
OPERATIONS ORDER
Operation Everyman (2015), Eisbrecher (Part 2)
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Akarya
OPERATIONS OFFICER
United Task Force
UNITAF Forces Akarya
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background InformationFollowing the securement of the airfield and landing, a mechanized platoon of the 37th Panzergrenadier Brigade are pushing to secure the towns in the imidiate airfield vicinity. Assets: - 2x IFV PUMA - 1x EAGLE command vehicle - 1x Support Truck - 1x Quick repair and refuel light vehincle
Friendly Forces
37th Panzergrenadier Brigade Supported by; - 2x IFV PUMA - 1x EAGLE command vehicle - 1x Support Truck - 1x Quick repair and refuel light vehincle
Supporting Assets
Paratroopers are stationed in the harbour just south of Zubodne and are trading shots with the enemy inside the military base.
Enemy Forces
Mechanized Infantry
Mission
TaskingCapture Zubodne to relive pressure from the paratroopers, then continue east to expand the airfield perimeter.
End-state
Airfield perimeter expanded, the troops are to hold position for future tasking.
Execution
Commander's IntentMy plan is to Assault the Military FOB and Town of Zubodne first Then proceed to objective 2 and 3 while protection our flanks
Tasks and Sequencing
ALL CALLSIGNS Will be ready for brief 10 past start EX and formed up at RP -0 PHASE 0 After brief BEAR 2 will mount into DOG 3-1 and DOG 3-2 And be transported Dismount Alpha. BEAR 1 Will move towards AP 2A BEAR 1 Wil move towards AP 1A as soon as they are able DOG Will position them self on OP 3A and provide Fire support and overwatch from that position. BEAR 1 and BEAR 2 Will enter the town at there own clearing the sectors untill town is clear. Bounding by fireteam is suggested. PHASE 1 When Obj 1 has been cleared Resupply will happen First squad resupplied and ready to move will be transported by DOG 3 Towards Dismount Bravo. The other squad will be picked up after and brought to Dismount Bravo as wel . Friendly troops will take up position to hold the town Priority here should be infantry resupply over vehicle resupply due to transport restrictions BEAR 1 Will set up around OP1B and provide overwatch and find a route in towards Obj 2 BEAR 2 Will set up around OP 2B and provide overwatch and find a route in towards Obj 2 DOG 3 Will resupply if needed after both squads have been dropped of. Once combat effective will take up position around OP 3B to secure the MSR and any QRF coming from the town. PHASE 2 Once OBJ 2 has been secured BEAR 1 will move to AP 1A and move towards the northern side of the town of Mirskoy. BEAR 2 Wil cover BEAR 1 and move closer to the south side of the town ready to enter once BEAR 1 has cleared the first sector. DOG 3 Will provide fire support and block any QRF from reaching the town using MSR Amber,MSR Ruby,MSR Diamond
Administration/Logistics
ResupplyBADGER 4 Provide infantry resupply in vehicle to lighten up the load on logistical priority should be to get the vehicles mobile to provide transport and overwatch for the squads.
Medical
In accordance with SOP
Rules of Engagement
In accordance with SOP
Fire Support Plan
In accordance with SOP
Close Air Support
In accordance with SOP
Command/Signal
Communications Plan
Callsign | Primary Frequency | Superior Frequency | ACTUAL |
---|---|---|---|
BEAR 9 | 40mHz | 37mHz | SFC Kevin Platoon Leader |
BEAR 1 | 250mHz | 40mHz | SP2 Gendalorf Squad Leader |
BEAR 1-1 | 251mHz | 250mHz | SP3 Jeb Saur Fireteam Leader |
BEAR 1-2 | 252mHz | 250mHz | PFC Shad Fireteam Leader |
BEAR 2 | 260mHz | 40mHz | SP3 Ellpuk Squad Leader |
BEAR 2-1 | 261mHz | 260mHz | SP1 Bomer Fireteam Leader |
BEAR 2-2 | 262mHz | 260mHz | SP1 Yoi Blackkit (Ret.) Fireteam Leader |
DOG 3-1 | 271mHz | 270mHz | SP3 Pete (Ret.) APC/IFV Section Commander |
DOG 3-2 | 272mHz | 270mHz | SP3 Veagance (Ret.) APC/IFV Crewman (Commander) |
BADGER 4 | 70mHz | 43mHz | PFC Kat Logistics Support Chief |
CHECKMATE H | 87mHz | 37mHz | SSG Kerry Senior Game Master |
In accordance with SOP
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS
SERVER OPENS: 1630hrs UTCFORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC
