[OPORD] Cold War Theatre (1946-1991), Operation Blacksmith IX - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Cold War Theatre (1946-1991), Operation Blacksmith IX







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Following a heavy assault and costly fight for the chokepoint opening the way to the bulk of Everon, Blacksmith cavalry scouts have indicated massive force accumulation on the part of the Everonian National Guard, across several staging areas to our North and West. As the evening draws, we anticipate a likely night assault on defensive positions held by much of the taskforce across the isthmus designated The Levie Gap. Orders from Blacksmith are clear: Hold. The. Line. We cannot allow the enemy to re-take this vital ground and stall our momentum. Hold fast until dawn.

Friendly Forces
Archer Light Infantry mortar section Hammer motorized platoon Anvil motorized platoon

Supporting Assets
Supporting forces from Blacksmith RCT to be tasked based on most urgent need.

Enemy Forces
Everonian National Guard regulars supported by sparse mechanized/armoured platforms due to recent asset losses. Heavily entrenched and well-supplied.


Mission

Tasking
Archer must hold the central position of our defensive line across the isthmus. Incidentally, this should be the area least focused upon during the enemy assault due to the heavily entrenched terrain and mixed minefields. Following a successful defence across all key fronts, Blacksmith will co-ordinate a massive counter-assault with intent of destroying staging areas and logistical positions, holding territory gains where feasible. To this end, reinforcements are being mustered and briefed South of Levie. To ensure the counter-assault's success, these forces will be kept in reserve for as long as possible. Should the front lines falter, we can draw upon these reinforcements to prop them up- but this will affect our chances of success in the morning. Thus, Archer's taskings are as follows: Primary Tasking -Hold the Levie Gap. Secondary Tasking -Conduct a successful dawn counter-assault upon ENG logistical positions in Chotain.

End-state
Positions secure along our initial defensive or secondary frontlines; Levie Gap in friendly hands.


Execution

Commander's Intent
Archer platoon must hold fast. My intent for this mission is to delay the enemy's attempt to break through our flank and inflict substantial casualties doing so.

Tasks and Sequencing
STAGING ALL CALLSIGNS prepare for a dug-in defence. WHISKEY 4 identifies positions for further defensive structures. ARCHER 1-1 and 1-2 should help construction. ARCHER 1-3 prepares the mortar pit CHARLIE 1 at [0737 0519], 120 m. Calculate in advance as many pre-briefed targets per the scheme of fires as possible. LINE PINK LINE VIOLET COUNTER-ASSAULT ARCHER 1-3 begin TARGET A03. ON CONCLUSION: ARCHER 1, 1-1, 1-2 pivot via AP01 into SIX BELLS to sweep towards AP02.


Administration/Logistics

Resupply
WHISKY MUST ESTABLISH A SUITABLE FARP in LARUNS and TOWARDS LINES PINK AND VIOLET. WHISKY HANDLES REINFORCEMENTS VIA FARP.

Medical
All fielded medics must have the following equipment: - Bandages - Saline - Morphine - Epinephrine - Medkit The medkit, while supplies are available, dispenses consumables. It also heals injuries up to 50%. Severities over this must arrange MEDEVAC via WHISKEY or BLACKSMITH.

Rules of Engagement
In accordance with SOP

Fire Support Plan

SCHEME OF FIRES

PIT CHARLIE 1 GRID: 0737 0519 ALT: 120 m PIT CHARLIE 2 GRID: 0707 0541 ALT: 115 m TARGET A01 LOCATION: SHIFT TRP1 TYPE: SUPPRESSION TARGET: RADIUS 100 m, FORTIFICATIONS TIME: AT-COMMAND DURATION: UNTIL COMMANDED TARGET A02 LOCATION: SHIFT TRP2 TYPE: SUPPRESSION TARGET: POINT TIME: AT-COMMAND DURATION: UNTIL COMMANDED TARGET A03 LOCATION: SHIFT TRP4 TYPE: SUPPRESSION TARGET: LINEAR DIR 0600, DIST 300 m VOLUME: 10 HE TIME: AT-COMMAND TRP1 0707 0541 115 m TRP2 0698 0509 100 m TRP3 0681 0524 90 m TRP 4 0710 0569 100 m


Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
ARCHER 1 250mHz 40mHz 2Lt SkullCollector Squad Commander (≤28)
ARCHER 1-1 251mHz 250mHz SP3 Miksi Fireteam Leader (≤6)
ARCHER 1-2 252mHz 250mHz Cpl Ross Acting Fireteam Leader (≤5)
ARCHER 1-3 253mHz 250mHz Cpl Applechaser Mortar Section Leader
WHISKEY 4 70mHz 43mHz SP1 Minipily Logistics Support Chief
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY
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