[OPORD] Operation Giantsbane (1940s), Battle for Chef du Pont - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Giantsbane (1940s), Battle for Chef du Pont







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Baranow, Poland
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
The Merderet Crossing at Chef du Pont is the lifeline for German reinforcements heading toward Utah Beach. Without it, their armor and infantry cannot strike at the heart of the invasion. Taking that crossing is now our job and the success of the entire operation depends on it and by extension, us. Scattered by heavy flak, we’ve landed across fields in enemy-controlled ground. Regrouping will be your first challenge, find your men, secure your position, gather what supplies you can and be ready to move. Before we can push on Chef du Pont, we need to deal with the German guns hammering the beaches. Their anti-aircraft and artillery positions are well-defended, but they need to go. Scout the area, identify their positions, and take them out however you can, quietly if possible. Once those guns are silenced, it’s a straight shot into the heart of Chef du Pont. Expect heavy resistance. The village is quite literally on fire and covered in rubble, fortified positions and well-placed machine guns. The Germans know how vital this crossing is, and they’ll fight tooth and nail to keep it. Once the crossing is secured, you’ll hold it against inevitable counterattacks until reinforcements from the landings arrive. The Germans won’t make it easy, but victory here could change the tide of the invasion. Make every shot count, failure is not an option.

Friendly Forces
ABLE, BAKER, and CHARLIE Platoons, 505th PIR, 82nd Airborne, each approximately 40 men, consisting of rifle squads, fire support elements, and a 60mm mortar section. Armored reinforcements from VII Corps, Western Task Force, including Sherman tanks, M8 Greyhounds, and mechanized infantry from the 4th Infantry Division, expected within 24 hours.

Supporting Assets
Scattered elements of the 505th and 507th PIR, 82nd Airborne, are present in the area, regrouping after the drop. Additional paratrooper stragglers from the 101st Airborne may be encountered. DAGGER 3 provides 60mm mortar fire support for ABLE Platoon. No direct armored or air support until reinforcements arrive from Utah Beach.

Enemy Forces
Primary opposition consists of Wehrmacht infantry from the 91st Luftlande Division and Fallschirmjäger of the 6th Parachute Regiment, reinforced by machine gun teams, mortars, Pak 40 anti-tank guns, and entrenched artillery positions. Defenses include sandbag emplacements, MG42 nests, fortified buildings, light field entrenchments, and barbed wire obstacles. Enemy artillery and anti-aircraft batteries are positioned outside Chef du Pont, targeting both the beaches and airborne forces. These include 105mm howitzers, 88mm Flak guns, and 20mm AA positions, which must be neutralized before advancing on the bridge.


Mission

End-state
ABLE Platoon is tasked with securing the Merderet Crossing at Chef du Pont to prevent German forces from reinforcing Utah Beach. This requires neutralizing enemy artillery and anti-air positions, clearing fortified defenses in the village, and holding the crossing to deny German movement until Allied forces arrive.


Execution

Commander's Intent
The primary intent of this operation is to capture a bridge crossing located in Chef-du-Pont, so that the Wehrmacht cannot reinforce their positions further North-West which will affect allied landing operations The secondary tasks of this operation are to neutralize anti-air positions and artillery sites located outside the town in order to relieve pressure off the allied landing forces These tasks have been deemed critical to the operation, failure will put the allied landing operations in jeopardy.

Tasks and Sequencing
PHASE 0: (Preparation) All callsigns shall organize their gear and rendezvous at RP-0 for operational briefing. Upon conclusion of briefing, squad leaders shall assign each member of their squad with a number from 1 through 15, with themselves being 16 as acting jump master. Once that has been done, squad members will be moved into a C-47 Skytrain on route to the drop zone, where the mission will enter into phase one. PHASE 1: Upon reaching the drop zone, all callsigns shall static line drop over the DZ, then regroup with their respective element leaders after successfully landing. All callsigns shall then move to regroup at Rally Point Alpha to the North East (Grid 014,970). Once all callsigns have reached the rally point, the objective area will be reconnoitered for points of interest so that leaders can conduct assault planning in the field. After all secondary objectives have been successfully completed, the operation will move into phase two. PHASE 2: Able platoon shall receive a logistical resupply package via airdrop before commencing an assault on the town of Chef-du-Pont. Able platoon shall aim to flank enemy strongpoints and clear out fortified positions within the town, where they shall then aim to capture and hold the bridge crossing near the town center, both from garrison defenders and reinforcing units attempting to counter-attack. All callsigns should aim to hold the bridge until the following day, when allied landing forces are expected to link up and relieve Able platoon from their positions, thus successfully completing the mission.


Administration/Logistics

Resupply
Logistical resupply packages will be delivered by C-47 Skytrain aircraft upon completion of operational phases. Until enemy anti-air artillery located in the region are neutralized however, the possibility of receiving logistical support will be extremely unlikely.

Medical
Casualties are to be handled by the medical staff assigned to each ABLE element. In the event of a Mass Casualty Incident, the platoon headquarters medical staff shall provide assistance and will coordinate a casualty collection point in the field

Rules of Engagement
In accordance with SOP

Fire Support Plan
60mm mortar support to be provided by DAGGER which will be coordinated by ABLE 7

Close Air Support
None available. Friendly fighter aircraft are providing support to the allied landing operations further North as well as keeping the Luftwaffe occupied during the operation


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
ABLE 9 40mHz 37mHz SSG Jenkins Platoon Leader
ABLE 1 250mHz 40mHz Capt WhiteWolf Squad Leader
ABLE 1-1 251mHz 250mHz SP2 Melon Fireteam Leader
ABLE 1-2 252mHz 250mHz Pvt Oki Junior Team Leader
ABLE 2 260mHz 40mHz SP3 Jeb Saur Squad Leader
ABLE 2-1 261mHz 260mHz 2Lt Aiedail Fireteam Leader
ABLE 2-2 262mHz 260mHz Pvt nicogrim Junior Team Leader
DAGGER 3 270mHz 40mHz SFC Kevin Fire Support Chief
CROSSROAD H 87mHz 37mHz LtCol James Senior Game Master
Considerations
STATIC LINE JUMP: ABLE squad leaders are to act as jump masters for their aircraft and will be the last person to leave the aircraft. Upon approach to the Drop Zone, all paratroopers must do the following: 1) Wait for red signal light to turn on 2) On red signal light, paratroopers must: Scroll wheel -> "Stand up" 3) On green signal light, paratroopers must Scroll wheel -> "Static line drop" Once they hear their number called out by the jump master 4) Upon landing, pack the parachute and move in the flight direction of the aircraft until you regroup with your squad leader Jump Masters Only: - You MUST be positioned in the Jump Master seat inside the aircraft - The interior light must be on and the bay door open for passengers to use the static line paradrop function! SMOKE SIGNALS: WHITE - Concealment RED - Enemy Position BLUE - Friendly Position PURPLE - Mass Casualty Site YELLOW - Supply Drop



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
5x M1 Carbine 13kg
15x M1A1 Carbine 39kg
5x [US] M1A1 Thompson 23kg
9x M1 Garand 40kg
2x [US] M1918A2 B.A.R. 18kg
2x M1 Garand 9kg
2x [US] Winchester M1912 0kg
2x [US] M1919A6 9kg

9x fow_b_us_radio Warning 0kg
12x B_LIB_US_Backpack_RocketBag_Empty Warning 0kg
4x fow_b_us_m1944_ropes Warning 0kg
2x B_LIB_US_M36_Rope Warning 0kg
2x B_LIB_US_M36_Rocketbag_Empty Warning 0kg
4x B_LIB_US_RocketBag_Empty Warning 0kg
2x B_LIB_US_M36 Warning 0kg
3x fow_v_us_ab_45 Warning 0kg
2x B_LIB_US_Bandoleer Warning 0kg

Ammunition
20x .30 15Rnd Mag 3kg
31x 7Rnd .45 ACP 6kg
92x Painkillers 4kg
3x M18 Smoke Grenade (Red) 1kg
88x .30 15Rnd Mag (M27/Tracer) 12kg
12x Ammonium Carbonate 1kg
19x 30Rnd .45 ACP 7kg
6x M83 Smoke Grenade (White) 1kg
10x 30Rnd .45 ACP (T) 4kg
11x .30-06 8Rnd Clip 1kg
52x .30-06 8Rnd Clip (M1/Tracer) 7kg
26x 20Rnd 762x63 9kg
2x 6 Rounds M12 12 Gauge Pellets 1kg
4x Mk 2 1kg
2x M3 AP mine 5kg
14x Anti-Tank Rocket M6 39kg
26x 50Rnd 762x63 24kg
2x M2 60mm HE Shell 5kg
4x 60mm smoke shell 9kg

Secondary weapons
11x [US] M1911 10kg

Uniforms
45x [US] M42 Jump Blouse (101st - PVT) 61kg

Body armor
3x [US] AB Kit Carbine NCO 6kg
8x [US] AB Kit Carbine 16kg
1x [US] AB Kit Thompson NCO 2kg
10x [US] AB Kit Garand 20kg
4x [US] AB Kit Thompson 6kg
8x [US] AB Kit Garand + bandoleer 25kg
2x [US] AB Kit Bar 6kg
4x [US] AB Kit Garand + Frags 12kg
2x [US] AB Kit asst. MG 6kg

Optics
12x Binoculars 0kg

Other equipment
45x Map 4kg
42x Compass 4kg
45x Wehrmacht Watch 4kg
2x [US] M1918A2 B.A.R. Bipod 1kg
3x Radio 1kg
3x Wehrmacht Compass 0kg

Sidearm optics
2x [US] M1918A2 B.A.R. Handle 0kg

Muzzle attachments
2x M7 Rifle grenade adapter 2kg

Launchers
2x M1A1 Bazooka 12kg
2x M2 60mm Barrel 19kg

Total Equipment: 508kg

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