
OPERATIONS ORDER
Modern Warfare Theatre (2015-Present), Operation Fellowship
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background InformationNew Zealand has fallen beneath the shadow of North Korean occupation. Its cities and shores now lie under the watch of a foreign host, and with the armies of our allies called elsewhere, it falls to us to break that grip and set the island free. Great numbers of Australian forces stand ready upon the shores, their ships and aircraft prepared to carry the fight to the enemy. Yet the skies above the island are guarded by a formidable web of anti-aircraft defences. So long as those weapons remain, our air forces cannot safely enter the battle, nor can the full strength of the invasion be brought to bear. Before the great host may come, a path must first be opened. OZONE has therefore been given the task of going before the army. At the first light of dawn, beneath the last veil of night, they will cross the sea and make landfall upon the island. In silence and darkness they shall advance, unseen by the enemy, until they reach the air station. There, OZONE will strike at the heart of the enemy's defences. A virus shall be introduced into the anti-air network, bringing its watchful eyes and deadly weapons to ruin. Should they succeed, the skies will be opened once more, and the Australian forces shall be free to bring their full strength against the occupiers.
Five-Star Rating System
Combat Intensity:☆☆☆☆Roleplay Emphasis:☆Difficulty:☆☆☆
Friendly Forces
Australian amphibious assault team
Supporting Assets
Friendly F-35s on standby outside of detectable range ready to bomb the air base once the anti-air is down. Friendly infantry ready to deploy after the air strike.
Enemy Forces
North Korea has not had time to bring large number of heavy armor, but do expect APCs and small number of tanks
Mission
TaskingOZONE is tasked with disrupting the Anti-Air system and eliminating a mortar threat at Camp Maxwell
End-state
Enemy anti air disabled and large scale assault started.
Execution
Commander's IntentIntent of the operation is to degrade hostile radar/anti-air network ahead of a planned assault to reclaim New Zealand in a following operation
Tasks and Sequencing
ALL CALLSIGNS will step off with the expectation of no resupply from friendly forces. There is a possibility of some supplies still present on this island however this is not to be relied upon. OZONE 1-1 will be the primary assault/breach element with their combat engineer carrying explosives and wire cutters to facilitate this OZONE 1-2 is primarily the BOF/Overwatch element and will be providing cover for the other elements. PHASE 0 Weapons Red ALL CALLSIGNS will be inserted into the AO via RHIB and proceed towards LZ - Rivendell and secure a beachhead. We are not expecting any major fortifications present however LZ may be adjusted on approach in response to any possible fortifications. Following the landing ALL CALLSIGNS will make way towards BOF - B1 with OZONE 1-2 on point. PHASE 1 Weapons Yellow -> Green on assault Upon arrival at BOF - B1 OZONE 1-2 will take up a BOF position towards OBJ - Sauron while OZONE 1-1 will manoeuvre to breach. Upon making entry OZONE 1-2 will link up with the main element to help secure the radar base. When the base is secured ALL CALLSIGNS will maintain security while the Combat Engineer begins the hack on the radar station (Briefed before STARTEX by Crossroads) PHASE 2 Weapons Yellow -> Green on assault Following the completion of the hack ALL CALLSIGNS will make way towards OBJ - Doom attempting to remain unsighted by the OBJ until BOF - b3 Where we will bound by fireteam and capture the fortifications. PHASE 3 Weapons Yellow -> Green on assault After securing OBJ - Doom ALL CALLSIGNS will proceed towards OBJ - Balrog an expected fortification and will assault to secure it as a staging point for the assault on the airbase
Administration/Logistics
ResupplyALL CALLSIGNS will cross the LD fully loaded according to the units SOP. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support.
Medical
- Medical support will be conducted in field (PAK in Field)
Rules of Engagement
In accordance with SOP
Fire Support Plan
In accordance with SOP
Close Air Support
Friendly air assets will be striking the airfield following the radar station hack with possibility of emergency support following this howevr is not to be relied upon
Command/Signal
Communications Plan
| Callsign | Primary Frequency | Superior Frequency | ACTUAL |
|---|---|---|---|
| OZONE 1 | 250mHz | 40mHz | Sgt DrJaffas Squad Leader (≤15) |
| OZONE 1-1 | 251mHz | 250mHz | Pvt HydroWolf Fireteam Leader (≤6) |
| OZONE 1-2 | 252mHz | 250mHz | SSG Wombat Fireteam Leader (≤6) |
In accordance with SOP
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1730hrs UTCFORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC