[OPORD] Operation Everyman (2015), Arkhangelsk - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Everyman (2015), Arkhangelsk







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Akarya
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
The Sukhoy Freight Harbor is of critical importance to the enemy logistical network. It must be taken out. A small Ankaran fleet is currently docked there, the last remaining naval capacity. Additionally, reports show that a russian nuclear-capable submarine is in the area. Fleet is on high alert.

Friendly Forces
1x SF Command Team 2x SF Fire Team SDVs

Supporting Assets
Armored push scheduled at 05:30 AM from Kropotkin, to distract enemy assets while SF assets withdraw.

Enemy Forces
Entrenched AA positions, patrols, guards, dogs. Enemy is not expecting us, will be distracted by main push across the front lines. However, should we draw too much attention, we can expect a fierce response. Armor, sea and air assets, infantry in the area.


Mission

Tasking
Infiltrate, sabotage Sukhoy Harbor. Eleminate targets of opportunity Disengage ALL CALLSIGNS will cross the LD fully loaded according to the units SOP. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support. - Medical support will be conducted in field (PAK in Field)

End-state
Sukhoy Harbor inoperable Targets of opportunity disabled


Execution

Commander's Intent
The intent is to use stealth and speed to do as much damage to the port before we are disengaging back to base

Tasks and Sequencing
PHASE 0 Equipment note's Near the arsenals is a equipment crate with rebreather, carry all ,wetsuit, Diving goggles. access this via ace interact arsenal Sappers need to bring defusal kits and explosives. Secondary weapon preferred to be a melee weapon to make stealth kills where possible * please make sure you are aware which controls you need to use* You can put you vest in the carry all when the vest is empty. Backpack on chest is on so 2 backpacks are possible to bring with us. to get more Keep in mind rebreather is a vest slot with no inventory but needed for traveling with a SDV If possible put as much as you can in your carry all To sustain small engagement if needed PHASE 1 ALL CALLSIGNS will mount in their respective SDV and follow the route towards the 2 ships on the outside of the port where sappers wil plant 2 demo charges on each ship but will not detonate yet. For the SDV drivers be wary of mines and if unable to proceed sappers need to defuse a few mines to get us through TEMPEST 1-1 will take the western 1 TEMPEST 1-2 will take the eastern 1 After regrouping with their SDV we will proceed towards the port eastern side we will keep our SDV the lowest depth and park them at the corner we will al dismount and Find a lader upwards TEMPEST 1-1 will secure the ladder and the provide security for TEMPEST 1-2 TEMPEST 1-2 will plant charges on the cargo ship before moving to the ladder where the other elements are waiting. TEMPEST 1 Will find a location to provide overwatch and security for the other teams moving around TEMPEST 1-1 will stealthy secure the AA site and prep it for demo. PHASE 2 Stealth should be maintained as long as possible TEMPEST 1 will provide security and provide backup where needed TEMPEST 1-1 Will move west side on this port and plan any demo charges on the ships as well as targets of opportunity with the ships being the primary priority. TEMPEST 1-2 Will move east side on this port and plan any demo charges on the ships as well as targets of opportunity with the ships being the primary priority. Both elements should avoid over extending and raising any alarm. When the overwhelming enemy response will happen we will collapse towards our entry point and detonate all charges before escaping with the SDV back to friendly lines. Extra note equipment Rebreather needed to stay safe underwater in SDV Goggles help with vision underwater Wetsuit will increase swim speed. Personal radios only work underwater if you have a rebreather on.


Administration/Logistics

Resupply
ALL CALLSIGNS will cross the LD fully loaded according to the units SOP. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support.

Medical
- Medical support will be conducted in field (PAK in Field)

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
TEMPEST 1 250mHz 40mHz SFC Kevin SF Commander (≤45)
TEMPEST 1-1 251mHz 250mHz SSG Tony SF Team Leader (≤6)
TEMPEST 1-2 252mHz 250mHz Sgt Jochem (Ret.) SF Team Leader (≤6)
Considerations
Be advised underwater personal radios do not work unless you have a rebreather on



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Secondary weapons
18x G17 (Black) 11kg

6x FRXA_tf_rt1523g_Ranger_Green Warning 0kg
1x CUP_I_B_PARA_Unit_4 Warning 0kg
1x CUP_V_B_Delta_1 Warning 0kg
1x CUP_B_Motherlode_Radio_MTP Warning 0kg
3x CFP_RAV_operator_OGA_OD Warning 0kg
3x B_TacticalPack_blk Warning 0kg
2x CUP_V_B_Delta_2 Warning 0kg
2x CFP_Camelbak_Mule_Khki Warning 0kg
2x CFP_LBT6094_operator_Multicam Warning 0kg
3x CUP_I_B_PARA_Unit_1 Warning 0kg
2x CFP_CarrierRig_Breacher_OGA_OD Warning 0kg
2x CFP_Camelbak_Mule_Drab Warning 0kg
1x CFP_FAPC_Operator_OGA_OD Warning 0kg
1x B_AssaultPack_rgr Warning 0kg
1x SPS_Optic_SnB_US_3_20_RMR_Black Warning 0kg
1x CFP_LBT6094_operator_OGA_OD Warning 0kg

Ammunition
30x 9mm 17Rnd G17 Mag 8kg
34x Painkillers 2kg
27x 5.56mm 30Rnd EMAG Mag 10kg
1x 40mm M441 (HE) Grenade 0kg
2x 5.56mm 30Rnd EMAG (Red tracer) Mag 1kg
2x Smoke Round (White) 0kg
6x M18 Smoke Grenade (Purple) 1kg
12x Ammonium Carbonate 1kg
2x 40mm M443 (HEDP) Grenade 0kg
4x M18 Smoke Grenade (Red) 1kg
6x M83 Smoke Grenade (White) 1kg
4x M18A1 Claymore 4kg
1x FFV551 (HEAT) Round 3kg
1x FFV502 (HEDP) Round 3kg
1x 7.62mm 20Rnd M110 Mag 1kg
1x L109A2 Frag 0kg
2x 7.62mm 20Rnd M110 (Red tracer) 1kg

Other equipment
6x BAF UBACS (MTP/Sleeves Down) 5kg
6x BAF Osprey Mk4 Scout 22kg
18x Map 2kg
18x Radio 7kg
18x Compass 2kg
18x Watch 2kg
1x GD300 Android 0kg
3x Crye MCam v1 Patchless Rolled 3kg
2x Crye Gen 3 (Multicam v2) 2kg
2x Crye MCam v2 Patchless Full 2kg
1x Crye Gen 3 (Multicam) 1kg
1x Harris 1A2-L Bipod 0kg

Primary weapons
1x HK416 CQC M203 4kg
3x M4A1 (11.3"/MOE/Black) 10kg
2x Mk 18 Mod 1 M203 8kg
3x M4A1 (14.5"/No Covers/Black) 11kg
2x M4A1 (11.3"/No Covers/Black) 7kg
1x L129a1 w/ HG 4kg

Sidearm optics
5x LLM-01 2kg
4x LLM MKIII 1kg

Weapon optics
6x EOTech 553 + G33 (Black) 1kg
3x Trijicon ACOG TA31F (Reflex) 1kg
2x EOTech 553 + G33 (Coyote) 0kg
1x MAAWS optical sight 0kg

Muzzle attachments
5x QDSS NT4 5.56mm Suppressor (Black) 1kg

Launchers
1x MAAWS 8kg

Optics
1x Binoculars 0kg
1x Vector 21 Nite 0kg

Total Equipment: 154kg

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