[OPORD] GWOT Theatre (2001-2028), Operation FIVE KNIGHTS V - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
GWOT Theatre (2001-2028), Operation FIVE KNIGHTS V







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information

Five-Star Rating System

Combat Intensity: ☆☆☆ Roleplay Emphasis:Difficulty: ☆☆☆
Invasion of Iraq. 4th Infantry division has been sent in behind the United States Marine Corps to sustain the presence. All USMC forces have pulled out of the area of operations and left insurgents to retake captured land. An armored column has been sent north from Jilavur. They took heavy contact in Nur and have been reduced to their last tank. They are stranded and need our help. ORBAT NOTES Titan 2 -Will be operating M1A2 SEP v2 [RHS] -Will be spawned away from the main group and placed directly in their tank. -The tank will start with 100?mage on tracks and 50% on engine. Without any spare tracks in cargo. -Driver will not be driving for some time in the operation. Recommend having the driver operate in loader's seat to use .30 cal.


Friendly Forces
The friendly unit is a US Army three fireteam squad with Logistical support. When the tank has been repaired, that will be aiding too. Vehicles: - [1x] M1A2 SEP v2 [RHS] - [1x] M1238A1 ASV (CROWS/M2) [RHS] - [3x] M1230 (O-GPK/M2) [RHS] - [1x] HEMTT Flatbed - [1x] M1025A2 (Unarmed) [RHS]

Supporting Assets
You are the first line defense and tip of the spear.

Enemy Forces
Insurgent cells are operating within the AO and control majority of the nearby villages. Insurgents have forced out all civilians who are unwilling to join arms. All hostiles will be easily noticeable. They have ZERO IED capability. Expect BRDMs, BTRs, BMPs, the occasional T-55 or T-72. More air assets have been purchased from Russia since Five Knights IV. Expect more Mi-6, Mi-8, and possibly a Mi-24 or Ka-50.


Mission

Tasking
Direct Tasking Pass through villages cleared by Titan and arrive to Nur. Repair Titan 2 and bring them home. 1-Up Intent Eliminate enemy activity within the AO and save our brothers. 2-Up Intent Establish security and freedom to the north and retrieve our missing assets.

End-state
-Villages are freed from insurgent activity -Remaining Titan 2 elements are returned safely. -Sustainment can continue without disruption Mission Failures -Group up and return to FOB


Execution

Commander's Intent
To move with haste to Nur, secure and recover friendly armour, and conduct its exfiltration while maintaining a controlled advance appropriate to the enemy threat.

Tasks and Sequencing
From the STARTEX location, ALL CALLSIGNS less TITAN 2 will mount their vehicles and form the convoy in the following order: KNIGHT 1-1, KNIGHT 1, KNIGHT 1-3, ROUGHNECK 4-1, KNIGHT 1-2. The convoy will move via WP-1 to WP-2 at 50kph with 50m spacing between vehicles. Weapons will remain RED until passing WP-1, after which they will be GREEN. At a suitable point before WP-2, terrain permitting, KNIGHT 1-1 and KNIGHT 1 will leave the route and occupy BOF Spaniel to provide overwatch onto Mulladost. KNIGHT 1-2 and KNIGHT 1-3 will hold at WP-2 until ordered into their designated sectors to clear and establish their BOFs. Once Mulladost has been secured, all callsigns will regroup, remount and continue the advance. The convoy will continue through WP-3 and WP-4, maintaining vigilance on buildings and likely enemy positions along the route. Action on contact will be to push through. Prior to reaching Gospandi, KNIGHT 1-1 will dismount, with the KNIGHT 1 RADOP assuming the driver position. They will clear Sector A1, while all other callsigns remain mounted unless the tactical situation requires otherwise. Once complete, all callsigns will regroup and continue, with KNIGHT 1-3 assuming the lead vehicle position. On arrival at Nagara, KNIGHT 1-3 will establish BOF Great Dane. KNIGHT 1-1 and KNIGHT 1-2 will hold short of the town before moving into their assigned sectors and establishing their BOFs. On instruction from KNIGHT 1, KNIGHT 1-3 will conduct the clearance of Sector C2. Following consolidation, all callsigns will regroup and continue to WP-8. At this point, KNIGHT 1 callsigns will clear their designated sectors in order to locate and secure TITAN 2. Once the area is secure, ROUGHNECK 4-1 will conduct repair and rearm operations on TITAN 2, while the KNIGHT 1 Medic provides medical support as required. Once TITAN 2 has been repaired and declared combat effective, it will assume the lead of the convoy and escort all elements back to friendly lines via the proven route, unless otherwise directed by CROSSROAD.


Administration/Logistics

Resupply
Resupply will be coordinated through ROUGHNECK 4-1. Vehicles may be used to carry a light resupply under the Team Leaders

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
KNIGHT 1 250mHz 40mHz Cpl Ross Squad Commander (≤28)
KNIGHT 1-1 251mHz 250mHz Fireteam Leader (≤6)
KNIGHT 1-2 252mHz 250mHz Fireteam Leader (≤6)
KNIGHT 1-3 253mHz 250mHz Fireteam Leader (≤6)
TITAN 2 260mHz 40mHz MSP Dreolic MBT Crewman (Commander)
ROUGHNECK 4-1 71mHz 70mHz Logistics Support Chief
Considerations
KNIGHT 1 RADOP will be responsible for communication with TITAN 2, ROUGHNECK 4-1 and CROSSROAD KNIGHT 1 will primarily communicate with KNIGHT 1 Callsigns/mark>



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
1x M4A1 M203 5kg
14x Mk 18 Mod 1 39kg
3x M4A1 SOPMOD Block II (AFG/Tan) 11kg
3x M249 PIP (RIS/PIP Stock) 20kg
5x M4A1 18kg

Unknown
18x CUP_acc_ANPEQ_15 Warning 0kg
2x tfw_ilbe_whip_mc Warning 0kg
2x B_TacticalPack_oli Warning 0kg
5x CUP_B_US_Assault_OCP Warning 0kg
2x B_Kitbag_mcamo Warning 0kg
2x B_AssaultPack_rgr Warning 0kg
1x tfw_ilbe_blade_ocp Warning 0kg
1x B_Kitbag_cbr Warning 0kg
1x tfw_ilbe_whip_ocp Warning 0kg
3x tfw_ilbe_blade_mc Warning 0kg

Weapon optics
8x Elcan SpecterDR 1x/4x (Coyote) 5kg
7x EOTech 553 + G33 (Coyote) 1kg
3x Elcan SpecterDR 1x/4x (Black) 2kg
5x EOTech 553 (Black) 1kg

Ammunition
17x 5.56mm 30Rnd PMAG Ranger Plate (Coyote) 6kg
1x 40 mm HE Grenade Round 0kg
1x M18 Smoke Grenade (Red) 0kg
1x Smoke Round (Blue) 0kg
1x 5.56mm 30Rnd PMAG Plain (Coyote) 0kg
59x Painkillers 3kg
20x 5.56mm 30Rnd PMAG Ranger Plate (Coyote/Red Tracer) 7kg
6x M67 Fragmentation Grenade 3kg
4x M18 Smoke Grenade (Blue) 1kg
18x 5.56mm 200Rnd M249 (Red TE4) Pouch 33kg
4x 9mm 17Rnd G17 Mag 1kg
12x M83 Smoke Grenade (White) 2kg
8x MAAWS HE 44 Round 15kg
2x M67 Frag Grenade 1kg
2x MAAWS HEAT 75 Round 5kg
2x M18 Smoke Grenade (Purple) 0kg
1x FIM-92F Stinger 10kg
5x 5.56mm 30Rnd STANAG Mag 2kg
1x M18 Smoke Grenade (Yellow) 0kg
1x M18 Smoke Grenade (Green) 0kg
2x M18 Smoke Grenade (Orange) 0kg
15x .45 ACP 7Rnd M1911 Mag 4kg

Other equipment
21x Crye Multicam Full II 19kg
8x JPC Multicam/w belt (Fast) 18kg
30x Map 3kg
1x Rugged Tablet 3kg
30x Radio 11kg
30x Compass 3kg
30x Watch 3kg
4x JPC Multicam/w belt (Medical) 11kg
3x JPC Multicam/w belt (Team Lead) 10kg
4x MicroDAGR 1kg
3x IOTV (SAW/OCP) 10kg
3x JPC Multicam/w belt (Light) 5kg
5x US Army ACU (Gloves/OCP) 5kg
2x IOTV (Team Leader/OCP) 6kg
2x Spray Paint (Black) 1kg
1x GD300 Android 0kg
3x IOTV (Rifleman/OCP) 10kg
3x Crye Multicam Rolled III 3kg
3x JPC Mulitcam (Light) 11kg
1x MicroDAGR GPS 0kg

Optics
13x Binoculars 0kg
2x Vector 21 Nite 0kg

Muzzle attachments
3x Elcan SpecterDR 1x/4x (Reflex/Coyote) 2kg

Secondary weapons
4x G17 3kg
3x M1911 3kg

Launchers
2x MAAWS Mk4 Mod 0 (Olive) 13kg
1x FIM-92F Stinger 1kg

Uniforms
1x [VSM] Crye G3 (Multicam) 2kg

Total Equipment: 352kg

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