[OPORD] Modern Warfare Theatre (2015-Present), Sleepless Part 3 - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Modern Warfare Theatre (2015-Present), Sleepless Part 3







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
6 months after the cease fire was declared in Takistan, negotiations have broken down and the US is executing on their ultimatum. US Army 2nd Infantry Division is deploying in the area of North Takistan to establish control over the coastline area and take over key infrastructure for further deployments. To capture a key airfield in the AO, and air assault will be conducted once the local air defense has been neutralised.

Five-Star Rating System

Combat Intensity: ★★★★ Roleplay Emphasis:Difficulty: ★★★


Friendly Forces
BUNKER COMPANY is deploying the Second Infantry Platoon on a joint operation with Marine Corps Air Support BUNKER 9 Second Infantry Platoon with 2 Infantry squads. ROMEO 4 as the Combat Services Support element. Attached will be Marine Corps elements acting in direct Air Support EAGLE & FALCON UH-1Ys for Close Air Support and limited air transport DRAGONFLY CH-35E for heavy transport, to support personnel and equipment deployment.

Supporting Assets
Multiple friendly forces are operating in the area with US Marine Corps and US Army ground forces being deployed. BUNKER Pathfinder elements may still be located within the AO and acting as recon elements. CASTLE Company has landed and captured the town of Mantiq, they are expected to continue their push East and prepare to continue past once we have cleared our objective. ROCKET Company has achieved their objective or taking over the western Airfield.

Enemy Forces
Enemy Takistan Forces are organising their defences after our strike in the region. Forces in our Area of Operation are expected to consist of Infantry or Motorized forces. With reinforcements from North or East with Mechanized formations. Raid from other BUNKER elements has destroyed the enemy's heavy anti-air capabilities, we expect main AA threats to come from small arms. Enemy reinforcements


Mission

Tasking
BUNKER is tasked to strike the Airfield and clear it's surrounding for use as a forward deployment area.

End-state
The platoon is to establish a perimeter around the airfield once captured, striking any enemy forces concentrating for a counter-offensive.


Execution

Commander's Intent
The intent is to do a rapid airborne insertion and

Tasks and Sequencing
PHASE 0 ALL CALLSIGNS Will form up at Rp-0 . 5 min after start ex for final briefing to go over any changes. BUNKER will mount up in Dragonfly ROMEO 4 Will mount up with 1 Support engineer as Gunner , 1 as Copilot and 1 as passenger. LSC preps logistical packaged describe in Logistics area. PHASE 1 Dragonfly Will follow the flight plan towards LZ primary using the terrain to block enemy sight when close to the LZ. Secondary LZ only when Primary LZ is unable to land due to unexpected enemy sight lines. BUNKER Will dismount and follow their designated lines towards the target BUNKER 1 Will provide overwatch for BUNKER 2 Before entering the compound on the south side BUNKER 2 Will push in to the compound while BUNKER 1 provides overwatch taking northern side. Each squad needs 1x wire cutters to overcome possible obstacles ROMEO 4 Will provide emergency resupply via Designated buggy airlifted in the first wave. Dismounting 2x support engineer (Passenger and copilot one) Their responsible for unloading the vehicle and supplies after the infantry has dismounted. PHASE 2 BUNKER Will move following the movement plan BUNKER 1 Will assault the first area while BUNKER 2 provides overwatch BUNKER 2 Will provide overwatch for BUNKER 1 after they are in the compound they are cleared to assault the outer layers before pushing in with BUNKER 1 BUNKER Will clear the western side first before crossing the runway to clear the buildings on the opposite side depending on combat effective ness we will plan who wil go first. PHASE 3 Once Airfield is secure BUNKER Will do a full log pack before pushing in to the adjacent town. While sill providing security Romeo is cleared to stage a Vehicle RRR at the airfield for faster helicopter rearm. BUNKER will clear the town together 1 sector at the time while Air support is covering QRF routes


Administration/Logistics

Resupply
Will be provide closer to Start EX

Medical
incase of overwhelming casualties extraction back to base is a option

Rules of Engagement
CPERS should be turned over to ROMEO 4 for evacuation to the rear.

Fire Support Plan
In accordance with SOP

Close Air Support
Falcon Eagle /mark> ROE For FAC : Weapons red when target is within 100 meters of civilian building avoid collateral damage Weapons orange targets i within 300 meters of friendlies unless target is a immediate threat to the infantry or the aircraft Weapons green on vehicle targets outside 400 meters of friendly's . any infantry on the hills surrounding the town


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BUNKER 9 40mHz 37mHz SFC Kevin Platoon Commander (≤32)
BUNKER 1 250mHz 40mHz Squad Leader (≤15)
BUNKER 1-1 251mHz 250mHz PFC CarbonCarrot Fireteam Leader (≤6)
BUNKER 1-2 252mHz 250mHz Cpl Snarkly Acting Fireteam Leader (≤5)
BUNKER 2 260mHz 40mHz Squad Leader (≤15)
BUNKER 2-1 261mHz 260mHz Fireteam Leader (≤6)
BUNKER 2-2 262mHz 260mHz Acting Fireteam Leader (≤5)
ROMEO 4 70mHz 43mHz SP3 Kat Logistics Support Chief
Considerations
AIR Too Ground 80 AIR to AIR 81



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1330hrs UTC
FORM UP: 1400hrs UTC
ANNOUNCEMENTS/BRIEFING: 1415hrs UTC
STEP OFF: 1425hrs UTC
END-EX: 1600-1700hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
23x M4A1 PIP 67kg
5x M4A1 PIP (M320) 22kg
4x M249 PIP (RIS) 29kg

6x TFAR_rt1523g_rhs Warning 0kg
8x rhsusf_acc_eotech_552 Warning 0kg
9x rhsusf_assault_eagleaiii_ocp Warning 0kg
1x tfw_ilbe_whip_ocp Warning 0kg
1x B_AssaultPack_cbr Warning 0kg
1x TFAR_rt1523g_big_rhs Warning 0kg
1x ACE_SpraypaintWhite Warning 0kg
4x TFAR_rt1523g Warning 0kg

Muzzle attachments
8x M150 RCO (ARD/Lens Cover) 1kg
4x TA31RCO-RMR 1kg
12x M150 RCO (ARD/Lens Cover) 2kg

Ammunition
28x 30rnd PMAG M855A1 11kg
74x Painkillers 3kg
10x 30rnd PMAG M856A1 (Tracer) 4kg
5x M18 Smoke Grenade (Purple) 1kg
1x M67 Fragmentation Grenade 0kg
5x Smoke Round (White) 1kg
1x Smoke Round (Yellow) 0kg
1x Designator Batteries 0kg
16x 200rnd M249 Softpack M855A1 33kg
20x M83 Smoke Grenade (White) 4kg
4x 200rnd M249 Softpack M855A1 (Mixed) 8kg
2x M433 HEDP Grenade Round 0kg
5x M18 Smoke Grenade (Blue) 1kg
1x M18 Smoke Grenade (Yellow) 0kg
3x M18 Smoke Grenade (Green) 1kg
2x 40 mm HE Grenade Round 0kg
2x M18 Smoke Grenade (Red) 0kg

Uniforms
36x Combat Uniform OCP 65kg

Body armor
2x SPCS (Team Leader Alt/OEF-CP) 9kg
4x SPCS (Medic/OEF-CP) 18kg
1x SPCS (Rifleman Alt/OEF-CP) 5kg
4x SPCS (Team Leader/OEF-CP) 18kg
4x SPCS (Machinegunner/OEF-CP) 18kg
5x SPCS (Rifleman/OEF-CP) 23kg
2x SPCS (Grenadier/OEF-CP) 9kg
8x SPCS (Crewman/OEF-CP) 36kg
4x SPCS (OEF-CP) 18kg
2x SPCS (Squad leader/OEF-CP) 9kg

Optics
11x Binoculars 0kg
1x Laser Designator (Olive) 0kg

Other equipment
36x Map 3kg
2x Rugged Tablet 5kg
36x Radio 13kg
36x Compass 3kg
36x Watch 3kg
1x SATCOM Antenna 3kg
3x GD300 Android 1kg
7x MicroDAGR 2kg
4x SAW Grip + Bipod 4kg
3x Entrenching Tool 1kg

Total Equipment: 455kg

This page generated 1.04MB in 0.0847 seconds.