[OPORD] GWOT Theatre (2001-2028), Operation Iron Resolve IV - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
GWOT Theatre (2001-2028), Operation Iron Resolve IV







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Following years of internal conflict with militias and insurgents, the legitimate government of The Republic of Veridia has requested UN military assistance. In response The 31st Marine Expeditionary Unit was sent to the region to stabilize the island After a successful landing and having disrupted the enemy’s supplies, most of the insurgents have retreated to the southern tip of the peninsula. Now it's time to capture key infrastructure and rout the remainder of the enemy.

Five-Star Rating System

Combat Intensity: ☆☆☆☆ Roleplay Emphasis:Difficulty: ☆☆☆


Friendly Forces
TEMPEST 1 infantry squad with LIGHTNING 3 sUas attack team embedded.

Supporting Assets
- The rest of the second platoon is stationed to our east and will push south with us simultaneously in their respective AO. - VMFA-451 (“Viper”) is available for immediate CAS and air superiority support. - HMH-165 (“Pegasus”) is ready for logistical support and CASEVAC.

Enemy Forces
What started as a group of militias has now grown into a semi-organized paramilitary force. Equipped with Soviet-era weapons and vehicles they still rely on hit and run tactics and ambushes. Expect guerilla warfare, fortified compounds and ambushes. The enemy fields technicals and occasional Btrs, no known air capabilities and very little to non heavy armour. They have taken hold of old trenches and bunkers in the AO and made them their own. They might have something hidden in the airport's hangars. Reinforcement from the airport and immediate area is to be expected.


Mission

Tasking
- Clear housings leading up to the airport. - Overcome the enemies defences and take over the radar emplacement. - Halt any counter attack. Houses Defences Radar emplacement

End-state
- Radar emplacement occupied or destroyed. - Any enemy counter attack stopped in their tracks.


Execution

Commander's Intent
To CLEAR OBJ CASTLE before advancing to SIEZE and HOLD OBJ BASTION

Tasks and Sequencing
For the purposes of the map: - Blue markers are to be followed by TEMPEST 1-1 - Red markers are to be followed by TEMPEST 1-2 Note: LIGHTNING 3 will move and act independently unless otherwise coordinated by TEMPEST 1 they will prioritise targets in the following order: - Immediate threats to TEMPEST 1 - Enemy IDF support assets - Enemy armoured vehicles - Other enemy activity OBJ CASTLE- Shaping - LIGHTNING 3 will launch from the STARTEX location and provide observations as available. - TEMPEST 1-1 will move via their waypoints to set up at BOF BLACKBIRD. - TEMPEST 1-2 will move via their waypoints to set up at BOF CROW. OBJ CASTLE- Attack - TEMPEST 1-1 will move through the buildings in OBJ CASTLE and set up at BOF GREAT TIT - TEMPEST 1-2 will remain at BOF CROW and provide cover. If the tactical situations dictates, they will move to BOF MAGPIE and act as a blocking force to isolate the objective or enter the objective to assist in clearing. OBJ BASTION- Shaping - TEMPEST 1-1 will initially remain in the area of BOF GREAT TIT and perform a deception attack supported by LIGHTNING 3. It is critical that they do not become decisively engaged. LIGHTNING 3 will target crew served weapons and vehicles on the objective. OBJ BASTION- Attack - TEMPEST 1-2 will move via their waypoints to WP4B where they will make use of the natural cover to close with the enemy positions. - Once TEMPEST 1-2 begins engaging OBJ BASTION, TEMPEST 1-1 will move via their waypoints and WP4B to act as a reserve force for TEMPEST 1-2. OBJ BASTION- Defence - TEMPEST 1-1 & TEMPEST 1-2 will dig in in the area of BOF RAVEN. The positions may move as dictated by the tactical situation. - LIGHTNING 3 will proceed as per the prioritisation framework above.


Administration/Logistics

Resupply
- TEMPEST 1 will coordinate LOGPAKs through PEGASUS

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
- TEMPEST 1 will coordinate CAS through VIPER


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
TEMPEST 1 250mHz 40mHz Cpl Ross Squad Commander (≤15)
TEMPEST 1-1 251mHz 250mHz SP1 LegacyStetson Fireteam Leader (≤6)
TEMPEST 1-2 252mHz 250mHz Pvt Darkling Acting Fireteam Leader (≤5)
LIGHTNING 3 270mHz 40mHz Cpl DrJaffas sUAS Team Leader
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY
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