[OPORD] Operation Everyman (2015), Green Plan - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Everyman (2015), Green Plan







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Akarya
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
UK Forces are restarting their offensive after the repairs completed on the captured airfield has secured a supply route. Expected Level of Combat : ☆☆☆ Expected Level of RP: ☆ Expected Difficulty: ☆☆ Three-star rating: ☆ little to none expected ☆☆ decent amount expected ☆☆☆ Heavy emphasis / main focus of Operation

Friendly Forces
ABLE Mechanised Platoon will be operating as the spearhead into contact. Each Squad is assigned two FV150 Warriors (identified as ABLE X-3 for the White crew and ABLE X-4 for the Red crew) for transport and direct fire support, LONGBOW 3 Fire support team will be attached to the platoon and provide direct support under the directions of ABLE 6. Assigned one FV432 Bulldog to serve as in field transport and ammo storage. GEORGE 4 Logistics Support Team with FV432 Bulldog and other support vehicles will be in general support of the elements.

Supporting Assets
The remainder of KING COY will hold the current frontlines, launching raid attacks to fix any forces near th current frontline. Follow on forces will secure the MSRs after each keypoint is cleared, though limited personnel does not allow them to expand into the rear flanks outside the MSRs.

Enemy Forces
Enemy is composed of Infantry with Mechanized support (BTR and BMP). Enemy air capability is limited due to only one airfield remaining in their control. The enemy is known to establish camps and caches throughout the island along with heavier fortifications in key terrains. Due to the proximity of the enemy airfield, the enemy may use helicopters. Leaders are to ensure all are familiar with the reaction to rotary air attack.


Mission

Tasking
ABLE is tasked with reaching Peredovoi Castle where reports of weapons testing happening in that location. To access the location, the Platoon will have to clear through the Pervomaiskii and Peredovoi industrial complexes.

End-state
ALL CALLSIGNS are to regroup at the Peredovoi Industrial complex once the Castle has been taken and any asset or information has been extracted from the location. If the Platoon is unable to reach the Castle by their own mean, they are to establish a fallback position and await further orders.


Execution

Commander's Intent
The intent for this mission is for ABLE platoon to have secured the Peredovoi Castle, along with all intelligence and confirmation on what weapons they have been testing.

Tasks and Sequencing
Phase 1: a) Starting at Startex ABLE platoon are to move via Route Golf dismounting at DP A. b) Once dismounted, ABLE 1 & ABLE 2 will move along there relative routes. Clearing any potential camps and emplacements. Meanwhile LONGBOW 3 will setup and commence shelling of Pervomaiskii Industry to soften it up before the main infantry assault. c) Once ABLE 1 and ABLE 2 reach there respective Holdpoints LONGBOW 3 will fire one last salvo before the infantry push in. d)ABLE 1 will begin the assault on the industrial compound, assaulting into Sector Alpha. ABLE 2 will cover there initial entry before moving in themselves to take Sector Bravo. e) Once the objective is secure, ALL ABLE CALLSIGNS are to form a defensive line to the north east, ensuring we fend off any potential counter attacks. Meanwhile GEORGE 4 will resupply all forces in the area in preparation to move towards the next objective. Phase 2: a) ABLE Will mount up and move across Phase Line 1 and follow Route Club towards the Peredovoi Industry. b) Once ABLE reaches DP C, ABLE will dismount and follow there respective routes to the objective. Meanwhile LONGBOW 3 will be tasked to carry out a rolling barrage on the complex. Softening up any targets and fortified positions within. c) ABLE 1 & ABLE 2 will breach the complex simultaneously while shells from LONGBOW 3 are landing on the northern side of the complex. ABLE 1 & ABLE 2 are to clear sectors in parallel to ensure mutual support. d) Once all sectors are clear and the area secure. ALL ABLE CALLSIGNS are to set up a defensive position on the North Eastern side of the complex to ensure we can fend off any potential counter attacks. At this point GEORGE 4 Will resupply all forces in the area in preparation for Phase 3. Phase 3: a) ABLE 1 Will mount up and move across Phase Line 2 and follow there respective route towards the Peredovoi Castle. Meanwhile ABLE 2 Will move to assault a likely occupied compound just to the North East before continuing onto the castle to support ABLE 1 in there assault. b) Whilst ABLE move to assault Peredovoi Castle, LONGBOW 3 will be tasked to shell the forest and externally of the main entrance, softening up any potential emplacements. They are Not to shell the interior of the castle due to suspected weapon testing and the little amount of intelligence we have surrounding this. c) While ABLE 1 & ABLE 2 assault the castle. ABLE 1-3 & ABLE 2-3 will be responsible for holding the roads to the East & West ensuring no enemy forces flank the main infantry force. d) Once the Peredovoi Castle is secure, GEORGE 4 will bring in a full resupply and support ALL CALLSIGNS where required. Phase 4: (Stretch Objective) a) Dependant on time, ABLE will move via Route Cover towards the Power Plant. ABLE 1 & ABLE 2 are to move in tandem towards the power plant. Before assaulting and securing the objective.


Administration/Logistics

Resupply
Emergency resupply, repairs and LOGPAKs will be coordinated through ABLE HQ and delivered by GROUND by GEORGE 4 .

Medical
- Medical support will be conducted in field (PAK in Field)

Rules of Engagement
In accordance with SOP

Fire Support Plan
Mortars provided by LONGBOW 3 and authorised via ABLE 9, in accordance with SOP.

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
ABLE 9 40mHz 37mHz Sgt Dungworth (Ret.) Platoon Commander (≤45)
ABLE 1 250mHz 40mHz Cpl Jeb Saur Squad Leader (≤15)
ABLE 1-1 251mHz 250mHz SP3 Felix Fireteam Leader (≤6)
ABLE 1-2 252mHz 250mHz PFC CarbonCarrot Acting Fireteam Leader (≤5)
ABLE 1-3 253mHz 250mHz MSP Mattjamco AFV Crewman (Commander)
ABLE 2 260mHz 40mHz Cpl Roy Callaghan (Ret.) Squad Leader (≤15)
ABLE 2-1 261mHz 260mHz SP3 Ellpuk Fireteam Leader (≤6)
ABLE 2-2 262mHz 260mHz PFC Reaper Acting Fireteam Leader (≤5)
ABLE 2-3 263mHz 260mHz PFC Juha AFV Crewman (Commander)
LONGBOW 3 270mHz 40mHz SFC Kevin Fire Support Chief
GEORGE 4 70mHz 43mHz SP3 Kat Logistics Support Chief
Considerations
Convoy Net: 50 - This net will be controlled by ABLE 8 Fire Support Net: 60 - This net will be controlled by ABLE 6 Logistical Support: 70 - This net will be controlled by ABLE 8



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1630hrs UTC
FORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
5x L85A2 19kg
32x L85A2 (RIS) 122kg
3x L85A2 L123A2 16kg
4x L110A2 26kg

12x FRXA_tf_rt1523g_Ranger_Green Warning 0kg
7x CUP_B_Motherlode_MTP Warning 0kg
8x CUP_B_Predator_MTP Warning 0kg
1x CUP_B_Predator_Radio_MTP Warning 0kg

Weapon optics
44x SUSAT L9A1 18kg

Ammunition
40x 5.56mm 30Rnd STANAG L85 Mag 15kg
49x 9mm 17Rnd G17 Mag 13kg
54x Painkillers 2kg
2x 5.56mm 30Rnd STANAG L85 (Red tracer) Mag 1kg
22x M18 Smoke Grenade (Red) 4kg
5x M18 Smoke Grenade (Purple) 1kg
20x Ammonium Carbonate 1kg
23x 40mm M441 (HE) Grenade 4kg
6x M18 Smoke Grenade (Yellow) 1kg
48x 5.56mm 200Rnd M249 (Red TE4) Pouch 87kg
50x M83 Smoke Grenade (White) 9kg
4x PCML Missile 15kg
3x L109A2 Frag 1kg
2x M18 Smoke Grenade (Green) 0kg
4x M18 Smoke Grenade (Orange) 1kg
2x [CSW] 82mm Illumination Round 5kg

Secondary weapons
39x G17 (Black) 25kg

Other equipment
48x BAF UBACS (MTP/Sleeves Down) 44kg
3x BAF Osprey Mk4 Officer 11kg
48x Map 4kg
5x GD300 Android 1kg
48x Radio 17kg
48x Compass 4kg
48x Watch 4kg
5x BAF Osprey Mk4 Medic 18kg
1x BAF Osprey Mk4 Grenadier 4kg
2x Map Tools 0kg
14x BAF Osprey Mk4 Rifleman 51kg
6x Earplugs 0kg
4x BAF Osprey Mk4 Automatic Rifleman 15kg
6x BAF Osprey Mk4 Engineer 22kg
11x BAF Osprey Mk4 Crewman 40kg
2x Entrenching Tool 1kg
2x Wirecutter 2kg
4x BAF Osprey Mk4 Scout 15kg
4x DAGR 2kg

Optics
21x Binoculars 0kg
1x Vector 21 0kg
1x Vector 21 Nite 0kg

Launchers
4x NLAW 35kg
2x [CSW] M252 Tube Bag 61kg

Total Equipment: 737kg

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