[OPORD] Future Warfare Theatre (Present-2040), Push in - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Future Warfare Theatre (Present-2040), Push in







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Following a miltiary coup in the region of Pastable, US forces from a nearby base are heading into the capital to secure the Embassy hosting multiple NATO countries. The military having called martial law and established blockades on the main routes in and out of the region, we will have to push fast to reach the Embassy personnel. Expected Level of Combat: ★★★ Expected Level of RP: ★ Expected Difficulty: ★★ Three-star rating: ★ Little to none expected ★★ Decent amount expected ★★★ Heavy emphasis / main focus of Operation

Friendly Forces
US Infantry Platoon and Merkava tank Platoon have been dispatched as the QRF towards the embassy. Under PAPA 9 Company Commander: Two fighting platoons have been organised with the elements, TANGO and FOXTROT. Due to limited seating, when moving organically the Platoon Leader is to act as Commander of the 3 Vehicle. If dismounted, 3 will come under control of the 2 Section Commander. JULIET 4 Engineering element will be in support of the entire operation to provide vehicle recovery and support with Nemmera Combat Recovery Vehicles.

Supporting Assets
A Platoon sized force is stationed at the embassy to ensure close protection. They have not been engaged yet by the enemy but have been unable to leave the compound under enemy threats. Due to proximity with civilian infrastructure and housing and enemy potential AA threats, no air or fire support will be available during the operation.

Enemy Forces
Enemy Military has concentrated their forces in and around the capital to execute the coup. There does not seem to be an established central command within the military forces in the AO, each unit seems to have different Rules of Engagements . Reports from embassy security element has confirmed of multiple AFVs and Tank elements surrounding their area, with concentration near the presidential palace. Precision strikes onto the airbase has rendered most of the enemy air force stationed nearby unable to act.


Mission

Tasking
PAPA Company is to make their way through the town and liaise with the embassy personnel, assisting them in protection or evacuation as the situation evolves.

End-state
Safety of the embassy and civilian personnel within the embassy is key. If the embassy has been taken over by the enemy and our forces are unable to reach and retake the embassy, the mission will be considered failed and a general retreat is to be executed to limit the losses of assets.


Execution

Commander's Intent
The intent is too push trough the blockade and reinforce the Embassy Compound until further instructions are given

Tasks and Sequencing
PHASE 0 All elements ready for brief 5 min pas the start EX. at RP - 0 All vehicles should be in convoy order already on the road. Convoy order will be TANGO , PAPA , JULIET .FOXTROT , All drivers and vehicle commanders need to be on 35 which will be the convoy net. only needed when in full convoy formation. PHASE 1 Drive towards WP Delta where: TANGO will split off and engage objective 1a FOXTROT will keep moving and engage objective 1b Once secured LRP Alpha will be activated to resupply both platoons for the push ahead. PHASE 2 Convoy order will be TANGO , PAPA , JULIET .FOXTROT ,Foll The intent is to follow the black line towards the Embassy. If black line is blocked forward platoon will hold off Rear platoon will take front and find a new route . Other platoon will break contact and follow as soon as all elements are moving. This procedure we will be repeating until destination reached. PHASE 3 Once Embassy reached Assume positions which will be depending on platoon position First platoon in convoy will set up facing North east down the road towards the Palace but not exposing their vehicles Infantry should take up position in OP 1 protecting 180 so both Vehicle positions have close infantry protection. The rear platoon will setup south west and breach the compound with explosives near the helicopter pads marked on map. Vehicles should setup to cover the approach without risking them self. Infantry should secure the landing pad area first to provide JULIET the option to setup a LRP inside a secure area. After securing landing pads infantry should clear the embassy compound keeping PID high due to unknown situation. Prioritization will be to secure all friendly personnel and any request they have. PHASE 4 React to enemy contact and request of personnel on the ground. if no friendly personnel is found. Destroy evidence and assets. and fallback the same way we came. grabbing as many body bags we can fit.


Administration/Logistics

Resupply
JULIET Will have acces to 2x Nemmera APC which will be RRR on them self Infantry resupply should be put in these APC Platoon vehicles will be having a small amount of supplies for emergencies. This is to avoid cook- off incase they are hit.

Medical
There is no medevace possible all elements should be dealing with their own casualties The LRP's Will act as CCP if needed TANGO 1 Squad medic is highest medic on orbat FOXTROT 1 Squad medic is Second highest medic. - Medical support will be conducted in field (PAK in Field)

Rules of Engagement
We do not have the means to transport EPW's We either secure them in the embassy or let them go after taking their weapons

Fire Support Plan
Not available

Close Air Support
Not available


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
PAPA 9 45mHz 37mHz MSG Kevin Company Commander (≤64)
TANGO 9 40mHz 37mHz 2Lt SkullCollector Platoon Leader (≤45)
TANGO 1 250mHz 40mHz Cpl Applechaser Squad Leader (≤15)
TANGO 1-1 251mHz 250mHz PFC Sack Fireteam Leader (≤6)
TANGO 1-2 252mHz 250mHz SP3 Miksi Acting Fireteam Leader (≤5)
TANGO 2 260mHz 40mHz Cpl Jeb Saur MBT Section Commander
FOXTROT 9 361mHz 37mHz 1Lt Aiedail Platoon Leader (≤45)
FOXTROT 1 362mHz 361mHz SP3 Ellpuk Squad Leader (≤15)
FOXTROT 1-1 281mHz 362mHz Sgt Stormaple Fireteam Leader (≤6)
FOXTROT 1-2 282mHz 362mHz Acting Fireteam Leader (≤5)
FOXTROT 2 290mHz 361mHz MSP Dreolic MBT Section Commander
JULIET 4 70mHz 43mHz SP3 Kat Logistics Support Chief
Considerations
Chain of command company level PAPA 9 TANGO 9 FOXTROT 9 Chain of command platoon level Platoon leader Squad leader MBT section Commander Signal - Red: enemy position - Orange: friendly vehicle requiring support - Purple: friendly MASCAS - Blue or Green: friendly position - White: concealment



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
19x MX 68kg
4x MX 3GL 22kg
13x MXC 42kg
4x MX LSW 15kg
2x M4 SSAS 12G 9kg

37x Aegis_acc_pointer_DM_Sand Warning 0kg
10x TFAR_rt1523g Warning 0kg
5x B_AssaultPack_mcamo Warning 0kg
4x TOMH_UNICAN_Logi Warning 0kg
1x TFAR_rt1523g_big Warning 0kg
2x B_TacticalPack_mcamo Warning 0kg
6x B_Kitbag_mcamo Warning 0kg
2x Aegis_optic_1p87 Warning 0kg
2x tfw_ilbe_blade_coy Warning 0kg

Weapon optics
27x ELCAN SpecterOS (Tan) 10kg
2x EOTech XPS3 SMG (Tan) 1kg
11x EOTech XPS3 (Tan) 3kg

Ammunition
36x 6.5 mm 30Rnd Sand Mag 16kg
49x .45 ACP 15Rnd Mag 16kg
88x Painkillers 4kg
6x M18 Smoke Grenade (Green) 1kg
1x M18 Smoke Grenade (Yellow) 0kg
2x 40 mm HEDP Grenade Round 0kg
2x Smoke Round (Red) 0kg
4x 6.5 mm 30Rnd Tracer Sand Mag 2kg
16x Ammonium Carbonate 1kg
4x M18 Smoke Grenade (Red) 1kg
14x M83 Smoke Grenade (White) 3kg
4x Spare barrel 11kg
4x 6.5 mm 100Rnd Sand Mag 5kg
4x 6.5 mm 100Rnd Tracer Sand Mag 5kg
2x 40 mm 3Rnd HEDP Grenade 1kg
2x 3Rnd 3GL Smoke Rounds (White) 1kg
2x 12 Gauge 8Rnd Pellets 1kg
8x 12 Gauge 8Rnd Slugs 4kg
2x PMR-3 Anti-Personnel Tripwire Mine 2kg
2x M18 Smoke Grenade (Purple) 0kg
18x M18 Smoke Grenade (Orange) 3kg
3x 9 mm 17Rnd Mag 1kg
3x 9 mm 17Rnd Mag 1kg

Secondary weapons
44x FNX-45 Tactical 42kg
3x P99 2kg

Uniforms
47x Combat Fatigues (MTP) 85kg

Body armor
29x Carrier Lite (MTP) 105kg
5x Carrier Rig (MTP) 23kg
2x Carrier GL Rig (MTP) 9kg
8x Carrier Special Rig (MTP) 44kg
2x Tactical Vest (Khaki) 4kg
1x Carrier Lite (Khaki) 4kg

Optics
5x Vector 21 0kg
12x Binoculars 0kg

Other equipment
47x Map 4kg
3x Rugged Tablet 8kg
47x Radio 17kg
47x Compass 4kg
47x Watch 4kg
3x GD300 Android 1kg
4x MicroDAGR 1kg
4x Bipod (Sand) [NATO] 2kg
11x GPS 4kg

Sidearm optics
2x Pistol Flashlight 0kg
3x Laser Pointer (red) 1kg

Total Equipment: 613kg

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