[OPORD] Cold War Theatre (1946-1991), Operation Blacksmith VIII - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Cold War Theatre (1946-1991), Operation Blacksmith VIII







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Green Valley is secure. Our side of the frontline has been reinforced and our supply situation is stabilising. Blacksmith intends to secure the South-Eastern landmass on which we are currently based- and that means securing two vital towns at the bottleneck between the main island landmasses, Levie and Laruns. Both have been used by the Soviet-backed everon national guard throughout their coup, as supply hubs and armoured staging areas and are therefore expected to be well defended. A special forces detachment assaulted the Levie military base last night and retrieved intelligence before destroying the majority of the base along with enemy armour with the use of naval artillery. Whilst the base is now decidedly inoperable, enemy scouting patrols may be in the area South of Levie and around the base.

Friendly Forces
Hammer infantry platoon with attached motorised transport. --Supported by Mortar attachment Kilo

Supporting Assets
Local insurgent activity has been noted during an incident around Skua Point. Whilst their presence is not expected it is not impossible.

Enemy Forces
Everon national guard with soviet-supplied weaponry and vehicles.


Mission

Tasking
Blacksmith wishes to secure the S/E landmass of Everon by establishing defensive positions within the bottleneck between the two main landmasses. To that end, Hammer platoon is directed to assault and secure the towns of Levie and Laruns as seen fit by the platoon commander. Should it be required, naval artillery support may also be requisitioned but fire mission availability will be limited due to a continued siege on the fortified islands to the S/W of Everon. Fortified and layered defensive positions are expected to have been constructed by defending forces in anticipation of our advance. Hammer will demonstrate to the enemy that their best prepared defences will not sufficiently halt our advance, and in doing so hopefully deal a blow to enemy morale. Primary Tasking -Secure the town of Levie -Secure the town of Laruns -Sweep or dismantle enemy defensive positions overlooking the towns. Secondary Tasking -Secure any further possible intelligence on enemy strength or disposition, including through HUMINT.

End-state
Towns of Levie and Laruns secure. A relief platoon will oversee consolidation of the position whilst Hammer falls back from the front line.


Execution

Commander's Intent
The purpose of this mission is to break through the Everon bottleneck and establish a salient by way of Levie -> Laruns.

Tasks and Sequencing
scheme of fires to follow in FRAGORD PHASE 0 All elements prepare a light motorised convoy in St Pierre MOB. Hammer elements each self-motorise as such: HAMMER 9 & 3: M1025 Humvee .50 cal HAMMER 1 & 2: M939 5-tonne truck All teams cross the LD fully prepared for an initial assault on the remnant but likely destroyed military base to be secured, and a foothold in Levie. Convoy order HAMMER 3 (armed) - HAMMER 1 - Hammer 9 (armed) - Hammer 2 - Kilo - Banner PHASE 1 Convoy embarks for the primary dismount point at an orchard on the left-hand side of St Pierre Pass. If exposed to enemy fire, activate secondary dismount 300 m back on the right-hand side, compound in defilade. Kilo and Banner establish a temporary firing position. HAMMER platoon moves to WP 1A for initial observation of the military base and the planned attack route into Levie via the base and AP1. If route not feasible, we move via WP1B. Banner and Kilo establish around WP1A once secured. AP A: HAMMER 3 establishes BOF HAMMER 1 manoeuvres into the first building abut the woods, establish a foothold and orientate west along the MSR. HAMMER 2 bounds in on the right flank orientated north. Platoon enacts an overall successive bounding strategy to take the town building by building. Enemy defensive positions in the open southeast of Levie must be cleared. Due to incomplete intel, we prepare for a flanking movement into these positions once Levie is secured. PHASE 2 From WP2 in the woods north of Levie Hammer platoon sweeps northwards in close line abreast. Hammer 1: right flank Hammer 2: left flank Hammer 3, 9: centre Once abeam the hostile fortified positions, pivot for a flanking manoeuvre. Hammer 1 and 3: Final orientation post-sweep should be WP3. Platoon further moves to contact north through the woods. Maintain LOS and mutual support throughout. Hammer 1 and 3 prepare AP B for an assault into Laruns. Hammer 2 observes left flank: stand by for AP B or better infil for bounding. Once Laruns is secured, establish defensive posture westwards until relieved.


Administration/Logistics

Resupply
Hammer elements are self-motorised in Humvees and trucks for transport and emergency supply. Banner mobilises further assets to establish and restock a suitable FARP. FARPs handle resupply, reinforcements / reinsertions and must be defensible, thus acting as a known RV.

Medical
All fielded medics must have the following equipment: - Bandages - Saline - Morphine - Epinephrine - Medkit The medkit, while supplies are available, dispenses consumables. It also heals injuries up to 50%. Severities over this must arrange MEDEVAC via BANNER.

Rules of Engagement
In accordance with SOP

Fire Support Plan
81 mm mortar support is available from KILO via Hammer 7.

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
HAMMER 9 40mHz 37mHz 2Lt SkullCollector Platoon Commander (≤45)
HAMMER 1 250mHz 40mHz SP1 Minipily Squad Leader (≤15)
HAMMER 2 260mHz 40mHz SSG Johnson Squad Leader (≤15)
KNIGHT 3 270mHz 40mHz SFC Jenkins Infantry Team Leader (≤8)
BANNER 4 70mHz 43mHz Cpl Melon Logistics Support Chief
KILO 4-1 71mHz 70mHz SFC Kevin Fire Support Chief
Considerations
Radios are limited to leadership roles. The following frequencies override the above comms plan! VHF 48.0 := Platoon Tactical Net > HAMMER 9 >> HAMMER 8 >> HAMMER 1 > HAMMER 2 > HAMMER 3 VHF 40.0 := HAMMER HQ > HAMMER 9 > HAMMER 8 > HAMMER 7 > HAMMER 6 VHF 41.0 := HAMMER 1 VHF 42.0 := HAMMER 2 VHF 43.0 := HAMMER 3 VHF 50.0 := Logistics Net > HAMMER 8 >> BANNER 4 VHF 50.5 := Logistics Internal BANNER 4 VHF 51.0 := FIRE SUPPORT NET > HAMMER 7 > KILO VHF 52.0 := BLACKSMITH



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
6x M16A1 M203 26kg
25x M16A1 73kg
2x M249E1 15kg
2x M60 21kg

4x cwr3_b_vest_pasgt_alice_woodland_ar Warning 0kg
8x cwr3_b_backpack_alice Warning 0kg
2x cwr3_b_vest_pasgt_alice_woodland_gl Warning 0kg
2x cwr3_b_vest_pasgt_alice_woodland_medic Warning 0kg
3x cwr3_b_backpack_alice_medic Warning 0kg
2x cwr3_b_vest_pasgt_alice_woodland Warning 0kg
6x cwr3_b_vest_pasgt_alice_woodland_light Warning 0kg
4x cwr3_b_vest_pasgt_alice_woodland_mg Warning 0kg
9x cwr3_b_vest_pasgt_alice_woodland_etool Warning 0kg
3x cwr3_b_uniform_m81_woodland_rolled Warning 0kg
10x cwr3_b_backpack_radio Warning 0kg
1x cwr3_b_vest_pasgt_alice_woodland_officer Warning 0kg
2x B_AssaultPack_rgr Warning 0kg
2x cwr3_b_backpack_m5_medic Warning 0kg

Ammunition
43x 5.56mm 30Rnd STANAG Mag 16kg
5x 40mm M443 (HEDP) Grenade 1kg
25x .45 ACP 7Rnd M1911 Mag 7kg
27x Painkillers 1kg
3x Smoke Round (Blue) 1kg
11x M83 Smoke Grenade (White) 2kg
49x M67 Fragmentation Grenade 22kg
16x 40mm M714 (White smoke) Grenade 3kg
10x 5.56mm 30Rnd STANAG (Red tracer) Mag 4kg
12x Ammonium Carbonate 1kg
4x M18 Smoke Grenade (Red) 1kg
2x M72A6 (HEAT) Rocket 4kg
24x 5.56mm 200Rnd M249 (Red TE4) Box 44kg
2x M18 Smoke Grenade (Blue) 0kg
1x 40mm M441 (HE) Grenade 0kg
14x 7.62mm 100Rnd M240 (Red TE4) Box 29kg
2x Spare barrel 5kg

Secondary weapons
9x M1911 10kg

Other equipment
35x US BDU (M81) 32kg
4x PASGT Vest LBV-88 ALICE (M81) 10kg
38x Map 3kg
15x Radio 5kg
38x Compass 3kg
38x Watch 3kg
3x Earplugs 0kg
3x ALICE Belt (Officer) 2kg
1x PASGT Vest ALICE AWS Chest Rig (M81) 2kg
2x Entrenching Tool 1kg

Optics
14x Binoculars 0kg

Launchers
2x M72A6 (Special) 2kg

Total Equipment: 349kg

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