[OPORD] Modern Warfare Theatre (1991-2025), Fox Rush - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Modern Warfare Theatre (1991-2025), Fox Rush







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Zargabad sits as the main passage point through the hilly region, with an MSR running North to South. We are to clear the town and it's adjacent military bases to support operations beyond the area. 5th team member for all teams will be unlocked if ORBAT is filled Mortar teams will use M1129 120mm Mortar Carriers

Friendly Forces
VOODOO Platoon with 2 rifle squads and 1 Weapon Team Supported by : ARCHER Stryker Mortar Section SPIRIT Logistics Team

Supporting Assets
Motor transport for insert and reinforcements Air Assets providing CAP in the area

Enemy Forces
Royal Army Corps of Sahrani, operating Western equipment Large infantry presence with dug in positions and strongholds. The city has been eveacuated of all civilians and is used as extensive defensive position. Mechanised and Heavy Armor platoons are operating from the military bases and are expected to be encountered on the outskirts of the city or as reinforcements.


Mission

Tasking
Eliminate the entrenched enemy and clear MSR GOLD to provide a corridor through the city.

End-state
Friendly positions set along MSR Gold. ALL CALLSIGNS regrouped.


Execution

Commander's Intent
The intent of this operation is to remove RACS presence in and around Zargabad, in particular the known enemy positions marked by intelligence staff at HQ. As with all city clearance/ heavy MOUT terrain, all elements must be ready and willing to adapt to changing circumstances and taskings.

Tasks and Sequencing
Phase 0: Transit and organisation. The platoon will be escorted by Strykers from an attached company for our initial transit to PLT WP1. Upon arrival at Shahbaz, logistics and indirect fire elements will set up an LRP for the first phase of the operation. Infantry will mount trucks assigned during the briefing- each Voodoo infantry element will travel in a transport truck each and will man the vehicles themselves. Voodoo 3 has the option of retaining their vehicle for transit between vantage points later in the mission. Platoon Sgt will organise initial route though first transit is expected to be short and simple. Phase 1: Clearance of Sectors 1-3 and the South CP. Sec 1 is a RACS military base. Under cover of Voodoo 3, Voodoo 1 + 2 will bound over to the West side of Sector 1 and begin pushing through. For the FOB itself one squad will enter with the other on security, to be decided at the time. Voodoo 3 may set up positions around a small cluster of hills at V3 OP1 or anywhere they decide provides better positioning to cover friendly elements crossing to Sec 1. After Sec 1, we will likely use cover of foliage between Sec 1 and 2 to approach Yarum. Once Yarum is clear, LOGPAK if needed then transition to the East side of the city for the main sweep. Voodoo 3 are to continue utilising any advantageous positions to provide weapon support to the platoon. Highpoints which may be useful are numbered throughout the city by intelligence staff. Phase 2: Sectors 4-7 and East Barracks. Beginning in Sec 4 and 5, the platoon will begin our sweep of the city proper. The East Barracks is the primary enemy position expected in Phase 2; however, whilst the city is clear of civilians the enemy has been setting up fortified structures. We expect many structures to be empty and the enemy focusing on defending key fortified structures- these will be the focus of clearing efforts as we push East to West through Zargabad. Phase 2 ends once the city East of MSR Gold is swept. Phase 3: Sectors 8-13 and optionally sector 14. West Barracks and Airfield are key positions in this phase. Continued city clearance by sector West of MSR Gold, assigned based on positioning and pace. Mosque which includes Highpoint 6 is empty of civilians and may be used by the enemy as a defensible position. We do not expect any enemy attack aircraft from the airfield so it may not be heavily defended. We will decide based upon recce whether we should take it as a platoon or with 1 squad. Phase 4: Optional phase for stretch objectives to the North of the city. Alternately, we will find fixed positions in the city and hold against any counter-attack. The stretch objectives include Sectors 15-16, North CP and Roden HQ. Transit to these positions will be requisitioned through Spirit 4.


Administration/Logistics

Resupply
In accordance with SOP

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
VOODOO 9 40mHz 37mHz MSP Mattjamco Platoon Leader
VOODOO 1 250mHz 40mHz Cpl Dungworth Squad Leader
VOODOO 1-1 251mHz 250mHz SP3 Jeb Saur Fireteam Leader
VOODOO 1-2 252mHz 250mHz SP3 Roy Callaghan Junior Team Leader
VOODOO 2 260mHz 40mHz Sgt Jochem Squad Leader
VOODOO 2-1 261mHz 260mHz SP3 Ellpuk Fireteam Leader
VOODOO 2-2 262mHz 260mHz SP3 Miksi Junior Team Leader
VOODOO 3 270mHz 40mHz SPC Applechaser Infantry Team Leader
ARCHER 9 361mHz 37mHz SPC Charybdis Fire Support Chief
SPIRIT 4 70mHz 43mHz PFC Kat Logistics Support Chief
ZULU H 87mHz 37mHz SP2 TomH Senior Game Master
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1630hrs UTC
FORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
5x M4A1 M203 24kg
11x M4A1 39kg
6x M16A4 M203 30kg
2x M249 PIP (RIS/PIP Stock) 13kg
18x M16A4 66kg
1x M110 (Black) 6kg
1x M240B 13kg

5x FRXA_tf_rt1523g_MARPAT_Woodland Warning 0kg
7x B_Kitbag_cbr Warning 0kg
4x FRXA_tf_rt1523g_Ranger_Green Warning 0kg
2x B_Carryall_khk Warning 0kg
6x B_AssaultPack_cbr Warning 0kg
1x FRXA_tf_rt1523g_big_MARPAT_Woodlaand Warning 0kg

Muzzle attachments
40x Trijicon ACOG TA31F 16kg
2x Trijicon ACOG TA31F (killFlash/Black) 1kg

Ammunition
40x 5.56mm 30Rnd STANAG Mag 15kg
9x 40mm M441 (HE) Grenade 2kg
12x 9mm 15Rnd M9 Mag 3kg
70x Painkillers 3kg
2x Smoke Round (Blue) 0kg
12x M18 Smoke Grenade (Purple) 2kg
16x Ammonium Carbonate 1kg
11x M67 Fragmentation Grenade 5kg
40x 5.56mm 30Rnd STANAG (Red tracer) Mag 15kg
8x 5Rnd Mk153 Mod 0 (Spotting) Mag 4kg
2x Mk 3 Mod 0 (HEDP) Rocket 8kg
2x Mk 6 Mod 0 (HEAA) Rocket 9kg
16x 5.56mm 200Rnd M249 (Red TE4) Pouch 29kg
10x M83 Smoke Grenade (White) 2kg
2x M136 4kg
2x 40mm M443 (HEDP) Grenade 0kg
4x M18 Smoke Grenade (Green) 1kg
2x M18 Smoke Grenade (Yellow) 0kg
1x 7.62mm 20Rnd M110 Mag 1kg
1x 7.62mm 20Rnd M110 (Red tracer) 1kg
7x 7.62mm 100Rnd M240 (Red TE4) Box 14kg

Secondary weapons
6x M9 6kg

Other equipment
48x USMC MCCUU (MARPAT Woodland) 44kg
1x SPC (Officer) 4kg
48x Map 4kg
2x Rugged Tablet 5kg
48x Radio 17kg
48x Compass 4kg
48x Watch 4kg
6x SPC (Corpsman) 22kg
8x SPC (Radio Operator) 29kg
3x SPC (Squad Leader) 11kg
12x SPC (Patrol) 44kg
11x Personal Aid Kit 5kg
7x SPC (Scout) 25kg
6x SPC (Grenadier) 22kg
3x SPC (Machine Gunner) 11kg
2x Surgical Kit 1kg
3x Wirecutter 3kg
1x SPC (Team Leader) 4kg
1x GD300 Android 0kg
1x Harris 1A2-L Bipod 0kg
1x SPC (Marksman) 4kg

Optics
2x Vector 21 Nite 0kg
16x Binoculars 0kg
2x Vector 21 0kg

Launchers
2x Mk153 Mod 0 SMAW 15kg
2x M136 Launcher 10kg

Weapon optics
2x SMAW Optical Scope 1kg
1x Leupold Mark 4 3-9x36mm MR/T 0kg
1x Elcan M145 0kg

Total Equipment: 622kg

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