
OPERATIONS ORDER
Operation Everglade (1984), Schachmatt (Finale Part II)
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Norway
OPERATIONS OFFICER
United Task Force
UNITAF Forces Norway
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background Information
Campaign Manager Notes:
- I would strongly advise to substantially reduce your render-distance due to the poor performance of heavy urban fighting.
- I'd advise against Blastcore due to the intensity of particles, unless your set-up can handle it.
- I'd suggest music on, but it's completely personal preference. There will be no copyrighted music.
- Goodluck and godspeed.
After almost two weeks of sluggish and brutal frontline fighting eastwards, U.S forces have finally reached the outskirts of Rosche, where they have been permitted to secure everything west of the Wipperau River. However, deep Soviet entrenchment and resistance, coupled with the rumors of a nuclear weapon threat somewhere in the city, has forced the U.S to extreme measures...
Civilians have been ordered to evacuate the city as U.S Army Charlie Company push towards the enemy defenses before holding in wait for a U.S high command authorized chemical bombardment strikes key installations across the city...
Charlie Company will be equipped with appropriate protective equipment in order to secure these positions after they have been struck and clear any remaining soviet threat from the capital.
It appears that one way or another, Operation Everglade is almost over...
Five-Star Rating System
Combat Intensity:☆☆☆☆☆Roleplay Emphasis:☆☆Difficulty:☆☆☆☆
Mission
Execution
Commander's IntentThe purpose of this operation is to capture the city of ROSCHE, the central hub of the enemy operations in the area. Enemy is dug in, a last stand in the area as friendly forces close in on the city. Fighting will be tough, but Roshe must be captured to dismantle the enemy threat in this theatre.
Tasks and Sequencing
PHASE 1
There are several objectives throughout the city that must be captured in order to secure ROSCHE. To do this, CHARLIE Platoon will advance from staging area, Eastwards towards ROSCHE. The intial trenchline should already be cleared by friendly forces so they will make their way to their designated squad APs at the end of the trenchlines, close to the city.
PHASE 1
Friendly IDF elements will drop gas on key objectives within ROSCHE, in order to soften them for CHARLIE. CHARLIE 1 will assault the AT gun area on the north of Sector ALPHA, whilst CHARLIE 2 and CHARLIE 3 assault the middle of the sector, and the Checkpoint in the south respectively, before regrouping to clear the Artillery area in the cemetary.
CHARLIE 1 will clear the NORTH of Sector ALPHA before moving to clear Sector BRAVO. CHARLIE 2 and CHARLIE 3 will clear the EAST end of Sector ALPHA, whilst staying clear of the checkpoint in the road.
ALL CALLSIGNS will reconvene to take Sector CHARLIE, with the tea,s in numerical order from WEST to EAST, moving SOUTH. It is likely that CHARLIE 1 will clear the Checkpoint at the SOUTH of Sector CHARLIE, allowing CHARLIE 2 to move into Sector DELTA, and clear the Helicopter Base, and CHARLIE 3 to clear the Barracks in the centre of Sector DELTA.
At this point, it will depend on logistical resupply needs and CASREPs, but the operation will continue through Sectors ECHO through GOLF, supporting each other and clearing the objectives located within. The HQ objective in Sector HOTEL, is likely the fallback for enemy forces and CHARLIE Platoon will regroup and LOGPAK before assaulting this position.
ENDSTATE is the American assigned AO in ROSCHE is under friendly control, and enemy forces have either surrendered, or been eliminated.
Administration/Logistics
ResupplyEmergency resupply and LOGPAKs will be coordinated through CHARLIE 8 and delivered by GROUND by LIMA . This will happen on a rotational basis ensuring squads are resupplied concurrently, rather than the platoon as a whole.
Medical
The primary means of MEDEVAC is by GROUND conducted by and requested via CHARLIE 9 . - Medical support will be conducted in field (PAK in Field)
Rules of Engagement
CPERS should be turned over to CHARLIE 9 for evacuation to the rear.
Fire Support Plan
IDF gas provided by supporting assets, and authorised via CHARLIE 9 , in accordance with SOP.
Close Air Support
In accordance with SOP
Command/Signal
Communications Plan
| Callsign | Primary Frequency | Superior Frequency | ACTUAL |
|---|---|---|---|
| CHARLIE 9 | 40mHz | 37mHz | Capt WhiteWolf Platoon Commander (≤32) |
| CHARLIE 1 | 250mHz | 40mHz | 1Lt Aiedail Squad Leader (≤15) |
| CHARLIE 1-1 | 251mHz | 250mHz | CSM Vyqe Fireteam Leader (≤6) |
| CHARLIE 1-2 | 252mHz | 250mHz | Cpl TeddyOregeno Acting Fireteam Leader (≤5) |
| CHARLIE 2 | 260mHz | 40mHz | SP3 Veagance Squad Leader (≤15) |
| CHARLIE 2-1 | 261mHz | 260mHz | LtCol James Fireteam Leader (≤6) |
| CHARLIE 2-2 | 262mHz | 260mHz | Acting Fireteam Leader (≤5) |
| CHARLIE 3 | 270mHz | 40mHz | PFC Sack Squad Leader (≤15) |
| CHARLIE 3-1 | 271mHz | 270mHz | SFC Jenkins Fireteam Leader (≤6) |
| CHARLIE 3-2 | 272mHz | 270mHz | SP3 Miksi Acting Fireteam Leader (≤5) |
| LIMA 4 | 70mHz | 43mHz | SP3 Kat Logistics Support Chief |
Signal - Red: enemy position - Orange: friendly vehicle requiring support - Purple: friendly MASCAS - Blue or Green: friendly position - White: concealment
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1730hrs UTCFORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC