[OPORD] GWOT Theatre (2001-2028), Operation Iron Resolve - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
GWOT Theatre (2001-2028), Operation Iron Resolve







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Following years of internal conflict with militias and insurgents, the legitimate government of the Republic of Veridia has requested UN military assistance. In response a US Navy Carrier Strike Group was sent to the region to stabilize the island. After a hasty landing and an initial skirmish, a squad detachment is tasked with pushing out the beachhead by clearing surrounding villages harboring militia fighters to the south west and finally, if able, raiding a small logistical base. Eliminating the small but vital logistical hub will cripple enemy resupply in the region.

Friendly Forces
ROOKIE 1 Infantry squad

Supporting Assets
1st PLT operating in northern AO. Casevac on standby incase of potential Masscas. Further support elements still landing.

Enemy Forces
Soviet-armed militias with light armour support; technicals and occasional BTRs. Expect irregular warfare, ambushes and fortified compounds in villages. The enemy is aware of our position.


Mission

Tasking
Clear enemy occupied villages, recon logistical base and destroy if able to limit enemy capabilities in the area.

End-state
Mission success
  • All enemies neutralized.
  • Logistical base rendered inoperable.
  • Beachhead secured for potential with forward operations inland.
Partial success
  • Villages cleared and threat to the south west mitigated.
  • Logistical base reconnoitred for further operations.



Execution

Commander's Intent
The purpose of this mission is to perform a "hit and run" style attack on the Logistical Base to the south west of the beachhead and clear the towns along the road leading up to it.

Tasks and Sequencing
PHASE 0 After briefing ALL CALLSIGNS will move towards Obj Alpha on foot where 1 team will clear and temporarily set up on BOF A1 PHASE 1 Both teams will move through Obj Alpha in parallel clearing out any militia positions. PHASE 2 Both teams will again move through Obj Bravo in parallel clearing out any militia positions before converging on an old military compound that is suspected to be used by the militia. PHASE 3 After clearing both towns we will do some quick recon on the logistical base to determine wheter it is feasible to clear and destroy it. When the logistical base is destroyed we will fall back to avoid getting surrounded from the north.


Administration/Logistics

Resupply
Ressuply will become available when the beachhead and immediate surroundings are cleared allowing support elements to land

Medical
Casevac on standby incase of potential Masscas. (PAK in Field)

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
ROOKIE 1 250mHz 40mHz SPC Applechaser Squad Commander (≤15)
ROOKIE 1-1 251mHz 250mHz 2Lt SkullCollector Fireteam Leader (≤6)
ROOKIE 1-2 252mHz 250mHz Sgt Jochem Acting Fireteam Leader (≤5)
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Other equipment
15x USMC MCCUU (MARPAT Woodland) 14kg
2x SPC (Radio Operator) 7kg
15x Map 1kg
15x Radio 5kg
15x Compass 1kg
15x Watch 1kg
1x SPC (Squad Leader) 4kg
2x SPC (Corpsman) 7kg
2x SPC (Grenadier) 7kg
2x SPC (Machine Gunner) 7kg
1x Personal Aid Kit 0kg
1x SPC (Patrol) 4kg
4x SPC (Scout) 15kg
1x SPC (Anti-Tank) 4kg

2x FRXA_tf_rt1523g_Ranger_Green Warning 0kg
4x B_Kitbag_cbr Warning 0kg
1x CUP_B_USMC_MOLLE Warning 0kg

Ammunition
28x Painkillers 1kg
11x 5.56mm 30Rnd STANAG Mag 4kg
12x 5.56mm 30Rnd STANAG (Red tracer) Mag 4kg
4x M18 Smoke Grenade (Purple) 1kg
8x Ammonium Carbonate 0kg
2x 40mm M441 (HE) Grenade 0kg
4x M67 Fragmentation Grenade 2kg
16x 5.56mm 200Rnd M249 (Red TE4) Pouch 29kg
2x 9mm 15Rnd M9 Mag 1kg
4x M83 Smoke Grenade (White) 1kg
2x M136 4kg
4x 12 Gauge 6Rnd Slug 1kg

Primary weapons
6x M4A1 21kg
2x M16A4 M203 10kg
2x M249 PIP (RIS/PIP Stock) 13kg
3x M16A4 11kg

Muzzle attachments
11x Trijicon ACOG TA31F 4kg
2x Trijicon ACOG TA31F (killFlash/Black) 1kg

Optics
7x Binoculars 0kg

Secondary weapons
2x M9 2kg

Launchers
2x M136 Launcher 10kg

Total Equipment: 197kg

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