[OPORD] Operation Silent Dawn (2025), Shoot and Scoot - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Silent Dawn (2025), Shoot and Scoot







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Beketov
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Following the invasion of Chernarus by CSAT forces in Beketov, pockets of fighting have erupted along the eastern coast of Chernarus, with increased CHDKZ activity further inland. HAMMER 1-3, a USMC forward-deployed HIMARS unit in the north, is tasked with conducting strikes against enemy forces while conducting a fighting withdrawal to the south. Their route is expected to be contested, and previously established ammunition stashes may be compromised. Therefore, BUNKER 1, an infantry section mounted in dedicated cavalry assets (M1232 M2), will escort the unit and clear the route.

Five-Star Rating System

Combat Intensity: ☆☆☆ Roleplay Emphasis:Difficulty: ☆☆☆
BUNKER 1 and HAMMER 1-3 will start independtly of each other


Friendly Forces
2x HIMAS mobile launch systems 1x infantry section driven in M1232 M2 with portable AA BUNKER 1 and HAMMER 1-3 will start independtly of each other

Supporting Assets
Friendly forces are occupied in the south repelling the attack and reorganising limited support if any available

Enemy Forces
Airborne infantry in transport helicopters with a variety of airlifted APCs. The invasion is in its infancy so little knowledge of further equipment. Armed militia members are significantly active in the region and have light motions and technicals.


Mission

Tasking
1. BUNKER 1 is to link up with HAMMER 1-3 and escort to Firing points. 2. Conduct 3 fire missions supporting friendly assets. Information for this will come via CROSSROADS TO THE FO 3. Conduct all fire missions and extract to the EXFIL point.

End-state
All elements extracted and fire missions complete.


Execution

Commander's Intent
The objective is to extract the HIMARS equipment and expending the ammunition staged in the area. If unable to use the ammunition store, we are to prepare it for destruction by explosive or fire mission.

Tasks and Sequencing
The element will be split in two parts, with BUNKER as the forward fighting element, and HAMMER as the rear element to provide fire support moving up to the location once secured and no fire support is requested. Due to minimum range of the HIMARS, distance within the two parts can extend to more than a kilometer. PHASE 0 ALL CALLSIGNS are to ensure full capability and prepare any staged supplies. PHASE 1 BUNKER 1 will be moving towards HAMMER 1-3 position to ensure route is clear for their movement South. HAMMER 1-3 is to prepare staged fire mission according to BUNKER FO PHASE 2 Once regrouped ALL CALLSIGNS are to start movement along green route towards Stored ammunition locations. Standard movement will have BUNKER 1-2 leading with HAMMER 1-3 following with a distance of 200-400m. Action on contact is to dismount and assault. ON REACHING AN AMMUNITION STORAGE BUNKER 1 is to clear the area and establish security, with HAMMER 1-3 moving into position once cleared. After reload is complete, movement will restart, with the destination being one of the firing positions along the route. ON REACHING A FIRING POSITION BUNKER 1 is to clear the area and establish security, with HAMMER 1-3 moving into position and preparing their fire mission once cleared. BUNKER 1 is to start preparing to head to the next location as soon as HAMMER 1-3 is setting up, with the destination being another firing position or towards stored ammunition depending on ammunition left after the fire mission. PHASE 3 On reaching the 4th ammunition storage, ALL CALLSIGNS will be forming a close convoy towards the EXTRACT location, with less than 50m spacing between vehicles. Action on contact will be to push through, stopping out of the kill zone area to reform convoy or prepare for recovery. On reaching the EXTRACT location in Elektrozavodsk, ALL CALLSIGNS are to assist in defence of the position, coordinating with other elements and only boarding for exfil when directed by CROSSROAD H .


Administration/Logistics

Resupply
BUNKER 1-2 is to carry supplies to support BUNKER elements for the operation. Additional infantry and vehicle supplies may also be found near the staged ammunition locations. Staged ammunition locations can only provide one full reload of each HIMARS.

Medical
- Medical support will be conducted in field (PAK in Field) - No external medical support is available outside of the planned EXTRACT location in Elektrozavodsk.

Rules of Engagement
We do not posses capabilities to manage CPERS, civilians or detainees are to be left on site in a safe location.

Fire Support Plan
HIMARS support provided by HAMMER 1-3 and authorised via BUNKER 1, in accordance with SOP. Due to recent EMP attack and continued jamming, HIMARS will require manual calculations to fire. Being a high priority target, HAMMER 1-3 will have to reposition after each fire mission unless URGENT.

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BUNKER 1 250mHz 40mHz Cpl TomH Squad Commander (≤15)
BUNKER 1-1 251mHz 250mHz CSM Vyqe Fireteam Leader (≤6)
HAMMER 1-3 253mHz 250mHz SFC Kevin Artillery Section Leader
Considerations
BUNKER 1 Forward Observer has direct control of HAMMER 1-3 on Frequency 60 CROSSROAD H will be providing details for potential targets to BUNKER 1 Forward Observer



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
1x M4A1 PIP (M320) 4kg
8x M4A1 PIP 23kg
5x M27 IAR 18kg
1x M249 PIP (Short/Savit) 7kg

15x muzzle_snds_Shield_FDE_M Warning 0kg
2x FRXA_tf_rt1523g_MARPAT_Woodland Warning 0kg
5x SPS_SnB_shortdot_b Warning 0kg
4x tfw_ilbe_whip_wd2 Warning 0kg
3x rhsusf_assault_eagleaiii_coy Warning 0kg

Sidearm optics
10x AN/PEQ-16A (Laser) 4kg
3x AN/PEQ-16A (Top/Laser) 1kg
2x AN/PEQ-16A (Top/Laser) 1kg

Muzzle attachments
5x AN/PVQ-31A (ARD/Lens Cover) 1kg
5x AN/PVQ-31A (ARD/Lens Cover) 1kg

Ammunition
14x 30rnd PMAG M855A1 6kg
1x M433 HEDP Grenade Round 0kg
28x Painkillers 1kg
2x HuntIR Round 0kg
5x Notepad 0kg
16x 30rnd PMAG M856A1 (Tracer) 7kg
2x M18 Smoke Grenade (Purple) 0kg
8x Ammonium Carbonate 0kg
1x FIM-92F 5kg
2x M18 Smoke Grenade (Orange) 0kg
1x M18 Smoke Grenade (Red) 0kg
1x 200rnd M249 Softpack M855A1 (Mixed) 2kg
3x .45 ACP 15Rnd Mag 1kg
1x M67 Fragmentation Grenade 0kg
1x Spare barrel 3kg

Uniforms
19x FROG MARPAT-WD 34kg

Body armor
1x SPC (Squadleader) 5kg
7x SPC (Light) 32kg
4x SPC (Rifleman) 18kg
4x SPC 15kg
2x SPC (Corpsman) 9kg
1x SPC (IAR) 5kg

Optics
3x Vector 21 Nite 0kg
6x Binoculars 0kg

Other equipment
19x Map 2kg
2x GD300 Android 0kg
19x Radio 7kg
19x Compass 2kg
19x Watch 2kg
1x Maglite XL50 0kg
1x Rugged Tablet 3kg
1x MicroDAGR 0kg
1x SAW Grip + Bipod 1kg

Launchers
1x FIM-92F 4kg
1x M136 (HEAT) 7kg

Secondary weapons
1x FNX-45 Tactical 1kg

Total Equipment: 232kg

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