[OPORD] Operation Tulip (2035), Goede Wil - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Tulip (2035), Goede Wil







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Gulfcoast Islands
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Following a recent helicopter crash near Cape Rassa, TDC is deploying support elements to assist the local population in managing the aftermath. This operation aims to foster goodwill, reinforce positive relations with the community, and establish TDC as a reliable and supportive presence in the region. Civilian cooperation is critical to future operations, and every effort must be made to provide aid while maintaining a posture of professionalism and restraint. Notes for expectation mission While Mission says peacekeeping this is more a presence patrol. So no hostile intent for the unit but it might happen. or occur depending on interaction with the locals Roleplay : Medium Difficulty : Hard Contact: Low

Friendly Forces
1x Reinforced motorized infantry squad. 1x Fenik HQ vehicle 2x Boxer vehicle (driven by guardian)

Supporting Assets
TDC logistics team

Enemy Forces
Intel suggest cartel has acces to small arms and improvised armed vehicles


Mission

Tasking
Primary Objectives: Help the locals in Cape Rassa, Secondary Objective: Gather intel about the cartel and their way of operations

End-state
Cape Rassa helped , And more intel found with the insurgents.


Execution

Commander's Intent
The purpose of the mission is to provide any help to the locals of Cape Rassa, attempt to establish friendly relations and gather more intel if able.

Tasks and Sequencing
Following briefing, All callsigns will mount up in the following order: HOTEL 1-1 mounted in Guardian 1 HOTEL 1 in their own vehicle HOTEL 1-2 mounted in Guardian 2 Phase 1 The convoy will step off and follow the blue line until reaching the disembark marker. Upon approaching the town, intention is to cross the bridge and disembark on the far side, however, if any of the vehicles spot any danger crossing, convoy is to stop at Disembark Bravo, disembark and the leaders will decide on the field how to proceed. Phase 2 After disembarking, the infantry is tasked with patrolling their respective sectors, while the vehicles follow them closely behind. Talk to civilians, help anyone if able and try to gather any intel that could be useful. Assigned sectors are: HOTEL 1-1: Sector 1 and 3 HOTEL 1-2: Sector 2 and 4 While patrolling, do not enter houses, unless there is an immediate danger to life. In case of contact, the other fireteam is to immediately move to help by flanking the enemy if possible. Phase 3 Depending on intel we learn from the locals, we might mount up and move to a different location, in which case the convoy order will stay the same.


Administration/Logistics

Resupply
All resupply will be provided by the squad's vehicles, make sure to pack enough to last the entire mission.

Medical
In accordance with SOP

Rules of Engagement
EPWs are to be handed to HOTEL 1 and then called up to CROSSROAD H.

Fire Support Plan
No Fire Support available.

Close Air Support
No CAS available.


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
HOTEL 1 250mHz 40mHz SSG Hrusi Squad Leader
HOTEL 1-1 251mHz 250mHz SP3 Roy Callaghan Fireteam Leader
HOTEL 1-2 252mHz 250mHz SSG Vyqe Fireteam Leader
CROSSROAD H 87mHz 37mHz SFC Kevin Senior Game Master
Considerations
Both vehicles will be under the fireteam leaders' command and they are to join their radio net as well (251 and 252 respectively).



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
3x hlc_rifle_416D145_gl Warning 0kg
120x hlc_30rnd_556x45_EPR_PMAG Warning 0kg
19x acp_NL_NFP_G_core_lite_U_B_CombatUniform_NL_NFP_G Warning 0kg
3x acp_NL_NFP_G_modern_west_lite_V_Crye_AVS_2_NL_NFP_G_insignia Warning 0kg
13x hlc_rifle_416D145_grip Warning 0kg
13x hlc_grip_PMVFG_Black Warning 0kg
10x acp_NL_NFP_G_modern_west_lite_V_Crye_AVS_1_NL_NFP_G Warning 0kg
3x acp_NL_NFP_G_core_lite_B_Kitbag_rgr_NL_NFP_G Warning 0kg
1x CUP_arifle_HK417_20 Warning 0kg
1x SPS_EOTech_Vudu_Black Warning 0kg
1x sps_atlas_bipod_m_blk Warning 0kg
2x acp_NL_NFP_G_modern_west_lite_V_Crye_AVS_2_NL_NFP_G Warning 0kg
1x acp_NL_NFP_G_core_lite_B_AssaultPackEnhanced_NL_NFP_G Warning 0kg
5x acp_NL_NFP_G_core_lite_U_obr88_NL_NFP_G Warning 0kg
5x acp_NL_NFP_G_core_lite_V_Rangemaster_belt_NL_NFP_G Warning 0kg
5x FRXA_tf_rt1523g_Black Warning 0kg
4x acp_NL_NFP_G_modern_west_lite_V_Crye_AVS_1_3_NL_NFP_G Warning 0kg

Sidearm optics
19x LLM-01 7kg

Weapon optics
18x Aimpoint CompM4 + AimM (Black) 3kg

Secondary weapons
19x G17 (Black) 12kg

Ammunition
19x 9mm 17Rnd G17 Mag 5kg
30x M83 Smoke Grenade (White) 5kg
12x Smoke Round (White) 2kg
4x M18 Smoke Grenade (Purple) 1kg
1x 7.62mm 20Rnd HK417 Mag 1kg
2x 7.62mm 20Rnd HK417 (Red tracer) Mag 1kg
2x Spare barrel 5kg
8x 5.56mm 200Rnd L110A2 (Red TE4) Box 15kg
2x Panzerfaust 3 DM12A1 HC 4kg
10x Painkillers 0kg
4x M18 Smoke Grenade (Orange) 1kg

Optics
8x Binoculars 0kg

Other equipment
24x Map 2kg
1x GD300 Android 0kg
24x Radio 9kg
24x Compass 2kg
24x Watch 2kg
21x GPS 8kg
2x MicroDAGR 1kg

Primary weapons
2x L110A2 13kg

Launchers
2x Panzerfaust 3 (DM12A1) 10kg

Total Equipment: 109kg

This page generated 1.02MB in 0.0838 seconds.