[OPORD] Special Deployments, Operation Toxicus (2018) - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Special Deployments, Operation Toxicus (2018)







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Tensions of the past decade between NATO and the Commonwealth of Independent States came to a crescendo last month over the Kaliningrad Crisis; Russian units crossed into the Polish demilitarised zone across the border, greatly upsetting local civilians and the Polish government. Russian diplomats in turn accused the Polish government of funding Lithuanian democratic partisan organisations, necessitating an armed response in the DMZ. Within the same week, NATO responded by moving their rapid reaction forces in eastern Poland and beginning mobilisation of its reserves. The Polish government remilitarized their borders in anticipation of further Russian hostilities. A Russian “Borel” SSBN snuck into the Labrador Sea and unleashed its full arsenal on the American East Coast. Decisive reactions came quickly from both sides, turning the battlefields in Eastern Europe into a hellscape and hitting important population centres across Europe, Russia, and the USA. Though death tolls are enormous, successful evacuation protocols saved much of the belligerents military capacity and command structure.

Friendly Forces
1X Standard Rifle Platoon

Enemy Forces
Russian army: standard russian army kit. Infantry and statics or vehicles without fuel only. Former russian militia: mixed gear of civilian and military clothes Separatist fighters: mostly civilian clothes with Soviet era weapons Armed civilians. Old Simple Rifles and civilian clothes.


Mission


Execution

Commander's Intent
Recent Events: Pecher, one of the premier battlefields in Eastern Poland, was badly hit by the chemical and nuclear exchange, turning much of the city into ruin. Much of the city is contaminated by fallout, necessitating respirators and protective equipment. A number of high radiation zones have been marked out in the area, which should be avoided as they will quickly annihilate our fighting force despite their protective equipment; some chemical weapons residue will be present in unknown areas around the city, each unit has been issued with a geiger counter. Units will need to keep their respirators on them at all times and monitor each other for symptoms of exposure, leadership roles have been issued with chemical monitors. A number of factions are now within the city trying to survive and escape. Besides us, conventional Russian army units have now moved in. Also present are separatist militia, citizen units formed to fight the Russians but will likely engage US forces. Additionally, some citizens have taken up arms for no cause but their own, fighting to survive, but unlikely to engage us first. Fuel is in severe shortage so there will be minimum contact with vehicles. Yesterday, we sent 3 scout parties into the cities, only one reported in as completing their mission but has since gone radio silent. They may have some valuable intel on them. Their last known location was in a safehouse in the area marked on the map. We must gather supplies and escape from Pecher.

Tasks and Sequencing
INTENT To gather supplies and transport within Pecher city before retreating to the south. PRIMARY TASKING: Secure trucks Find fuel for the trucks Secure Ammunition Secure Food and Water Secure Medical Supplies Withdraw to friendly units to the south SECONDARY TASKING: Secure safe house to find scout party and their intel END-STATE Force evacuated to the south. _________________________________________________________________________________________________________ Due to a lack of intelligence about chemical/radiation hotspots it would be impractical to pre-plan specific movement orders. A high degree of initiative on all levels will be required to ensure success in this operation. Briefing will be given in-op regarding some CBRN procedures we will be following that will also be listed here. The city contains both nuclear and chemical contaminated areas. CBRN suits should be worn at all times with the respirators only being required when their geiger counter begins to sound or they feel the effects of chemical weapons. If the geiger counter sounds slowly, this means a low level; you may continue with your respirator on. If the geiger counter sound increases in speed, this means that there are higher levels of radiation and you should turn back out of the area. Note: There is a lag when exiting radio contaminated areas while the geiger counter resets, it will sound for a time even when you leave the area. If you feel the effects of contamination or notice them in your team mate, you should immediately don your respirator and alert your team with the warning of ‘Gas Gas Gas’. Everyone should repeat this once their respirators are on.


Administration/Logistics

Resupply
LOGPAK will not be available. The combat load carried from startex must last the duration of the op, and may be supplemented by supplies found in-field

Medical
Chemical weapon exposure can be cured with Atropine, everyone should carry at least 2 autoinjectors with the medics carrying extra to distribute as needed. PAK in field will be on

Rules of Engagement
Rules restricting removal of PPE extend to CBRN equipment. This should not be removed from EPWs, even if in an area deemed safe.

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
DEFCON 9 40mHz 37mHz SP1 Wavan (Ret.) Platoon Commander (≤32)
DEFCON 1 250mHz 40mHz PFC ryyszla Squad Leader (≤15)
DEFCON 2 260mHz 40mHz SP2 Khan (Ret.) Squad Leader (≤15)
DEFCON 3 270mHz 40mHz SP1 Minipily Squad Leader (≤15)
Considerations
Fireteam leaders will be issued with spray paint with which they can mark dangerous areas for ease of navigation for other members of the platoon. If encountering an area too dangerous to cross through, red triangles should be placed on the ground or wall nearby with arrows indicating the direction of threat. If encountering an area that is somewhat dangerous but still navigable, yellow triangles should be employed, again with arrows indicating the direction. If finding a safe path between multiple danger areas, a green circle should be placed on the ground with arrows indicating the direction of travel, particularly at any point when the path turns. Making sure these paths are marked both ways in cases where turns are employed is requisite for safe travel should we have to fall back through the same area. Any other tactical employment of coloured markings to clarify complex areas is welcomed, so long as the meanings are passed around or self evident.



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
1x M4A1 M203 5kg
1x Mk 18 Mod 1 M203 4kg
3x M4A1 M203 (Desert) 15kg
13x Mk 18 Mod 1 36kg
6x M249 PIP (RIS/PIP Stock) 39kg
6x M4A1 SOPMOD Block II (AFG/Tan) 22kg

24x CUP_acc_ANPEQ_15 Warning 0kg
2x tfw_ilbe_whip_mc Warning 0kg
3x B_TacticalPack_oli Warning 0kg
3x CUP_B_US_Assault_OCP Warning 0kg
3x tfw_ilbe_blade_mc Warning 0kg
1x B_Kitbag_sgg Warning 0kg

Weapon optics
14x Elcan SpecterDR 1x/4x (Coyote) 8kg
4x EOTech 553 + G33 (Coyote) 1kg
6x Elcan SpecterDR 1x/4x (Black) 4kg

Ammunition
24x 5.56mm 30Rnd PMAG Ranger Plate (Coyote) 9kg
5x 40 mm HE Grenade Round 1kg
5x M18 Smoke Grenade (Red) 1kg
5x Smoke Round (Blue) 1kg
45x Painkillers 2kg
6x M18 Smoke Grenade (Blue) 1kg
21x 5.56mm 200Rnd M249 (Red TE4) Pouch 38kg
6x 9mm 17Rnd G17 Mag 2kg
18x M83 Smoke Grenade (White) 3kg
6x M136 11kg
12x M67 Fragmentation Grenade 5kg
18x 5.56mm 30Rnd PMAG Ranger Plate (Coyote/Red Tracer) 7kg
8x M18 Smoke Grenade (Purple) 1kg
15x .45 ACP 7Rnd M1911 Mag 4kg
4x Ammonium Carbonate 0kg

Other equipment
30x Crye Multicam Full II 27kg
4x JPC Multicam/w belt (Fast) 9kg
33x Map 3kg
2x Rugged Tablet 5kg
33x Radio 12kg
33x Compass 3kg
33x Watch 3kg
7x JPC Multicam/w belt (Team Lead) 22kg
3x JPC Multicam/w belt (Communications) 8kg
3x GD300 Android 1kg
6x MicroDAGR 2kg
6x IOTV (SAW/OCP) 19kg
6x JPC Multicam/w belt (Light) 11kg
4x JPC Multicam/w belt (Medical) 11kg
3x Crye Multicam Rolled III 3kg
3x JPC Mulitcam (Light) 11kg

Optics
17x Binoculars 0kg

Muzzle attachments
6x Elcan SpecterDR 1x/4x (Reflex/Coyote) 4kg

Secondary weapons
6x G17 4kg
3x M1911 3kg

Launchers
6x M136 Launcher 29kg

Total Equipment: 410kg

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