[OPORD] Future Warfare Theatre (Present-2040), Operation Green Hammer - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Future Warfare Theatre (Present-2040), Operation Green Hammer







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
CSAT forces have been routed from Malden and the Western-led coalition aligned with NATO — refuses to cede control of northern Malden, maintaining occupation under the pretense of peacekeeping. Despite diplomatic efforts, the coalition has fortified key positions and imposed de facto governance over the region. The Altis Armed Forces (AAF), backed by national mandate, will no longer tolerate foreign control of sovereign territory. NOTEs: - Each squad has 1 AP-5 Bustard LMG drone embedded into the squad HQ (NEEDS WESTERN SAHARA CDLC!!) - Logistical element has access to stomper UGV as awell trucks.

Friendly Forces
Motorized Infantry with drone support; - OUTLAW Platoon - WOODO Logistical detachment

Supporting Assets
- 2nd Company is attacking on the western side of the island are can support if needed - Battalion arty is in support

Enemy Forces
Mechanized infantry with: - tank support - air support


Mission

Tasking
Liberate La Trinite and re-capture the airfield


Execution

Commander's Intent
My intent for this mission is to use artillery and a quick assault to push into the enemy territory and catch them off guard

Tasks and Sequencing
PHASE 0 ALL CALLSIGNS Will be ready for brief at RP-0 10 min after start ex Last minute changes will be discussed here. After briefing all elements will mount up in trucks and drive them self towards Dismount Foxtrot. When passing The front line near Golfe Vert. Fire mission Sierra should commence consisting on MLRS launched at the ridge line to weaken possible enemy positions. PHASE 1 Once dismounted OUTLAW 1 takes the Eastern Flank and secure the enemy positions they can see. OUTLAW 2 takes the North side and secure the enemy positions they can see with the main task to push to the compound Scierie and secure. OUTLAW 3 takes the Western Flank and secure the enemy positions they can see. and then move and clear towards OP 3-A Intend at that position is to avoid enemy movement from Sector 2 Towards Sector 1 and Deny enemy vehicles the MSR in the town. PHASE 2 OUTLAW 1 and OUTLAW 2 Are to Clear Sector1 using the ASMR as rough border to avoid Friendly fire. After Sector 1 is secure both OUTLAW 1 and OUTLAW 2 will move into Sector 2 and clear it. Meanwhile OUTLAW 3 will move to OP 3-B With intend to dig in and protect the North from any QRF coming down the MSR. avoid being in sight of enemy defense positions either in the town Saint Louis Or the Airfield. OP 3 is just for marking the side and not the most suitable location for its task. PHASE 3 OUTLAW 1 and OUTLAW 2 will move in bounding overwatch from the Town of La Trinite towards Saint Louis using the best route using cover /concealment. Clearing the town using the MSR going from South-West to North East as line to clear to avoid Friendly fire. PHASE 4 Depending on enemy intel and combat readiness of Outlaw platoon this assault will be coordinated onto the field.


Administration/Logistics

Resupply
OUTLAW 6 Will coordinate logistical resupply when requested either via small drone inserted supplies or Truck transported. Note for All Combat elements If a Friendly resupply drone is at your position the resupply can be in a Crate if so make sure the crate is reloaded into the drone before stepping off signaling completed resupply.

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
Fire mission Sierra MLRS strike expedted to hit 30 seconds after friendlies crossing the front line marker

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
OUTLAW 9 45mHz 37mHz SFC Kevin Platoon Commander (≤45)
OUTLAW 1 250mHz 40mHz Capt WhiteWolf Squad Leader (≤15)
OUTLAW 1-1 251mHz 250mHz 1Lt Aiedail Fireteam Leader (≤6)
OUTLAW 1-2 252mHz 250mHz Pvt ItsAndrew Acting Fireteam Leader (≤5)
OUTLAW 2 260mHz 40mHz Cpl Roy Callaghan (Ret.) Squad Leader (≤15)
OUTLAW 2-1 261mHz 260mHz 2Lt SkullCollector Fireteam Leader (≤6)
OUTLAW 2-2 262mHz 260mHz Sgt Wombat Acting Fireteam Leader (≤5)
OUTLAW 3 270mHz 40mHz Cpl Ross Infantry Team Leader (≤8)
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1630hrs UTC
FORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
5x F2000 EGLM (Camo) 24kg
9x F2000 Tactical (Camo) 30kg
21x F2000 (Camo) 71kg
4x Stoner 99 LMG 21kg

10x B_AssaultPack_dgtl Warning 0kg
2x B_TacticalPack_oli Warning 0kg
2x I_UAV_01_backpack_F Warning 0kg
4x B_Kitbag_sgg Warning 0kg
7x TFAR_anprc155 Warning 0kg
1x B_Kitbag_rgr Warning 0kg
2x B_Carryall_oli Warning 0kg
1x B_FieldPack_oli Warning 0kg
1x B_FieldPack_green_F Warning 0kg

Weapon optics
39x IOR-Valdada Pitbull 2 14kg

Ammunition
35x 5.56 mm 30rnd Reload Tracer (Red) Mag 13kg
41x 40 mm HE Grenade Round 7kg
39x .45 ACP 8Rnd Mag 11kg
3x M18 Smoke Grenade (Blue) 1kg
89x Painkillers 4kg
12x M18 Smoke Grenade (Purple) 2kg
32x M83 Smoke Grenade (White) 6kg
44x 5.56 mm 30rnd Tracer (Red) Mag 16kg
4x 6.5mm 200Rnd Belt Tracer (Red) 9kg
4x 6.5 mm 200Rnd Belt 9kg
3x PCML Missile 11kg
7x M67 Fragmentation Grenade 3kg
4x Smoke Round (White) 1kg
2x M18 Smoke Grenade (Yellow) 0kg
2x Titan AT Missile 9kg
6x Titan AP Missile 16kg
4x Titan AA Missile 18kg
4x M18 Smoke Grenade (Green) 1kg

Secondary weapons
17x Custom Covert II 19kg

Uniforms
39x Combat Fatigues [AAF] 71kg
4x Combat Fatigues [AAF] (Officer) 7kg

Body armor
7x GA Carrier Rig (Digital) 25kg
28x GA Carrier Lite (Digital) 76kg
4x GA Carrier GL Rig (Digital) 15kg
4x Rangemaster Belt 1kg

Optics
3x Vector 21 Nite 0kg
11x Binoculars 0kg

Other equipment
43x Map 4kg
3x GD300 Android 1kg
43x Radio 16kg
43x Compass 4kg
43x Watch 4kg
31x MicroDAGR 8kg
2x UAV Terminal [AAF] 2kg
4x Earplugs 0kg
3x Rugged Tablet 8kg
3x Entrenching Tool 1kg

Launchers
3x NLAW 27kg
2x Titan MPRL Compact (Olive) 8kg
1x Titan MPRL (Digital) 5kg

Sidearm optics
3x Laser Pointer (green) 1kg

Total Equipment: 600kg

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