[OPORD] Vietnam War Theatre (1955-1975), Tet Offensive Part 1 - Tit for Tat - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Vietnam War Theatre (1955-1975), Tet Offensive Part 1 - Tit for Tat







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
The Tet ceasefire has proven to be a cover for a massive, coordinated assault by the NVA. VIPER Platoon is the nearest QRF and has been rapidly mobilised, supported by a mobile mortar element to support local forces in the region. Note: HAMMER 1-3and HAMMER 2-3 will be in M125A1 M29 Mortar with M2 gun. Hammer will be integrated within the squads reporting to the SL. Hammer will be authorised to self designate own targets within parameters set by FL in the OPORD or take fire missions directly from their SL. Artillery Computer will be enabled VENOM 3 will be in M113A1 ACAV (M2) War correspondent should be an experienced streamer and willing to write a short account of the action. Please contact FL and IO if interested. (In the event of poor attendance war correspondent will be asked to take up another role within the platoon) Expected Level of Combat : ☆☆☆ (Expect the full chaos and intensity of Vietnam and the Tet offensive) Expected Level of RP: ☆ Expected Difficulty: ☆☆☆ Three-star rating: ☆ Little to none expected ☆☆ Decent amount expected ☆☆☆ Heavy emphasis / main focus of Operation

Friendly Forces
1x Platoon HQ 2x Infantry sections with integrated MG teams 2x M125A1 M29 Mortar with M2 integrated into squads 2x M113A1 ACAV (M2) Logistical element

Supporting Assets
All US bases in the AO are simultaneously under attack so support is limited. Mert team available at startX on standby for casualties and reinserts. Friendly forces are believed to still be holding of attackers in Da nang.


Mission

Tasking
Reinforce forces in Da Nang hospital and Naval listing station as they are suffering heavy casualties after a surprise attack from NVA forces. After Da-Nang has been liberated convoy onwards to FOB Phu Bai and reinforce as they are taking heavy contact from hue. Hold key positions in Da Nang and FOB Phu Bai repelling the NVA where possible. Note from LGM: This mission is aiming to replicate the chaos and bloodshed of the Tet offensive. As such reinserts will be dealt with as a priority via Huey or APC reinserts via CROSSROADS This is to simulate the continuous enforcements the US would have available and to ensure the atmosphere feels realistic but ultimately ensuring players aren’t out of the fight to long.

End-state
Da Nang Liberated and FOB Phu Bai defended ready for an attack on hue


Execution

Commander's Intent
The intent is to repeal the enemy attacks on friendly positions.

Tasks and Sequencing
PHASE 1 ALL COMBAT ELEMENTS will step off towards Da Nang Naval Listening Station. In the case of heavy contact across the river, VIPER 1 & 2 can mount up in VENOM 3 to expedite movement across open ground VIPER 1 & 2 will support the Naval Listening Station by assaulting the enemies and clearing it in case its overrun Hammer 1-3 & 2-3 should help VIPER 1 & 2's assault as much as possible, and if unable, cover west across the river. VENOM 3 will cover the bridge to ensure no hostile forces cross it PHASE 2 Once the Naval Listening Station has been cleared of all hostiles ALL COMBAT ELEMENTS will cross the bridge and proceed to clear the town along assigned routes. When the Military Hospital has been reached and cleared of hostiles, CASTLE 4 will set up a LOGPAK and ALL CALLSIGNS will defend until enemy attacks cease. When attacks cease, ALL CALLSIGNS will top up on equipment and push to the northern-western edge of Da Nang. PHASE 3 When Da Nang has been deemed clear enough, ALL CALLSIGNS will mount up and drive to FOB Phu Bai On arrival, Hammer 1-3 will drive 10-20 meters past the entrance and allow others to enter the FOB before entering themselves. CASTLE 4 will set up an RRR station as well as LOGPAK Then ALL COMBAT ELEMENTS will take up their respective defensive positions and hold out until enemy forces give up and retreat. Convoy order: - Hammer 1-3 - Venom 3 - Viper 1 & 2 - Viper 9 - Castle 4 - Hammer 2-3 Reaction to Ambush: Due to relatively slow vehicles and poor terrain, main strategy will be to dismount and fight attackers off


Administration/Logistics

Resupply
Emergency resupply and LOGPAKs will be coordinated through VIPER 8 and delivered by CASTLE 4.

Medical
Medical support will be conducted in field (PAK in Field) In the case of MASSCASS, friendly Mert team is on standby for casualty collection

Rules of Engagement
In accordance with SOP

Fire Support Plan
Mortar provided by HAMMER 1-3 & 2-3 with their respective SL acting as FO

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
VIPER 9 40mHz 37mHz Cpl Melon Platoon Commander (≤32)
VIPER 1 250mHz 40mHz Cpl Ross Squad Leader (≤15)
VIPER 2 260mHz 40mHz SP1 LegacyStetson Squad Leader (≤15)
VENOM 3 270mHz 40mHz Cpl Jeb Saur AFV Section Commander
VENOM 3-1 271mHz 270mHz AFV Crewman (Commander)
CASTLE 4 70mHz 43mHz SP3 Kat Logistics Support Chief
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Secondary weapons
10x M1911 10kg

7x vn_b_pack_prc77_01 Warning 0kg
1x vn_b_pack_trp_04_02 Warning 0kg
1x vn_b_pack_lw_07 Warning 0kg
2x vn_b_pack_lw_06 Warning 0kg
2x ace_compat_sog_mortar_m2_carry Warning 0kg
2x vn_b_vest_usarmy_10 Warning 0kg
4x vn_b_pack_p08_01 Warning 0kg
2x ace_compat_sog_60mm_lume Warning 0kg
2x vn_b_pack_p08_02 Warning 0kg
2x vn_b_pack_lw_01 Warning 0kg
2x vn_b_pack_lw_05 Warning 0kg
3x vn_b_vest_usarmy_12 Warning 0kg
2x vn_b_vest_usarmy_11 Warning 0kg
1x vn_b_pack_p44_01 Warning 0kg
1x KAT_Eyewasher Warning 0kg

Ammunition
25x 7Rnd. M1911 Mag 7kg
132x 20Rnd. M16 Mag 42kg
32x M83 Smoke Grenade (White) 6kg
6x 20Rnd. M16 Mag (Tracer) 2kg
14x Painkillers 1kg
9x 6Rnd. M1897 Reload (Buckshot) 4kg
32x 30Rnd. M3A1 Mag 12kg
1x M18 Smoke Grenade (Yellow) 0kg
2x 100Rnd. M60 Belt 3kg
22x Grenade M61 (Frag) 8kg
2x Spare barrel 5kg
4x 30Rnd. M3A1 Mag (Tracer) 1kg
2x M18 Smoke Grenade (Blue) 0kg

Uniforms
7x BDU MACV 4 (Olive) 19kg
3x BDU MACV 5 (Olive/ field) 10kg
14x BDU MACV 2 (Olive/ field) 44kg
7x BDU MACV 4 (Olive/ field) 19kg
2x BDU MACV 3 (Olive/ field) 6kg
3x BDU MACV 1 (Olive/ field) 10kg
2x BDU MACV 6 (Olive) 5kg
1x BDU MACV 6 (Olive/ field) 3kg

Body armor
5x Vest - Army (Sentry) 4kg
1x Vest - Army (Officer) 1kg
1x Vest - Army (Medic) 1kg
9x Vest - Army (Scout) 10kg
7x Vest - Army (Rifleman 01) 10kg
7x Vest - Army (Rifleman 02) 9kg
2x Vest - Army (MG) 2kg

Other equipment
39x Map 4kg
16x Radio (URC-10) 6kg
39x Compass (US) 4kg
39x Watch (Savage) 4kg
3x Wirecutter 3kg

Primary weapons
24x M16A1 87kg
1x M1897 5kg
6x M3A1 Grease Gun 11kg
2x M60 18kg

Optics
11x Binocular M19 Grey (7x50) 0kg

Total Equipment: 396kg

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