo last month over the Kaliningrad Crisis; Russian units crossed into the Polish demilitarised zone across the border, greatly upsetting local civilians and the Polish government. Russian diplomats in turn accused the Polish government of funding Lithuanian democratic partisan organisations, necessitating an armed response in the DMZ. Within the same week, NATO responded by moving their rapid reaction forces in eastern Poland and beginning mobilisation of its reserves. The Polish government remilitarized their borders in anticipation of further Russian hostilities. A Russian “Borel” SSBN snuck into the Labrador Sea and unleashed its full arsenal on the American East Coast. Decisive reactions came quickly from both sides, turning the battlefields in Eastern Europe into a hellscape and hitting important population centres across Europe, Russia, and the USA. Though death tolls are enormous, successful evacuation protocols saved much of the belligerents military capacity and command structure.
Friendly Forces
1X Standard Rifle Platoon
Enemy Forces
Russian army: standard russian army kit. Infantry and statics or vehicles without fuel only. Former russian militia: mixed gear of civilian and military clothes Separatist fighters: mostly civilian clothes with Soviet era weapons Armed civilians. Old Simple Rifles and civilian clothes.
Mission
Execution
Commander's IntentRecent Events: Pecher, one of the premier battlefields in Eastern Poland, was badly hit by the chemical and nuclear exchange, turning much of the city into ruin. Much of the city is contaminated by fallout, necessitating respirators and protective equipment. A number of high radiation zones have been marked out in the area, which should be avoided as they will quickly annihilate our fighting force despite their protective equipment; some chemical weapons residue will be present in unknown areas around the city, each unit has been issued with a geiger counter. Units will need to keep their respirators on them at all times and monitor each other for symptoms of exposure, leadership roles have been issued with chemical monitors. A number of factions are now within the city trying to survive and escape. Besides us, conventional Russian army units have now moved in. Also present are separatist militia, citizen units formed to fight the Russians but will likely engage US forces. Additionally, some citizens have taken up arms for no cause but their own, fighting to survive, but unlikely to engage us first. Fuel is in severe shortage so there will be minimum contact with vehicles. Yesterday, we sent 3 scout parties into the cities, only one reported in as completing their mission but has since gone radio silent. They may have some valuable intel on them. Their last known location was in a safehouse in the area marked on the map. We must gather supplies and escape from Pecher.
Tasks and Sequencing
INTENT To gather supplies and transport within Pecher city before retreating to the south. PRIMARY TASKING: Secure trucks Find fuel for the trucks Secure Ammunition Secure Food and Water Secure Medical Supplies Withdraw to friendly units to the south SECONDARY TASKING: Secure safe house to find scout party and their intel END-STATE Force evacuated to the south. _________________________________________________________________________________________________________ Due to a lack of intelligence about chemical/radiation hotspots it would be impractical to pre-plan specific movement orders. A high degree of initiative on all levels will be required to ensure success in this operation. Briefing will be given in-op regarding some CBRN procedures we will be following that will also be listed here. The city contains both nuclear and chemical contaminated areas. CBRN suits should be worn at all times with the respirators only being required when their geiger counter begins to sound or they feel the effects of chemical weapons. If the geiger counter sounds slowly, this means a low level; you may continue with your respirator on. If the geiger counter sound increases in speed, this means that there are higher levels of radiation and you should turn back out of the area. Note: There is a lag when exiting radio contaminated areas while the geiger counter resets, it will sound for a time even when you leave the area. If you feel the effects of contamination or notice them in your team mate, you should immediately don your respirator and alert your team with the warning of ‘Gas Gas Gas’. Everyone should repeat this once their respirators are on.
Administration/Logistics
ResupplyLOGPAK will not be available. The combat load carried from startex must last the duration of the op, and may be supplemented by supplies found in-field
Medical
Chemical weapon exposure can be cured with Atropine, everyone should carry at least 2 autoinjectors with the medics carrying extra to distribute as needed. PAK in field will be on
Rules of Engagement
Rules restricting removal of PPE extend to CBRN equipment. This should not be removed from EPWs, even if in an area deemed safe.
Fire Support Plan
In accordance with SOP
Close Air Support
In accordance with SOP
Command/Signal
Communications Plan
| Callsign | Primary Frequency | Superior Frequency | ACTUAL |
|---|---|---|---|
| DEFCON 9 | 40mHz | 37mHz | SP1 Wavan (Ret.) Platoon Commander (≤32) |
| DEFCON 1 | 250mHz | 40mHz | PFC ryyszla Squad Leader (≤15) |
| DEFCON 2 | 260mHz | 40mHz | SP2 Khan (Ret.) Squad Leader (≤15) |
| DEFCON 3 | 270mHz | 40mHz | SP1 Minipily Squad Leader (≤15) |
Fireteam leaders will be issued with spray paint with which they can mark dangerous areas for ease of navigation for other members of the platoon. If encountering an area too dangerous to cross through, red triangles should be placed on the ground or wall nearby with arrows indicating the direction of threat. If encountering an area that is somewhat dangerous but still navigable, yellow triangles should be employed, again with arrows indicating the direction. If finding a safe path between multiple danger areas, a green circle should be placed on the ground with arrows indicating the direction of travel, particularly at any point when the path turns. Making sure these paths are marked both ways in cases where turns are employed is requisite for safe travel should we have to fall back through the same area. Any other tactical employment of coloured markings to clarify complex areas is welcomed, so long as the meanings are passed around or self evident.
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1730hrs UTCFORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC