[OPORD] Operation Everglade (1984), Schachmatt (Finale Part II) - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Everglade (1984), Schachmatt (Finale Part II)







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Norway
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Campaign Manager Notes: - I would strongly advise to substantially reduce your render-distance due to the poor performance of heavy urban fighting. - I'd advise against Blastcore due to the intensity of particles, unless your set-up can handle it. - I'd suggest music on, but it's completely personal preference. There will be no copyrighted music. - Goodluck and godspeed. After almost two weeks of sluggish and brutal frontline fighting eastwards, U.S forces have finally reached the outskirts of Rosche, where they have been permitted to secure everything west of the Wipperau River. However, deep Soviet entrenchment and resistance, coupled with the rumors of a nuclear weapon threat somewhere in the city, has forced the U.S to extreme measures... Civilians have been ordered to evacuate the city as U.S Army Charlie Company push towards the enemy defenses before holding in wait for a U.S high command authorized chemical bombardment strikes key installations across the city... Charlie Company will be equipped with appropriate protective equipment in order to secure these positions after they have been struck and clear any remaining soviet threat from the capital. It appears that one way or another, Operation Everglade is almost over...

Five-Star Rating System

Combat Intensity: ☆☆☆☆☆ Roleplay Emphasis: ☆☆ Difficulty: ☆☆☆☆



Mission


Execution

Commander's Intent
The purpose of this operation is to capture the city of ROSCHE, the central hub of the enemy operations in the area. Enemy is dug in, a last stand in the area as friendly forces close in on the city. Fighting will be tough, but Roshe must be captured to dismantle the enemy threat in this theatre.

Tasks and Sequencing
PHASE 1 There are several objectives throughout the city that must be captured in order to secure ROSCHE. To do this, CHARLIE Platoon will advance from staging area, Eastwards towards ROSCHE. The intial trenchline should already be cleared by friendly forces so they will make their way to their designated squad APs at the end of the trenchlines, close to the city. PHASE 1 Friendly IDF elements will drop gas on key objectives within ROSCHE, in order to soften them for CHARLIE. CHARLIE 1 will assault the AT gun area on the north of Sector ALPHA, whilst CHARLIE 2 and CHARLIE 3 assault the middle of the sector, and the Checkpoint in the south respectively, before regrouping to clear the Artillery area in the cemetary. CHARLIE 1 will clear the NORTH of Sector ALPHA before moving to clear Sector BRAVO. CHARLIE 2 and CHARLIE 3 will clear the EAST end of Sector ALPHA, whilst staying clear of the checkpoint in the road. ALL CALLSIGNS will reconvene to take Sector CHARLIE, with the tea,s in numerical order from WEST to EAST, moving SOUTH. It is likely that CHARLIE 1 will clear the Checkpoint at the SOUTH of Sector CHARLIE, allowing CHARLIE 2 to move into Sector DELTA, and clear the Helicopter Base, and CHARLIE 3 to clear the Barracks in the centre of Sector DELTA. At this point, it will depend on logistical resupply needs and CASREPs, but the operation will continue through Sectors ECHO through GOLF, supporting each other and clearing the objectives located within. The HQ objective in Sector HOTEL, is likely the fallback for enemy forces and CHARLIE Platoon will regroup and LOGPAK before assaulting this position. ENDSTATE is the American assigned AO in ROSCHE is under friendly control, and enemy forces have either surrendered, or been eliminated.


Administration/Logistics

Resupply
Emergency resupply and LOGPAKs will be coordinated through CHARLIE 8 and delivered by GROUND by LIMA . This will happen on a rotational basis ensuring squads are resupplied concurrently, rather than the platoon as a whole.

Medical
The primary means of MEDEVAC is by GROUND conducted by and requested via CHARLIE 9 . - Medical support will be conducted in field (PAK in Field)

Rules of Engagement
CPERS should be turned over to CHARLIE 9 for evacuation to the rear.

Fire Support Plan
IDF gas provided by supporting assets, and authorised via CHARLIE 9 , in accordance with SOP.

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
CHARLIE 9 40mHz 37mHz Capt WhiteWolf Platoon Commander (≤32)
CHARLIE 1 250mHz 40mHz 1Lt Aiedail Squad Leader (≤15)
CHARLIE 1-1 251mHz 250mHz CSM Vyqe Fireteam Leader (≤6)
CHARLIE 1-2 252mHz 250mHz Cpl TeddyOregeno Acting Fireteam Leader (≤5)
CHARLIE 2 260mHz 40mHz SP3 Veagance Squad Leader (≤15)
CHARLIE 2-1 261mHz 260mHz LtCol James Fireteam Leader (≤6)
CHARLIE 2-2 262mHz 260mHz Acting Fireteam Leader (≤5)
CHARLIE 3 270mHz 40mHz PFC Sack Squad Leader (≤15)
CHARLIE 3-1 271mHz 270mHz SFC Jenkins Fireteam Leader (≤6)
CHARLIE 3-2 272mHz 270mHz SP3 Miksi Acting Fireteam Leader (≤5)
LIMA 4 70mHz 43mHz SP3 Kat Logistics Support Chief
Considerations
Signal - Red: enemy position - Orange: friendly vehicle requiring support - Purple: friendly MASCAS - Blue or Green: friendly position - White: concealment



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
31x M16A1 90kg
4x M16A1 M203 17kg
3x M60 31kg

6x cwr3_b_backpack_radio Warning 0kg
1x cwr3_b_vest_pasgt_alice_woodland_officer Warning 0kg
4x cwr3_b_backpack_alice_medic Warning 0kg
3x cwr3_b_uniform_m81_woodland_rolled Warning 0kg
8x cwr3_b_vest_pasgt_alice_woodland_etool Warning 0kg
4x B_AssaultPack_rgr Warning 0kg
6x cwr3_b_vest_pasgt_alice_woodland_medic Warning 0kg
6x cwr3_b_vest_pasgt_alice_woodland Warning 0kg
6x cwr3_b_backpack_alice Warning 0kg
3x cwr3_b_vest_pasgt_alice_woodland_mg Warning 0kg
6x cwr3_b_backpack_m5_medic Warning 0kg
3x cwr3_b_vest_pasgt_alice_woodland_light Warning 0kg

Ammunition
35x 5.56mm 30Rnd STANAG Mag 13kg
26x .45 ACP 7Rnd M1911 Mag 7kg
33x M83 Smoke Grenade (White) 6kg
2x M18 Smoke Grenade (Blue) 0kg
18x 5.56mm 30Rnd STANAG (Red tracer) Mag 7kg
22x Ammonium Carbonate 1kg
1x 40mm M441 (HE) Grenade 0kg
33x Painkillers 1kg
14x M67 Fragmentation Grenade 6kg
3x 40mm M443 (HEDP) Grenade 1kg
3x Smoke Round (Blue) 1kg
12x M18 Smoke Grenade (Red) 2kg
21x 7.62mm 100Rnd M240 (Red TE4) Box 43kg
3x Spare barrel 8kg
9x AN-M14 Incendiary Grenade 2kg
6x PMR-3 Anti-Personnel Tripwire Mine 5kg
9x M67 Recoilless Rifle HEAT 28kg

Secondary weapons
8x M1911 9kg

Other equipment
38x US BDU (M81) 34kg
1x PASGT Vest ALICE AWS Chest Rig (M81) 2kg
41x Map 4kg
15x Radio 5kg
41x Compass 4kg
41x Watch 4kg
10x PASGT Vest LBV-88 ALICE (M81) 25kg
3x Earplugs 0kg
3x ALICE Belt (Officer) 2kg
1x Entrenching Tool 0kg
18x Bandage (Packing) 1kg

Optics
15x Binoculars 0kg

Launchers
3x M67 Recoiless Rifle 27kg

Total Equipment: 386kg

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