[OPORD] GWOT Theatre (2001-2028), Operation Iron Resolve III - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
GWOT Theatre (2001-2028), Operation Iron Resolve III







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Expected Level of Combat : ☆☆☆ Expected Level of RP: ☆ Expected Difficulty: ☆☆ Three-star rating: ☆ little to none expected ☆☆ decent amount expected ☆☆☆ Heavy emphasis / main focus of Operation Following years of internal conflict with militias and insurgents, the legitimate government of The Republic of Veridia has requested UN military assistance. In response The 31st Marine Expeditionary Unit was sent to the region to stabilize the island After capturing the F.O.B. and clearing the nearby construction site, Rookie 1 has been tasked with pushing south and clearing all enemies leading up to the city of Tiga. If successful it will open up supplies to Tiga and bring most of the Island under allied control.

Friendly Forces
ROOKIE 1 Marine infantry squad of the 31st MEU

Supporting Assets
1st Squad, 2nd Platoon is soft-clearing the villages leading up to the destroyed logistical base and holding the area until relief forces arrive. Meanwhile, 3rd Transportation Platoon is establishing a supply hub at the beachhead, and its 2nd Section has pushed up to the captured F.O.B. to handle frontline resupply. HMH-165 “Pegasus” is on standby for further logistical support.

Enemy Forces
What started as a group of militias has now grown into a semi-organized paramilitary force. Equipped with Soviet-era weapons and vehicles they still rely on hit and run tactics and ambushes. Expect guerilla warfare, fortified compounds and ambushes. The enemy fields technicals and occasional Btrs, no known air capabilities and very little to non heavy armour.


Mission

Tasking
ROOKIE 1 is tasked with pushing south from the construction base and clearing all enemies in the AO.

End-state
All enemies in the AO neutralized Supply route to Tiga cleared


Execution

Commander's Intent
Intent is to clear out any hostile forces north of Tiga.

Tasks and Sequencing
PHASE 0 ALL CALLSIGNS will prepare combat load and get ready for brief Note: Combat engineers are to bring a shotgun for advantage in CQC, as well as explosive charges for the ability to create entry points in walls and destruction of any potential caches. PHASE 1 ALL CALLSIGNS will step off towards WP-1 and bound over to S-1 Once internal in the town, ROOKIE squad will clear through S1-S11 Where applicable ROOKIE 1-1 & 1-2 will take left and right sides respectively Upon clearance of all sectors and arrival of relief forces, ROOKIE squad will rally on S-5 for ENDEX


Administration/Logistics

Resupply
Emergency resupply and LOGPAKs will be coordinated through CROSSROAD H and delivered by HMH-165 “Pegasus”.

Medical
Medical support will be conducted in field (PAK in Field)

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
ROOKIE 1 250mHz 40mHz Cpl Melon Squad Commander (≤15)
ROOKIE 1-1 251mHz 250mHz SP1 LegacyStetson Fireteam Leader (≤6)
ROOKIE 1-2 252mHz 250mHz Cpl Gendalorf Acting Fireteam Leader (≤5)
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY
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