[OPORD] Post-Cold War Theatre (1992-2014), Check Back - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Post-Cold War Theatre (1992-2014), Check Back







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
With the main forces having managed to push through and capture the main towns in the Chernarus area. In coordination with Chernarus Forces, British Forces are establishing supply lines and patrolling the area for any enemy forces that have remained through the gaps of the main offensive.

Five-Star Rating System

Combat Intensity: ☆☆☆ Roleplay Emphasis: ☆☆ Difficulty: ☆☆☆


Friendly Forces
Deploying as part of the 3rd Joint Company between Chernarus and British Forces, XX will be conducting patrols along areas with suspected movement, with intent to find any hostile forces and eliminate.

Supporting Assets
The main Chernarus Forces have pushed past the area, with reserve and support forces establishing themselves in the area. Chernarus Forces fields equipment mainly supplied by the US. ECHO Platoon will be providing logistical support to XX during the operation, providing transport and resupply.

Enemy Forces
Russian and Chedaki forces may still be present in the area, with most of the heavy forces having being engaged, we are expecting only small size elements that have managed to avoid detection. If contact happens, we expect small units of infantry with light vehicle support.


Mission

Tasking
The Section has been designated 3 patrol routes, neutralising contact with force or detaining surrendered forces.

End-state
Should the Section be rendered unable of continuing the mission, evacuation will be organised with Chernarus support


Execution

Commander's Intent
The purpose of this mission is to patrol expected "problem spots" or locations where we may expect enemy remnants to be hiding. Each will be cleared consecutively; once one is deemed clear, we move on to the next.

Tasks and Sequencing
PRELIMINARY NOTES - Enemy forces have used drones. Be prepared for FPV contact. - The ChDKZ are competent guerilla combatants. Do not underestimate them. - Approach all patrol areas as if there are enemy within them. Careful movement. Use concealment. - Each sector has compound marking (i.e. "ALPHA C-1", "ALPHA C-2" etc). Unless otherwise stated, these do not denote specific orders of clearance - they are merely means of identifying specific compounds should the need arise. PHASE 0 BUNKER 2 will be transported by Auxiliary Forces via M113 "Battle-Taxi" to DUP Alpha. PHASE 1 BUNKER 2 will patrol and investigate the area. Particular note must be taken of the Saw Mill and surrounding wood-line where remnant OPFOR may be operating. On competition of the patrol, BUNKER 2 will move to FUP Alpha, mount up in Auxiliary M113 and move to DOP Bravo. PHASE 2 BUNKER 2 will move from DOP Bravo and move to patrol the forest before moving into and investigating Kalinovka. A competent enemy force would likely use the forest for concealment and observe the town for enemy movement into it. Following clearance of both the forest and the town, BUNKER 2 will form up at FUP Bravo, mount up in Auxiliary M113 and move to DOP Charlie. PHASE 3 BUNKER 2 will move from DOP Charlie are patrol the area between it and FUP Charlie using the forest as an axis. Control and use of the forest is essential. At the conclusion of this section, ENDEX will ideally occur at FUP Charlie.


Administration/Logistics

Resupply
LOGPAK will be from the Auxiliary M113 at each FUP. LOGPAK will be called up at an earlier point if required. It is recommended that each member of the Squad place supplies in the vehicle in case of a rapid need for resupply under fire.

Medical
MEDEVAC, if needed, will be done through the Auxiliary M113.

Rules of Engagement
EPWs will be left in place with the position marked on map and reported to ECHO Platoon.

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BUNKER 2 260mHz 40mHz SP3 Ellpuk Squad Commander (≤15)
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY
This page generated 1.02MB in 0.2046 seconds.