
OPERATIONS ORDER
Operation Aurora (2006), Last Stand
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Yulakia / Sehreno
OPERATIONS OFFICER
United Task Force
UNITAF Forces Yulakia / Sehreno
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background InformationYulakia has been invaded, and Royal Fusiliers are stuck on an island right in the middle of an enemy fleet. They are not going to surrender ...
Three-Star Rating Key
☆ Minimal presence expected
☆☆ Moderate presence expected
☆☆☆ Primary focus of the operation
Operational Assessment
Combat Intensity:☆☆☆
Roleplay Emphasis:☆
Difficulty:☆☆☆
Friendly Forces
Stranded Fusilier Platoon with man-pad AA support
Supporting Assets
No help is expected
Enemy Forces
Ships have been spotted offshore. We suspect they will assault with everything they have.
Mission
TaskingDefend the island!
Execution
Commander's IntentDefend the island. Try not to die.
Tasks and Sequencing
AO Overview:
Overview of beaches:
Phase 1 - Preparation CASTLE 9 snipers take up at purple cross with overview of the AO. Tasking to call out OPFOR approach and support as required CASTLE 1 take up positions at 1A and dig in CASTLE 2 take up positions at 2A and dig in CASTLE 3 support CASTLE 8 in placing mines at A and B SHIELD 4-1 setup CCP at green square building THUNDER 4-2 splits into two teams. 1 engineer and CASTLE 8 setup mines on A and B. THUNDER 4-2 other team establish defences at green lines (on beach C) and plant charges within the yellow circle of C
Phase 2 - Defence CASTLE hold positions where possible. CASTLE 9 snipers call out attacks on 40 CASTLE 3 focuses opfor heavy and air assets, manoeuvring as required to support SHIELD 4-1 may support callsigns in the field but shouldn't get bogged down with lots of casualties. If in doubt they should transport casualties to and from CCP. THUNDER 4-2 should prepare defences on positions 1B and 2B before moving onto 1C and 2C. Should C fall any manual explosives within C may be detonated in coordination with CASTLE 8
Phase 3 - Last Stand ALL CALLSIGNS defend green square. Not one step back. PSA - if we die we die, it is possible for us to fail this mission!
Administration/Logistics
ResupplyTHUNDER 4-2 setup logistics support within central compound
Medical
SHIELD 4-1 CCP in central complex
Rules of Engagement
In accordance with SOP
Fire Support Plan
In accordance with SOP
Close Air Support
In accordance with SOP
Command/Signal
Communications Plan
| Callsign | Primary Frequency | Superior Frequency | ACTUAL |
|---|---|---|---|
| CASTLE 9 | 40mHz | 37mHz | 1Lt Aiedail Platoon Commander (≤45) |
| CASTLE 1 | 250mHz | 40mHz | Capt WhiteWolf Squad Leader (≤15) |
| CASTLE 1-1 | 251mHz | 250mHz | SP3 Felix Fireteam Leader (≤6) |
| CASTLE 1-2 | 252mHz | 250mHz | Acting Fireteam Leader (≤5) |
| CASTLE 2 | 260mHz | 40mHz | MSG mbaker5114 Squad Leader (≤15) |
| CASTLE 2-1 | 261mHz | 260mHz | Fireteam Leader (≤6) |
| CASTLE 2-2 | 262mHz | 260mHz | Cpl Vanguard Acting Fireteam Leader (≤5) |
| CASTLE 3 | 270mHz | 40mHz | SP1 LegacyStetson Infantry Team Leader (≤8) |
| SHIELD 4-1 | 71mHz | 70mHz | Cpl Argo CMT Leader |
| THUNDER 4-2 | 72mHz | 70mHz | Cpl TomH Logistics Support Chief |
In accordance with SOP
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1730hrs UTCFORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC