
OPERATIONS ORDER
Modern Warfare Theatre (2015-Present), Sleepless Part 3
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background Information6 months after the cease fire was declared in Takistan, negotiations have broken down and the US is executing on their ultimatum. US Army 2nd Infantry Division is deploying in the area of North Takistan to establish control over the coastline area and take over key infrastructure for further deployments. To capture a key airfield in the AO, and air assault will be conducted once the local air defense has been neutralised.
Five-Star Rating System
Combat Intensity:★★★★Roleplay Emphasis:★Difficulty:★★★
Friendly Forces
BUNKER COMPANY is deploying the Second Infantry Platoon on a joint operation with Marine Corps Air Support BUNKER 9 Second Infantry Platoon with 2 Infantry squads. ROMEO 4 as the Combat Services Support element. Attached will be Marine Corps elements acting in direct Air Support EAGLE & FALCON UH-1Ys for Close Air Support and limited air transport DRAGONFLY CH-35E for heavy transport, to support personnel and equipment deployment.
Supporting Assets
Multiple friendly forces are operating in the area with US Marine Corps and US Army ground forces being deployed. BUNKER Pathfinder elements may still be located within the AO and acting as recon elements. CASTLE Company has landed and captured the town of Mantiq, they are expected to continue their push East and prepare to continue past once we have cleared our objective. ROCKET Company has achieved their objective or taking over the western Airfield.
Enemy Forces
Enemy Takistan Forces are organising their defences after our strike in the region. Forces in our Area of Operation are expected to consist of Infantry or Motorized forces. With reinforcements from North or East with Mechanized formations. Raid from other BUNKER elements has destroyed the enemy's heavy anti-air capabilities, we expect main AA threats to come from small arms. Enemy reinforcements
Mission
TaskingBUNKER is tasked to strike the Airfield and clear it's surrounding for use as a forward deployment area.
End-state
The platoon is to establish a perimeter around the airfield once captured, striking any enemy forces concentrating for a counter-offensive.
Execution
Commander's IntentThe intent is to do a rapid airborne insertion and
Tasks and Sequencing
PHASE 0 ALL CALLSIGNS Will form up at Rp-0 . 5 min after start ex for final briefing to go over any changes. BUNKER will mount up in Dragonfly ROMEO 4 Will mount up with 1 Support engineer as Gunner , 1 as Copilot and 1 as passenger. LSC preps logistical packaged describe in Logistics area. PHASE 1 Dragonfly Will follow the flight plan towards LZ primary using the terrain to block enemy sight when close to the LZ. Secondary LZ only when Primary LZ is unable to land due to unexpected enemy sight lines. BUNKER Will dismount and follow their designated lines towards the target BUNKER 1 Will provide overwatch for BUNKER 2 Before entering the compound on the south side BUNKER 2 Will push in to the compound while BUNKER 1 provides overwatch taking northern side. Each squad needs 1x wire cutters to overcome possible obstacles ROMEO 4 Will provide emergency resupply via Designated buggy airlifted in the first wave. Dismounting 2x support engineer (Passenger and copilot one) Their responsible for unloading the vehicle and supplies after the infantry has dismounted. PHASE 2 BUNKER Will move following the movement plan BUNKER 1 Will assault the first area while BUNKER 2 provides overwatch BUNKER 2 Will provide overwatch for BUNKER 1 after they are in the compound they are cleared to assault the outer layers before pushing in with BUNKER 1 BUNKER Will clear the western side first before crossing the runway to clear the buildings on the opposite side depending on combat effective ness we will plan who wil go first. PHASE 3 Once Airfield is secure BUNKER Will do a full log pack before pushing in to the adjacent town. While sill providing security Romeo is cleared to stage a Vehicle RRR at the airfield for faster helicopter rearm. BUNKER will clear the town together 1 sector at the time while Air support is covering QRF routes
Administration/Logistics
ResupplyWill be provide closer to Start EX
Medical
incase of overwhelming casualties extraction back to base is a option
Rules of Engagement
CPERS should be turned over to ROMEO 4 for evacuation to the rear.
Fire Support Plan
In accordance with SOP
Close Air Support
Falcon Eagle /mark> ROE For FAC : Weapons red when target is within 100 meters of civilian building avoid collateral damage Weapons orange targets i within 300 meters of friendlies unless target is a immediate threat to the infantry or the aircraft Weapons green on vehicle targets outside 400 meters of friendly's . any infantry on the hills surrounding the town
Command/Signal
Communications Plan
| Callsign | Primary Frequency | Superior Frequency | ACTUAL |
|---|---|---|---|
| BUNKER 9 | 40mHz | 37mHz | SFC Kevin Platoon Commander (≤32) |
| BUNKER 1 | 250mHz | 40mHz | Squad Leader (≤15) |
| BUNKER 1-1 | 251mHz | 250mHz | PFC CarbonCarrot Fireteam Leader (≤6) |
| BUNKER 1-2 | 252mHz | 250mHz | Cpl Snarkly Acting Fireteam Leader (≤5) |
| BUNKER 2 | 260mHz | 40mHz | Squad Leader (≤15) |
| BUNKER 2-1 | 261mHz | 260mHz | Fireteam Leader (≤6) |
| BUNKER 2-2 | 262mHz | 260mHz | Acting Fireteam Leader (≤5) |
| ROMEO 4 | 70mHz | 43mHz | SP3 Kat Logistics Support Chief |
AIR Too Ground 80 AIR to AIR 81
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1330hrs UTCFORM UP: 1400hrs UTC
ANNOUNCEMENTS/BRIEFING: 1415hrs UTC
STEP OFF: 1425hrs UTC
END-EX: 1600-1700hrs UTC APPROX
All are GMT/UTC