[OPORD] Cold War Theatre (1946-1991), Operation Blacksmith IV - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Cold War Theatre (1946-1991), Operation Blacksmith IV







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Following recent heavy casualties in Hammer platoon, reserves have been brought to the front and our mechanized elements have finally been deployed. Blacksmith needs Green Valley secured in order to establish our authority to operate out of Saint-Pierre as our current ground Forward Headquarters. Hammer will deploy a light infantry platoon supported by two M2 Bradley IFVs and assault through enemy positions North-West through Green Valley. Enemy dug-in positions are expected, and recon points to the quarry being used as a makeshift hospital and supply depot. The town of Durras is expected to be heavily defended, and has been exchanging probing fire and recon attacks with Hammer platoon for the past day.

Friendly Forces
Light mechanized infantry platoon supported by 2x M2 Bradley IFV crews and a logistics detachment out of Banner.

Supporting Assets
Friendly forces holding Vernon and Pennants Pass. Regina to the West secured by Spear and holding firm. Friendly naval batteries are still on standby to the South but may be busy for portions of our operation due to conflict around the South-Western islands. Archer platoon- stationed in Montfort Castle- have set up M224 60mm, and M252 81mm mortar systems which will be on standby to provide assistance.

Enemy Forces
Everonian National Guard supported by Soviet troops. Expected light armed vehicles, IFVs and potentially MBTs; while currently available recce suggests there are no major motor pools in green valley, we do not yet have high-level imagery available of the military base to the North-West of the valley, wherein heavy armour may be stationed having reinforced from further North during the last day.


Mission

Tasking
Assaulting North-West along MSR GREEN through enemy positions, your limit of advance will be the end of Millstone Creek to the North-West (halting before engaging the military base), and the end of the quarry position to the North-East. As mentioned previously, enemy forces have set up a makeshift field hospital which has been treating the recent influx of casualties which overwhelmed Everonian aid stations. They also appear to be storing a number of supplies in the quarry area. It is vital that we successfully capture the quarry location and prevent evacuation to deny the enemy supplies and soldiers. Any non-combatants that we can take as prisoners of war may provide vital intelligence once safely brought back from the front lines. Primary Tasking -Clear MSR GREEN through Green Valley, including enemy defensive positions/hold-outs. -Secure the town of Durras -Secure Green Valley quarry. Secondary Tasking -Secure POWs for debriefing by HQ personnel. -Gather in-field intelligence on enemy positions, compositions, strength and tactics to inform our future decisions.

End-state
Success- Green valley secured including the quarry. Failure- Enemy maintains positions in Green valley and fully evacuates the quarry of supplies and casualties.


Execution

Commander's Intent
The purpose of this mission is to conduct a decisive breach and effect a salient dictated by Green Valley through Levie.

Tasks and Sequencing
PHASE 0 ALL CALLSIGNS prepare for an M2 Bradley-mechanised advance from LD Vernon at Victor Line. PHASE 1: OBJ C From the LD, an initial survey of the Durras defensive line must dictate whether we assault AP1 or AP2. Through all manoeuvres, Knight provides suppressive fire and eliminates HVT proactively. AP1 (preferred) Alternate bounding through key positions. - Hammer 1 secures AP1 - Hammer 2 follows, establishes BOF at AP1 - Hammer 1 secures RV1 Pivot right; manoeuvres follow cover availability into the rear of the defensive line. AP2 Alternate bounding through key positions with Knight in close support. - Hammer 1 secures AP2 - Hammer 2 establishes BOF at AP2 - Knight moves to AP2 for covering fire north and west Hammer alternates bounds to Mill Pond to secure a foothold at the intersection. Sweep and clear Durras building by building with close-knit mutual support. Maintain squad LOS and manoeuvring fire at all times. Banner establishes RV1 ASAP. The bridge beyond Durras marks Phase Line 1 only to be crossed when reconsolidated and replenished. PHASE 2: OBJ D AP4 (preferred) Hammer manoeuvres to AP4 via the northeast flank of Durras to breach the defensive line at OBJ D. Knight establishes at the bridge for suppression and freedom of movement as required. Hammer bounds towards RV2 at the creek PHASE 3: OBJ E


Administration/Logistics

Resupply
HAMMER and KNIGHT cross the LD fully loaded for an assault on OBJ C. BANNER is responsible for LOGPAK at the marked RV, as well as repairs, replacements and replenishment as required. Reinserts must be communicated to Banner for immediate transport from the rear.

Medical
All fielded medics must have the following equipment: - Bandages - Saline - Morphine - Epinephrine - Medkit The medkit, while supplies are available, dispenses consumables. It also heals injuries up to 50%. Severities over this must arrange MEDEVAC via BANNER.

Rules of Engagement
EPOW must be evacuated to the rear for timely pickup by BANNER and further processing.

Fire Support Plan
Calls for fire are to be requested via HAMMER 9/8 to BLACKSMITH ACTUAL.

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
HAMMER 9 40mHz 37mHz 2Lt SkullCollector Platoon Commander (≤32)
HAMMER 1 250mHz 40mHz SP1 Minipily Squad Leader (≤15)
HAMMER 2 260mHz 40mHz SP3 Maximized Squad Leader (≤15)
KNIGHT 3 270mHz 40mHz Cpl Jeb Saur AFV Section Commander
KNIGHT 3-1 271mHz 270mHz Sgt Jochem (Ret.) AFV Crewman (Commander)
BANNER 4 70mHz 43mHz SFC Kevin Logistics Support Chief
Considerations
Radios are limited to leadership roles. The following frequencies override the above comms plan! VHF 48.0 := Platoon Tactical Net > HAMMER 9 >> HAMMER 8 >> HAMMER 1 > HAMMER 2 VHF 50.0 := Logistics Net > HAMMER 8 >> BANNER 4 VHF 50.5 := Logistics Internal BANNER 4 VHF 41.0 := HAMMER 1 VHF 42.0 := HAMMER 2 VHF 43.0 := KNIGHT VHF 52.0 := BLACKSMITH



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
5x M16A1 M203 21kg
16x M16A1 46kg
2x M249E1 15kg
6x M3A1 (Grey) 22kg

2x cwr3_b_vest_pasgt_alice_woodland_ar Warning 0kg
4x cwr3_b_backpack_alice Warning 0kg
2x cwr3_b_vest_pasgt_alice_woodland_gl Warning 0kg
2x cwr3_b_vest_pasgt_alice_woodland_medic Warning 0kg
3x cwr3_b_backpack_alice_medic Warning 0kg
2x cwr3_b_vest_pasgt_alice_woodland Warning 0kg
3x cwr3_b_vest_pasgt_alice_woodland_light Warning 0kg
2x cwr3_b_vest_pasgt_alice_woodland_mg Warning 0kg
5x cwr3_b_vest_pasgt_alice_woodland_etool Warning 0kg
2x cwr3_b_uniform_m81_woodland_rolled Warning 0kg
8x cwr3_b_backpack_radio Warning 0kg
1x cwr3_b_vest_pasgt_alice_woodland_officer Warning 0kg
2x B_AssaultPack_rgr Warning 0kg
6x cwr3_b_uniform_m81_woodland_gloves Warning 0kg
6x cwr3_b_vest_pasgt_alice_od_crew Warning 0kg
4x cwr3_o_backpack_harness_roll Warning 0kg

Ammunition
33x 5.56mm 30Rnd STANAG Mag 12kg
4x 40mm M443 (HEDP) Grenade 1kg
20x .45 ACP 7Rnd M1911 Mag 5kg
19x Painkillers 1kg
2x Smoke Round (Blue) 0kg
7x M83 Smoke Grenade (White) 1kg
22x M67 Fragmentation Grenade 10kg
16x 40mm M714 (White smoke) Grenade 3kg
10x 5.56mm 30Rnd STANAG (Red tracer) Mag 4kg
12x Ammonium Carbonate 1kg
4x M18 Smoke Grenade (Red) 1kg
2x M72A6 (HEAT) Rocket 4kg
24x 5.56mm 200Rnd M249 (Red TE4) Box 44kg
2x M18 Smoke Grenade (Blue) 0kg
1x 40mm M441 (HE) Grenade 0kg
6x .45 ACP 30Rnd M3A1 Mag (Grey) 3kg
8x M18 Smoke Grenade (Yellow) 1kg
4x .45 ACP 30Rnd M3A1 Mag (Red tracer/Grey) 2kg

Secondary weapons
12x M1911 13kg

Other equipment
23x US BDU (M81) 21kg
3x PASGT Vest LBV-88 ALICE (M81) 7kg
31x Map 3kg
12x Radio 4kg
31x Compass 3kg
31x Watch 3kg
2x Earplugs 0kg
2x ALICE Belt (Officer) 1kg
1x PASGT Vest ALICE AWS Chest Rig (M81) 2kg
2x Entrenching Tool 1kg
24x Bandage (Packing) 1kg
4x Toolkit 15kg
2x Map Tools 0kg

Optics
11x Binoculars 0kg

Launchers
2x M72A6 (Special) 2kg

Total Equipment: 273kg

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