[OPORD] Cold War Theatre (1946-1991), Operation Blacksmith X - Ringing Six Bells - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Cold War Theatre (1946-1991), Operation Blacksmith X - Ringing Six Bells







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
After a long night of entrenched combat and a few close calls across our defensive line, Blacksmith emerges poised and collected for the coming counter-assault. Despite the few-hour delay due to higher-than-anticipated enemy zeal during the night, fresh equipment and troops are prepped in Levie for a dawn offensive. Hammer platoon will conduct a measured assault through Six Bells to neutralize remaining enemy defences, then sweep North to dismantle the ENG logistics and staging area in Chotain. 5-star Rating System Combat Intensity: ☆☆☆☆☆ Difficulty: ☆☆☆☆☆ Roleplay Emphasis: ☆

Friendly Forces
Hammer light infantry detachment supported by MMG weapons team

Supporting Assets
The rest of Hammer company is busy defending Laruns and repairing defences after the heavy enemy assault last night. They may be able to provide limited fire support near the town. Anvil is holding the S/W side of the island chokepoint, defending Levie. Archer are currently moving the majority of their weapons and troops North from previous positions. They have a light mortar section on standby to provide fire support.

Enemy Forces
Everon National Guard regulars supported by sparse mechanized/armoured platforms due to recent asset losses. Heavily entrenched and well-supplied.


Mission

Tasking
Hammer is tasked with taking over Archer's intended counter-assault through Six Bells to Chotain- an enemy logistics hub and staging area for their assault last night. Blacksmith's intention for this operation is a rapid raid into enemy-held territory- punching through a demoralised enemy to remove key logistics and military assets from vulnerable positions to our North. This will heavily support our campaign at large by offering up routes North to continue our advance. Six Bells is an entrenched forest area, flanked on the South by a mixed minefield and the North- Chotain, with accompanying defences. Since last night, the enemy have been further digging in around Six Bells- whilst Archer was not quite able to seize enough momentum to push through Six Bells, they did secure an advantageous defensive position to the South, and will be able to support us with their mortars. Chotain is flanked on the S/E by open ground, well-covered by defensive positions. The South side is relatively more difficult to defend, relying on the Six Bells defensive positions. We know Chotain is where they staged their assaults thanks to the work of our cavalry scouts, but they may be starting to withdraw assets and supplies due to their failed offensive last night. If this is the case, we expect they may fall back to the Military base to the North- designated FOB SQUID. As a stretch goal, dismantling this base will deal a heavy blow to the enemy- and, if feasible, holding the base will be sure to give the task force plenty of momentum with which to stage future assaults into mainland Everon. Primary Tasking -Secure Six Bells -Dismantle staging and logistics positions in Chotain Secondary Tasking -Secure and hold Chotain -Raid FOB SQUID, destroying supplies and assets Tertiary Tasking -Secure and hold FOB SQUID

End-state
Six Bells clear and secure. Chotain staging areas dismantled. [Optional] Military base 'Squid' dismantled. If feasible, Chotain secured and held; otherwise, Hammer secure in Laruns following a successful raid.


Execution

Commander's Intent
The purpose of this mission is to exploit the enemy on the back foot and seize Chotain and the nearby military base. Hammer should make use of the early-morning twilight

Tasks and Sequencing
STAGING ALL CALLSIGNS prepare for on-foot movement from Laruns to Six Bells. HAMMER crosses the LD in a combat stance and assumes all terrain out the west hemisphere of Laruns is hostile. STANDARD ACTIONS ON-CONTACT: - MOVEMENT-LEADING (OR CONTACT-CLOSEST) SQUAD: BASE OF FIRE, FIX - HAMMER 3, JOIN AND RELIEVE BASE OF FIRE, FIX - MOVEMENT-TRAILING (OR CONTACT-FARTHEST) SQUAD: FLANK - FINISH AND FOLLOW-THROUGH PHASE 1 From the Y-intersection AP-1 HAMMER pivots west to seek and destroy entrenched positions. Platoon bounds 300m to AP-2, cover to cover and trench to trench until the edge of the woods or such opportunity for progress northwards presents. HAMMER pivots forming a platoon line facing NORTH. HAMMER 1 LEFT, HAMMER 2 RIGHT, HAMMER 3 CENTRE. Sweep the remainder of Six Bells until the SW-NE dirt road. PHASE 2 Referencing the T-intersection AP-3, HAMMER assaults Chotain to seize. OBJECTIVE A: - CONTROL THE MAIN SQUARE - ESTABLISH FOOTHOLD for RV CHARLIE OBJECTIVE B: - CLEAR SOUTHWEST - DOUBLE BACK TO DRIVE OUT ENEMY NORTH RALLY AT RV CHARLIE AND RESUPPLY. PHASE 3 ORIENTATE AND DEPART CHOTAIN NORTH ALONG THE MSR. FOLLOW MSR 300M until RIGHT TURN TOWARDS ROCKS VIA CONCEALMENT FROM LEFT FLANK, WP-4. DANGER: ASSUMED HOSTILE POSITIONS. AVOID OPEN ENGAGEMENT. OBJECTIVE C: - STAGE ASSAULT ON MILITARY BASE FROM WOODS SOUTHWEST - SEIZE CONTROL OF THE BASE VIA WP-4 ORIENTATE NORTHEAST TOWARDS THE MILITARY BASE. CONDUCT MOVEMENT TO CONTACT IN A BOUNDING FASHION, PLATOON LINE. HAMMER 1 LEFT, HAMMER 2 RIGHT, HAMMER 3 CENTRE.


Administration/Logistics

Resupply
ALL CALL SIGNS CROSS THE LD FULLY LOADED FOR PHASE 1. BANNER CARRIES SUPPLIES CLOSE BY FOR EMERGENCIES AND ROLLING ENTRENCHMENTS AS REQUIRED.

Medical
All fielded medics must have the following equipment: - Bandages - Saline - Morphine - Epinephrine - Medkit The medkit, while supplies are available, dispenses consumables. It also heals injuries up to 50%. Severities over this must arrange MEDEVAC via BLACKSMITH.

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
HAMMER 9 40mHz 37mHz 2Lt SkullCollector Platoon Commander (≤32)
HAMMER 1 250mHz 40mHz SP3 Miksi Squad Leader (≤15)
HAMMER 2 260mHz 40mHz Squad Leader (≤15)
KNIGHT 3 270mHz 40mHz SFC Kevin Infantry Team Leader (≤8)
BANNER 4 70mHz 43mHz Logistics Support Chief
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
6x M16A1 M203 26kg
19x M16A1 55kg
2x M249E1 15kg
2x M60 21kg

2x cwr3_b_vest_pasgt_alice_woodland_ar Warning 0kg
6x cwr3_b_backpack_alice Warning 0kg
2x cwr3_b_vest_pasgt_alice_woodland_gl Warning 0kg
3x cwr3_b_vest_pasgt_alice_woodland_medic Warning 0kg
3x cwr3_b_backpack_alice_medic Warning 0kg
2x cwr3_b_vest_pasgt_alice_woodland Warning 0kg
2x cwr3_b_vest_pasgt_alice_woodland_light Warning 0kg
4x cwr3_b_vest_pasgt_alice_woodland_mg Warning 0kg
8x cwr3_b_vest_pasgt_alice_woodland_etool Warning 0kg
3x cwr3_b_uniform_m81_woodland_rolled Warning 0kg
6x cwr3_b_backpack_radio Warning 0kg
1x cwr3_b_vest_pasgt_alice_woodland_officer Warning 0kg
5x B_AssaultPack_rgr Warning 0kg
1x cwr3_b_backpack_m5_medic Warning 0kg

Ammunition
37x 5.56mm 30Rnd STANAG Mag 13kg
4x 40mm M441 (HE) Grenade 1kg
25x .45 ACP 7Rnd M1911 Mag 7kg
13x M83 Smoke Grenade (White) 2kg
7x M18 Smoke Grenade (Red) 1kg
28x M67 Fragmentation Grenade 13kg
2x 40mm M443 (HEDP) Grenade 0kg
20x Painkillers 1kg
16x 40mm M714 (White smoke) Grenade 3kg
12x 5.56mm 30Rnd STANAG (Red tracer) Mag 4kg
14x Ammonium Carbonate 1kg
2x M72A6 (HEAT) Rocket 4kg
24x 5.56mm 200Rnd M249 (Red TE4) Box 44kg
2x M18 Smoke Grenade (Blue) 0kg
14x 7.62mm 100Rnd M240 (Red TE4) Box 29kg
2x Spare barrel 5kg

Secondary weapons
9x M1911 10kg

Other equipment
29x US BDU (M81) 26kg
3x PASGT Vest LBV-88 (M81) 7kg
32x Map 3kg
11x Radio 4kg
32x Compass 3kg
32x Watch 3kg
3x Earplugs 0kg
3x ALICE Belt (Officer) 2kg
1x PASGT Vest ALICE AWS Chest Rig (M81) 2kg
3x Entrenching Tool 1kg
1x PASGT Vest LBV-88 ALICE (M81) 2kg

Optics
12x Binoculars 0kg

Launchers
2x M72A6 (Special) 2kg

Total Equipment: 310kg

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