[OPORD] Cold War Theatre (1946-1991), Operation Blacksmith I - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Cold War Theatre (1946-1991), Operation Blacksmith I







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
THIS MISSION IS SET IN REFORGER. YOU MUST OWN IT. Everon, 1989 General Alexei Zhukov- an ex-soviet commander, and leader of a small army of the island of Everon- has staged a coup and taken martial control of a once democratic microstate in the mid-Atlantic region. After gaining approval with the UN, the United States has committed a task force under the operational designation Blacksmith to move to the island and wrest control from the rogue military state being set up by Zhukov. Initial landings are beginning, with the aim to secure a beach head on the Southern shores of Everon...


Mission


Execution

Commander's Intent
The purpose of this mission is to establish a beachhead on Southeast Everon by assaulting Saint-Pierre via Anchor Peninsula. A secondary element of this purpose is recon by force to determine the exact composition, capability and command of the Soviet occupation.

Tasks and Sequencing
ANVIL prepares shipboard for deployment via helicopter to Anchor Peninsula. All teams embark supplied and ready for an initial engagement. Leaders must ensure their team's readiness. In this strange new environment, we must mutually support from start to finish, including equipment checks, advice in the field and with patience. SHIELD 4 prepares and coordinates for an initial FARP to support the Saint-Pierre efforts. PHASE 1 ANVIL deploys to Anchor Peninsula, ready for contact. ANVIL 1 secures the LZ. Priority is on ensuring a path off the peninsula exists. Decisively engage and advance as necessary. ANVIL 2 prepares to manoeuvre immediately. Bound with Anvil 1. SHIELD 4 inserts with the logistical train and prepares a temporary FARP for sustainment in the field. Troop transport must be provided for ASAP. ANVIL callsigns advance on the fishing village of Lancre from its northeast. A chapel marks the pivot in. Anvil platoon secures the perimeter while Shield provides sustainment for a LOGPAK and motorised transport. PHASE 2 ANVIL mounts the provided transport. The platoon orientates along the road south for WP 1. Action on contact: DISMOUNT & ENGAGE Past Crag Point, the platoon mounts the assault on Saint-Pierre. OBJ B1: Secure the harbour area. OBJ B2: Secure the town centre bridge. OBJ B3: Secure the west bank. PHASE 3 ALL CALLSIGNS are resupplied with a LOGPAK at a position to be determined. As conditions allow, a final and secondary objective is to seize Montfort Castle. ALL CALLSIGNS advance through the woods in a bounding fashion. Naval artillery will be called to soften defences.


Administration/Logistics

Resupply
In accordance with SOP

Medical
UNITAF SOP applies as far as medical roles in the field are concerned. Medical operations are devised ad-hoc given the platform until further notice.

Rules of Engagement
In accordance with SOP

Fire Support Plan
Naval 127 mm bombardment is available upon request via BLACKSMITH.

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
ANVIL 9 40mHz 37mHz 2Lt SkullCollector Platoon Commander (≤32)
ANVIL 1 250mHz 40mHz SSG Johnson Squad Leader (≤15)
ANVIL 2 260mHz 40mHz SFC Kevin Squad Leader (≤15)
SHIELD 4 70mHz 43mHz Cpl TomH Logistics Support Chief
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
4x M16A1 M203 17kg
4x M249E1 30kg
13x M16A1 38kg

4x cwr3_b_vest_pasgt_alice_woodland_mg Warning 0kg
2x cwr3_b_vest_pasgt_alice_woodland_light Warning 0kg
2x cwr3_b_vest_pasgt_alice_woodland_medic Warning 0kg
2x cwr3_b_backpack_m5_medic Warning 0kg
2x cwr3_b_vest_pasgt_alice_woodland Warning 0kg
1x cwr3_b_vest_pasgt_alice_woodland_gl Warning 0kg
2x cwr3_b_uniform_m81_woodland_rolled Warning 0kg
5x cwr3_b_backpack_radio Warning 0kg
1x cwr3_b_vest_pasgt_alice_woodland_officer Warning 0kg
1x cwr3_b_backpack_alice_medic Warning 0kg
2x cwr3_b_vest_pasgt_alice_woodland_etool Warning 0kg
1x B_AssaultPack_rgr Warning 0kg

Ammunition
29x 5.56mm 30Rnd STANAG Mag 11kg
3x 40mm M443 (HEDP) Grenade 1kg
18x .45 ACP 7Rnd M1911 Mag 5kg
17x Painkillers 1kg
2x Smoke Round (Blue) 0kg
20x 5.56mm 200Rnd M249 (Red TE4) Box 36kg
2x M72A6 (HEAT) Rocket 4kg
10x 5.56mm 30Rnd STANAG (Red tracer) Mag 4kg
8x Ammonium Carbonate 0kg
4x M18 Smoke Grenade (Red) 1kg
15x M83 Smoke Grenade (White) 3kg
8x 40mm M714 (White smoke) Grenade 1kg
2x M18 Smoke Grenade (Blue) 0kg
2x M67 Fragmentation Grenade 1kg
1x 40mm M441 (HE) Grenade 0kg

Secondary weapons
8x M1911 9kg

Other equipment
21x US BDU (M81) 19kg
6x PASGT Vest LBV-88 ALICE (M81) 15kg
23x Map 2kg
9x Radio 3kg
23x Compass 2kg
23x Watch 2kg
2x Earplugs 0kg
2x ALICE Belt (Officer) 1kg
1x PASGT Vest ALICE AWS Chest Rig (M81) 2kg
1x Entrenching Tool 0kg

Optics
7x Binoculars 0kg

Launchers
2x M72A6 (Special) 2kg

Total Equipment: 210kg

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