OPERATIONS ORDER
Operation Everglade (1984), Ride the Lightning (Part II)
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Norway
OPERATIONS OFFICER
United Task Force
UNITAF Forces Norway
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background InformationAfter liberating Molzen, US forces prepare to counterattack the soviet lines and gain further ground east.
Friendly Forces
United States Army Combined Arms Team [1x] Rifle Company [1x] Armoured Platoon of [3x] M1 Abrams, MBT and [1x] M163 Vulcan, SPAAG [1x] Sustainment Section [1x] Combat Medical Team
Supporting Assets
None expected.
Enemy Forces
Soviet armed forces in the area are loosely entrenched and reinforced. Both Stocken and Oetzen are occupied by a combined arms, armoured and mechanised, company-sized garrison. Forward infantry positions in Suttorf and Dormte are suspected motorised and feasible as QRF.
Mission
TaskingAttack and obtain the cities of Stocken and Oetzen from the Soviet control.
End-state
Stocken and Oetzen are under US control and any counter attack has been fend off.
Execution
Commander's IntentThe purpose of this mission is to continue our counter offensive and remove Soviet forces from the towns of Stocken and Oetzen. End state is that the two towns are under BLUFOR control and any Soviet QRFs or counterattacks have been neutralized.
Tasks and Sequencing
Phase 1 KING Coy will be deployed via logistical trucks from FOB Javwel to the nearby town of Riestedt, to a small lake to its ESE (DM1). ORBAT KNIGHT 1 KNIGHT 9 ROOK KING BISHOP CASTLE KNIGHT 2 KNIGHT 3 From there KING will move on foot to the Coy AP1 and get ready to launch its offensive. Moving North, CASTLE and ROOK will move on their given routes to assault Sector A and Sector B respectively with KNIGHT providing moving cover if necessary and both platoons utilising concealment options where necessary. Once Sector A is clear, CASTLE will move to LRP1 and top up a platoon LOGPAK, whilst upon clearing Sector B, ROOK will continue into Sector C and clear it. Upon completion, ROOK will establish a defensive line in the NE of Stocken and prepare for enemy counter attack from the North and East with support from KNIGHT. Phase 2 Once rearmed, CASTLE will mount up logistical trucks at MU1 and move, with support from KNIGHT, through Riestedt to DM2. From there they will move to AP2 and commence assault on Sector D. ROOK will resist enemy counter attacks from the North whilst receiving LOGPAK at LRP2 again with KNIGHT supporting by covering North and against potential threat from Point STEAK. Phase 3 Upon capture of Sector D, CASTLE will move on foot to AP3 and commence their assault on Sector G, followed by Sector I and then Sector H. ROOK will, with support from KNIGHT, move North and assault Sector E, then Sector F, and Sector H. Sector H will be cleared by whichever platoon is in the best position to do so, and can be divided up if both platoons have completed their first two sectors at the same time. KNIGHT will support ROOK in gaining a foothold in Oetzen, then break off to cover potential QRF/OPFOR exfil routes, marked as Points: BACON, SAUSAGE, EGG, BEANS. ENDEX will be called upon capture and control of Oetzen.
Administration/Logistics
ResupplyLOGPAKs will occur at designated LRPs, in Phases 1 and 2, but will be freeform to requirement from there, never resupplying more than 1 platoon at a time. CHECKMATEwill be on hand in these positions to refuel, repair and rearm KNIGHT as needed.
Medical
BISHOP are supplied with 2 x Ambulance to be able to move to and establish any CCPs required
Rules of Engagement
EPWs to be turned over to CS for debrief and transfer to CHECKMATE.
Fire Support Plan
N/A
Close Air Support
N/A
Command/Signal
Communications Plan
Callsign | Primary Frequency | Superior Frequency | ACTUAL |
---|---|---|---|
KING 9 | 45mHz | 37mHz | 1Lt WhiteWolf Company Commander |
CASTLE 9 | 40mHz | 37mHz | SFC SkullCollector Platoon Leader |
CASTLE 1 | 250mHz | 40mHz | MSG Crossy Squad Leader |
CASTLE 2 | 260mHz | 40mHz | 2Lt Aiedail Squad Leader |
ROOK 9 | 361mHz | 37mHz | MSP Jari (Ret.) Platoon Leader |
ROOK 1 | 362mHz | 361mHz | SP1 Wavan (Ret.) Squad Leader |
ROOK 2 | 290mHz | 361mHz | Pvt Miller Squad Leader |
KNIGHT 9 | 60mHz | 37mHz | MSP Mattjamco MBT Section Commander |
KNIGHT 1 | 350mHz | 60mHz | SP3 Pete MBT Crewman (Commander) |
KNIGHT 2 | 360mHz | 60mHz | SSG Jenkins MBT Crewman (Commander) |
CHECKMATE 4-1 | 71mHz | 70mHz | SPC Aynzerwulv Logistics Support Chief |
BISHOP 4-2 | 72mHz | 70mHz | PFC Shambala CMT Leader |
CROSSROAD H | 87mHz | 37mHz | SP2 B.Miller Senior Game Master |
Chain of Command KING 9 KING 8 CASTLE 9 ROOK 9 KNIGHT 9 Smoke colours as per usual: BLUE: BLUFOR RED: OPFOR PURPLE: MASCAS ORANGE: VEHICLE DOWN GREEN: LOGPAK AREA
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1730hrs UTCFORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC