[OPORD] Modern Warfare Theatre (2015-Present), Sleepless Part 1 - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Modern Warfare Theatre (2015-Present), Sleepless Part 1







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
6 months after the cease fire was declared in Takistan, negotiations have broken down and the US is executing on their ultimatum. US Army 2nd Infantry Division is deploying in the area of North Takistan to establish control over the coastline area and take over key infrastructure for further deployments. A small strike force has been inserted to strike at a enemy HQ this is to decapitated command and control elements | Expected mission run 1.5- 2 hours

Five-Star Rating System

Combat Intensity: ☆☆☆ Roleplay Emphasis:Difficulty: ☆☆☆


Friendly Forces
1x forward deployed insertion team

Supporting Assets
None

Enemy Forces
Confirmed enemy fortified bunker position infantry small arms and static weapons


Mission

Tasking
Clear the bunker complex and disable communication lines to slow down enemy response


Execution

Commander's Intent
As one of the first unit in the AO, we will have to conduct recon on the area during approach to the main objective. Once the objective has been hit and neutralised we are to break contact to avoid enemy reinforcements.

Tasks and Sequencing
PHASE 0 BUNKER 1 is to move through the mountain range and recon for enemy positions. PHASE 1 Once recon complete and the HQ location has been identified, BUNKER 1 is to prepare for an assault on the position. PHASE 2 Assault is to be conducted, charges are to be set during the clear on any communication equipment or ammo reserves. PHASE 3 On objective clear or 20 minutes before planned endex, BUNKER 1 is to move out of the objective, breaking contact if getting engaged by enemies.


Administration/Logistics

Resupply
BUNKER 1 will depart fully loaded according to the units SOP. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support.

Medical
Medical support will be conducted in field (PAK in Field) MEDEVAC is unavailable due to enemy air defense, should amount of casualties be greater than manageable, BUNKER 1 is to cancel mission and break contact.

Rules of Engagement
We are unable to process CPERS, any CPERS are to be left in the objective area safe from planted explosives.

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BUNKER 1 250mHz 40mHz Cpl TomH Squad Commander (≤15)
BUNKER 1-1 251mHz 250mHz PFC CarbonCarrot Fireteam Leader (≤6)
BUNKER 1-2 252mHz 250mHz Cpl Snarkly Acting Fireteam Leader (≤5)
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 830hrs UTC
FORM UP: 900hrs UTC
ANNOUNCEMENTS/BRIEFING: 915hrs UTC
STEP OFF: 925hrs UTC
END-EX: 1100-1200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY
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