[OPORD] Future Warfare Theatre (Present-2040), Reject Holiday - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Future Warfare Theatre (Present-2040), Reject Holiday







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
After a decisive strike on Malden by NATO, we have identified their target of interest, an old military research that has been abandoned for years. Our intel has confirmed the presence of support units having occupied the area and beginning to setup a facility. Whatever they are trying to dig up from there, we'll need to get to it before they extract it.

Five-Star Rating System

Combat Intensity: ☆☆☆ Roleplay Emphasis:Difficulty: ☆☆☆


Friendly Forces
After heavy fighting during the NATO invasion, BEAR Platoon has managed to find a time to regroup and get new Pandur 2 vehicles for the squads. Platoon HQ will be assigned 1x Fennek. Attached with a Recon Section to assist in recon during their push and BADGER Support Section to maintain the momentum. BEAR 3 will be assigned Fenneks for mobility across the AO. BADGER has been authorised the use of unarmed ground and aerial drone to provide support and casualty evacuation.

Supporting Assets
AAF are still conducting skirmishes in the area. BEAR's operation will be timed following a feint attack on the East flank with what remains of our heavy assets to draw as much enemy reinforcements as possible. Due to this attack, we will have limited forces available on the Western Flank and will be unable to provide any quick reinforcements to BEAR if requested.

Enemy Forces
NATO Forces have occupied the northern part of Malden. Most of their forces are air assault or airborne formations, though we expect more heavy forces may have landed after they took control of the airport.


Mission

Tasking
Push through the Western flank of NATO positions and reach the old military research complex, recovering or destroying any key equipment or material found by NATO.

End-state
BEAR is expected to complete their primary objective, if unable to complete the objective, they are to execute raid retreat and execute an organised retreat towards friendly forces.


Execution

Commander's Intent
My intent is to do a quick Assault where speed and efficiency are key factors.

Tasks and Sequencing
PHASE 0 ALL CALLSIGNS Will be ready for briefing 5 min after start execution time. for final update. Vehicles are pre loaded with emergency supplies so no need to fill the vehicle because we have logistic element helping us. Convoy order will be BEAR 1 , BEAR 9 ,BEAR 2 Actions on contact will be Dismount infantry and deal with contact BEAR 3 Will be more in a more independent roll task with. - Recon on objectives - Recon on best route to follow. - Early warning and response for enemy Counter attack - dealing with high priority targets like Force multipliers to speed up movement. All markers on map are suggestions forBEAR 3 to follow PHASE 1 BEAR 9 ,BEAR 1 ,BEAR 2 Will form convoy and follow the route through the water BADGER 4 Will prep movement once we have cleared the first objective Once convoy is out of the water BEAR 2 Will make sure the woods marked is clear to provide logi a safe route behind us. First objective BEAR 1 Secures the port and assaults from the west BEAR 2 Will support from the South east but will keep ready to respond to QRF Coming from the east reported by mark>BEAR 3 PHASE 2 After Resupplying at bravo Any contact will be dealt with by Stopping the convoy a dismount and deal with the contact BEAR 3 should be moved as far forward as possible to scout the route. PHASE 3 The objective will be split using the road going from West to east BEAR 1 Takes Southern Side BEAR 2 Takes Northern Side Both elements should try to stay online while clearing through the objective to avoid flanking enemy infantry BEAR 3 Should focus on protecting our Eastern flank and deal with enemy contact/ give early warning.


Administration/Logistics

Resupply
BADGER 4 Has acces to Resupply drones There is 1 Pre placed LRP Alpha Where a RRR an infantry resupply needs to be established. Communication will go throughBEAR 9 on SR Freq 41

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BEAR 9 40mHz 37mHz SFC Kevin Platoon Commander (≤45)
BEAR 1 250mHz 40mHz SSG Johnson Squad Leader (≤15)
BEAR 1-1 251mHz 250mHz Cpl Ross Fireteam Leader (≤6)
BEAR 1-2 252mHz 250mHz SP3 Miksi Acting Fireteam Leader (≤5)
BEAR 2 260mHz 40mHz Cpl Gendalorf Squad Leader (≤15)
BEAR 2-1 261mHz 260mHz Cpl TeddyOregeno Fireteam Leader (≤6)
BEAR 2-2 262mHz 260mHz PFC Nutek Acting Fireteam Leader (≤5)
BEAR 3 270mHz 40mHz CSM Vyqe Infantry Team Leader (≤8)
BADGER 4 70mHz 43mHz SP3 Kat Logistics Support Chief
Considerations
Signal - Red: enemy position - Orange: friendly vehicle requiring support - Purple: friendly MASCAS - Blue or Green: friendly position - White: concealment BEAR 9 Platoon HQ internal will be 40.1 Platoon HQ to BADGER 4 will be 41 on Short range



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
17x F2000 (Camo) 58kg
7x F2000 Tactical (Camo) 23kg
5x F2000 EGLM (Camo) 24kg
1x GM6 Lynx 11kg
1x Mk14 Mod 1 EBR 5kg
2x Stoner 99 LMG 10kg

6x TFAR_anprc155 Warning 0kg
1x B_Kitbag_rgr Warning 0kg
3x B_AssaultPack_dgtl Warning 0kg
3x B_FieldPack_oli Warning 0kg
1x B_AssaultPack_sgg Warning 0kg
2x B_Kitbag_sgg Warning 0kg

Weapon optics
27x IOR-Valdada Pitbull 2 10kg

Ammunition
29x 5.56 mm 30rnd Reload Tracer (Red) Mag 11kg
34x .45 ACP 8Rnd Mag 9kg
51x Painkillers 2kg
20x 5.56 mm 30rnd Tracer (Red) Mag 7kg
20x M83 Smoke Grenade (White) 4kg
8x M18 Smoke Grenade (Purple) 1kg
8x M67 Fragmentation Grenade 4kg
12x M18 Smoke Grenade (Orange) 2kg
2x M18 Smoke Grenade (Green) 0kg
29x 40 mm HE Grenade Round 5kg
2x M18 Smoke Grenade (Blue) 0kg
1x 12.7x99 mm 5Rnd Mag (AMAX) 1kg
3x 7.62 mm 20Rnd Mag (Mk319 Mod 0) 2kg
2x 7.62 mm 20Rnd Mag (Tracer) 1kg
12x Smoke Round (White) 2kg
3x PCML Missile 11kg
2x 6.5 mm 200Rnd Belt 5kg
2x 6.5mm 200Rnd Belt Tracer (Red) 5kg
2x M18 Smoke Grenade (Yellow) 0kg

Secondary weapons
15x Custom Covert II 16kg

Uniforms
27x Combat Fatigues [AAF] 49kg
4x Combat Fatigues [AAF] (Officer) 7kg
4x Combat Fatigues [AAF] (Rolled-up) 7kg
2x Ghillie Suit [AAF] 5kg

Body armor
25x GA Carrier Lite (Digital) 68kg
4x Rangemaster Belt 1kg
4x GA Carrier Rig (Digital) 15kg
4x GA Carrier GL Rig (Digital) 15kg

Optics
9x Binoculars 0kg
3x Vector 21 Nite 0kg

Other equipment
37x Map 3kg
2x Rugged Tablet 5kg
37x Radio 13kg
37x Compass 3kg
37x Watch 3kg
29x MicroDAGR 8kg
2x Entrenching Tool 1kg
2x GD300 Android 0kg
5x Earplugs 0kg

Muzzle attachments
1x Nightforce NXS (2D) 1kg
1x Sound Suppressor (7.62 mm) 1kg
1x MOS (2D) 1kg

Launchers
3x NLAW 27kg

Total Equipment: 462kg

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