[OPORD] Operation Fault Line (2018), Swordbreaker - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Fault Line (2018), Swordbreaker







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Yemen
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
As the sun prepares to settle for the day, US Rangers regroup for a last push across the riverbed, to capture the airfield and finally drive IS out of the capital for good...

Friendly Forces
VOODOO Infantry Platoon TITAN Armored Squadron Equipped with: 1x M1 Abrams 2x Bradleys ANVIL and HELIX callsigns on standby for logistical and medical support.

Supporting Assets
Friendly infantry holding the Frontline, while brief is underway.

Enemy Forces
This is the last major holdout of the IS forces. Expect fanatical resistance and fighting for every house to the last man. We're expecting largely infantry forces, with occasional light vehicle support. Enemy armored and aerial assets all but destroyed after the long campaign.


Mission

Tasking
Cross the riverbed, capture the airfield, secure any available Intel / HVT and destroy the last organized IS resistance.

End-state
Mission Success: Airfield and the entirety of KalaeNoowi in US hands. Mission Failure: IS retains parts of the capital / is allowed to disengage in an organized manner.


Execution

Commander's Intent
The intention of this mission is to remove any remaining Islamic State presence around KalaeNoowi so that we can secure the town and airfield against future IS incursion.

Tasks and Sequencing
Phase 0 We will be gearing up at the French Embassy and moving out to initial positions mounted. Voodoo 1 will mount into the two Bradleys of the Titan callsign- the squad will fit into both with squad element spread-loaded. Voodoo 2 will mount into an infantry transport truck with Anvil. Titan's MBT will provide security whilst the infantry moves into position. There will be no specific convoy. Should we need to manoeuvre infantry after the initial transit we will likely utilise the bradleys of Titan if available. Phase 1 After transit to initial positions, Voodoo 2 (V2) will set up base of fire at either one of the designated positions BOF1-A or BOF1-B or an alternate nearby position if more suitable. V2 will- with the aid of Titan- destroy visible enemies at the checkpoint, then provide overwatch for Voodoo 1 (V1) as they enter Sec 1. If the checkpoint is clearly secure, V1 will continue straight on to either AP1-A or AP1-B depending on enemy presence. From there, find an entry route and begin clearance of Sec 1. Once they are inside and exterior enemies are cleared, V2 will transit over the river and begin assault of Sec 2. Once Sec 1 and 2 are secured, the platoon will clear and use Sec 3 as position to assault into the next phase. Transit to S3 may require bounding vehicle transit with bradleys, or alternately concealed and on foot. Route Jeff marked as intended crossing area. The vehicle depot was sabotaged but may still have some occupying force so will still need to be cleared. Phase 2 Continuing forward, clearance is mostly expected to be conducted sector-by-sector and will be decided based on momentum of each team. The Barracks North objective is split into Sec 4A and 4B- if necessary we can conduct as a whole platoon based on remaining standing buildings. Alternately, we will have one squad hold exterior or move on to next sector. The Comm HQ in Sec 9 should be neutralised but we will clear the sector to be sure. Phase 3 Much like Phase 2, sectors in Phase 3 will be assigned based on momentum. I have separated the sectors- Sec 10 into A and B, Sec 11 into A-C. This should allow us to move teams to help where needed if either sector proves more/less a challenge than expected. Once clear in Sec 13, we will recce the area for any surviving or regrouping enemies and pull back to the airfield for ENDEX.


Administration/Logistics

Resupply
LRPs will be designated and set-up during the operation. If Anvil are busy with a tasking we may use available vehicles from the Titan callsign or the platoon HQ vehicle to ferry supplies forward when required.

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
VOODOO 9 40mHz 37mHz MSP Mattjamco Platoon Leader
VOODOO 1 250mHz 40mHz Sgt MoooCow Squad Leader
VOODOO 1-1 251mHz 250mHz SP3 Maximized Fireteam Leader
VOODOO 1-2 252mHz 250mHz SP1 Yoi Blackkit (Ret.) Fireteam Leader
VOODOO 2 260mHz 40mHz SPC Applechaser Squad Leader
VOODOO 2-1 261mHz 260mHz SP3 Shahid-e-Gomnam Fireteam Leader
VOODOO 2-2 262mHz 260mHz PFC Sack Fireteam Leader
TITAN 1 362mHz 361mHz Sgt Jochem MBT Section Commander
TITAN 2 290mHz 361mHz SP3 Felix APC/IFV Crewman (Commander)
TITAN 3 300mHz 361mHz SPC Zuka APC/IFV Crewman (Commander)
ANVIL 4-1 71mHz 70mHz SP2 TomH Logistics Support Chief
HELIX 4-2 72mHz 70mHz Sgt Grezvany13 CMT Leader
CASTLE H 87mHz 37mHz SSG Hrusi Senior Game Master
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1630hrs UTC
FORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
2x M4A1 M203 (Desert) 10kg
4x Mk 18 Mod 1 11kg
4x Mk 18 Mod 1 M203 17kg
11x Mk 18 Mod 1 (AFG) 30kg
4x M249 PIP (RIS/PIP Stock) 26kg
2x Mk 11 Mod 0 (EC) 8kg
1x Mk 18 Mod 1 2kg
1x Mk 18 Mod 1 (M320) 4kg
4x M4A1 SOPMOD Block II (AFG/Tan) 14kg
9x M4A1 26kg

14x CUP_acc_ANPEQ_15 Warning 0kg
2x B_TacticalPack_oli Warning 0kg
7x B_Kitbag_cbr Warning 0kg
2x B_AssaultPack_rgr Warning 0kg
2x CUP_B_US_Assault_OCP Warning 0kg
5x tfw_ilbe_blade_mc Warning 0kg
1x tfw_ilbe_blade_coy Warning 0kg
1x tfw_ilbe_DD_coy Warning 0kg
1x tfw_ilbe_DD_gr Warning 0kg
2x B_Kitbag_sgg Warning 0kg

Weapon optics
8x Elcan SpecterDR 1x/4x (Coyote) 5kg
10x TA31RCO-RMR 2kg
4x Elcan SpecterDR 1x/4x (Black) 2kg
2x EOTech 553 + G33 (Coyote) 0kg
9x M68 CCO 2kg

Ammunition
12x 5.56mm 30Rnd PMAG Ranger Plate (Coyote) 4kg
6x 40 mm HE Grenade Round 1kg
6x M18 Smoke Grenade (Red) 1kg
2x Smoke Round (Blue) 0kg
2x 5.56mm 30Rnd PMAG Plain (Coyote) 1kg
43x Painkillers 2kg
6x 5.56mm 30Rnd PMAG Ranger Plate (Coyote/Red Tracer) 2kg
12x M67 Fragmentation Grenade 5kg
88x 30rnd PMAG M855A1 36kg
33x 17rnd Glock M882 FMJ 9kg
64x M83 Smoke Grenade (White) 12kg
8x 200rnd M249 Softpack M855A1 (Mixed) 17kg
4x 5.56mm 200Rnd M249 (Red TE4) Pouch 7kg
4x 9mm 17Rnd G17 Mag 1kg
22x 20rnd SR-25 M993 AP 16kg
6x 30rnd PMAG M856A1 (Tracer) 2kg
1x M433 HEDP Grenade Round 0kg
2x M713 Red Smoke Round 0kg
2x M136 4kg
6x M18 Smoke Grenade (Purple) 1kg
20x .45 ACP 7Rnd M1911 Mag 5kg

Other equipment
42x Crye Multicam Full II 38kg
4x JPC Multicam/w belt (Communications) 11kg
46x Map 4kg
5x GD300 Android 1kg
46x Radio 17kg
46x Compass 4kg
46x Watch 4kg
5x JPC Multicam/w belt (Medical) 14kg
4x JPC Multicam/w belt (Team Lead) 13kg
4x MicroDAGR 1kg
11x AFG Grip 5kg
19x JPC Multicam/w belt (Fast) 43kg
4x IOTV (SAW/OCP) 13kg
2x Harris Bipod 1kg
4x JPC Multicam/w belt (Light) 7kg
2x JPC Multicam/w belt (Weapons) 6kg
1x Rugged Tablet 3kg
4x Toolkit 15kg
1x ACCUVAC 0kg
12x Ammonium Carbonate 1kg
4x Crye Multicam Rolled III 4kg
4x JPC Mulitcam (Light) 15kg

Optics
30x Binoculars 0kg
2x Vector 21 0kg

Muzzle attachments
4x Elcan SpecterDR 1x/4x (Reflex/Coyote) 3kg
2x M8541 (MRDS) 1kg
3x TA31RCO-RMR 1kg

Sidearm optics
13x AN/PEQ-15 Black (Top) 4kg

Secondary weapons
24x Glock 17 15kg
4x G17 3kg
4x M1911 4kg

Launchers
2x M136 Launcher 10kg

Total Equipment: 546kg

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