
OPERATIONS ORDER
Modern Warfare Theatre (2015-Present), Sleepless Part 2
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background Information6 months after the cease fire was declared in Takistan, negotiations have broken down and the US is executing on their ultimatum. US Army 2nd Infantry Division is deploying in the area of North Takistan to establish control over the coastline area and take over key infrastructure for further deployments. Mission will be using the F-22 from the USAF Fighters mod or the f-35 or F/A 181 from the Jets DLC for CAS strikes The pilots will first preform a Halo drop of friendlies before switching to CAS. using the c-130 from the USAF utility Pre- planned strikes on the coast line before CAS will be available for the inserted ground elements.
Five-Star Rating System
Combat Intensity:☆☆☆Roleplay Emphasis:☆Difficulty:☆☆☆
Friendly Forces
Ground forces 1x Infantry squad Air support Consisting of F 22, F35, F/A 181 (depends on preference pilot). C-130
Supporting Assets
Friendly CAP on standby
Enemy Forces
Russian based equipment Static ZSU ,Mobile ZSU, Few missile capable installations Helicopters
Mission
TaskingDestroy enemy AA capabilities and enemy QRF base
End-state
All AA destroyed QRF base crippled
Execution
Commander's IntentMission is to confirm and execute on the intel reported by the pathfinder element. With priority targets being anti-air and artillery assets.
Tasks and Sequencing
The mission will be done in two main parts, first will be a raid on a known Anti-Air and artillery base near Par-e Siah, then a continuous movement East to target and neutralise positions surrounding the airfield. PHASE 0 BUNKER 1 is to prepare for HALO insertion in LZ Alpha with regroup at RP Bravo. Once regrouped, movement will begin towards OBJ Sierra. HUNTER & VIGIL will be preparing for executing the airdrop with one assigned as C-130J and second as fighter escort. Once HALO is complete, they are to return to Carrier airspace control. PHASE 1 BUNKER 1 will conduct recon on Objective Sierra and prepare for destruction of priority targets, With CAS ready to conduct hit on targets out of range. Once raid executed, demolition is to be prepared for any remaining assets. HUNTER & VIGIL will conduct strikes according to Carrier airspace control, you will be handed off to FAC area when required. Once initial strike is called, you will be supporting for any QRF until BUNKER breaks contact. PHASE 2 BUNKER 1 will be moving through the marked OPs and prepare CAS strikes onto anti-air installations. Teams should remain on alert to avoid continuous fighting, relying on air support to take out the targets. HUNTER & VIGIL will be on standby for strikes onto target identified by BUNKER FAC PHASE 3 BUNKER 1 once all identified targets have been destroyed or the element is unable to continue fighting, movement is to be done towards South towards friendly Pathfinder Squad or North to continue recon operation on further Company objectives.
Administration/Logistics
ResupplyBUNKER 1 will depart fully loaded according to the units SOP. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support. BUNKER 1-1 Combat Engineer is to bring Demolition equipment, we are not expecting continued close-range combat, shotgun is to not be brought to maximise explosives and ammo available.
Medical
Medical support will be conducted in field (PAK in Field) MEDEVAC will only be available after Anti-Air emplacements have been neutralized.
Rules of Engagement
We are unable to process CPERS, any CPERS are to be left in objective areas safe from planted explosives.
Fire Support Plan
In accordance with SOP
Close Air Support
Close Air Support will be conducted by HUNTER & VIGIL, coordinated by BUNKER FAC or by STARLIGHT Carrier airspace control.
Command/Signal
Communications Plan
| Callsign | Primary Frequency | Superior Frequency | ACTUAL |
|---|---|---|---|
| BUNKER 1 | 250mHz | 40mHz | Cpl TomH Squad Commander (≤15) |
| BUNKER 1-1 | 251mHz | 250mHz | PFC Shad Fireteam Leader (≤6) |
| BUNKER 1-2 | 252mHz | 250mHz | Cpl Snarkly Acting Fireteam Leader (≤5) |
Carrier Airspace Control : STARLIGHT Communications Specialist | 85 Mhz Landing and Take-Offs are to be cleared before attempt. Combat Airspace : BUNKER Forward Air Controller | 55 Mhz
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1030hrs UTCFORM UP: 1100hrs UTC
ANNOUNCEMENTS/BRIEFING: 1115hrs UTC
STEP OFF: 1125hrs UTC
END-EX: 1300-1400hrs UTC APPROX
All are GMT/UTC