[OPORD] Modern Warfare Theatre (2015-Present), Operation High Latitude Part 1 - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Modern Warfare Theatre (2015-Present), Operation High Latitude Part 1







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information

Five-Star Rating System

Combat Intensity: ☆☆☆ Roleplay Emphasis:Difficulty: ☆☆☆
Grand Scheme As tensions climb between NATO and Russian forces in the Arctic and High North, Russia has begun constructing and reinforcing forward sites on remote islands in the Kara Sea. Intelligence indicates these efforts are intended to extend Russian ISR, maritime control, and logistical reach into contested waters. Napf Island has emerged as a key node within this effort. Due to its proximity to major shipping lanes, sheltered coastal approaches, and existing infrastructure, Russian forces have developed the island into a forward logistics hub supporting distributed operations across the region. The island is being used to store ammunition, stage personnel, and provide sustainment to smaller Russian and proxy elements operating throughout nearby maritime and littoral areas. From Napf Island, Russian forces can move supplies by sea and air with minimal warning, while leveraging the island’s terrain and limited accessibility to reduce exposure to large-scale NATO strikes. Control of the island enables Russia to maintain operational momentum in the Kara Sea while complicating NATO planning, response timelines, and freedom of maneuver. These forward positions threaten NATO’s ability to operate freely, particularly in naval and amphibious operations, by allowing Russian forces to monitor and potentially influence shipping and military movements throughout the region. In response, U.S. forces have initiated limited-objective operations, targeting isolated but high-value enemy strongholds to degrade Russian command, control, sustainment, and air-defense capabilities without engaging large conventional formations. The 29th Marine Expeditionary Unit, embarked aboard LPD-68 USS Takmyr, has been tasked with conducting such objective raids and seizures on Napf Island. The 29th MEU aims to dismantle Russian forward positions, deny the enemy the ability to sustain regional operations, and establish conditions for follow-on actions in the Kara Sea. Mission Specific Recent intelligence shows that Russian-backed insurgents now hold the entirety of Napf Island. They have seized many existing facilities and constructed their own to support this ever-growing logistics network. A historic castle has been converted into a fortified outpost housing a large ammunition stockpile. A nearby airfield provides radar coverage that enables the Russian forces' early warning and denies any friendly aviation assets to the island. As long as these two facilities remain operational, the insurgents and the main Russian force retain the ability to conduct their regional operations and contest the air domain. The 29th MEU has identified the position as isolated, lightly reinforced, and vulnerable to a night assault; thus making it an ideal target to create a NATO foothold on the island. A Marine rifle squad has been tasked to assault the castle, deny the ammunition cache, capture the airfield, and radar. If this mission is successful, it will begin the collapse of the enemy’s forward logistics and surveillance capability on Napf Island. This foothold will allow for further and larger operations on the island.


Friendly Forces
The primary supporting force for this operation is the 29th Marine Expeditionary Unit, embarked aboard LPD-68 USS Takmyr. Currently, the 29th MEU is stationed South West of Napf Island by 3 klicks. The ground element consists of a rifle squad within 1st Battalion, 2nd Marines. LPD-68 serves as the command, control, sustainment, and recovery platform. LPD-68 additionally serves as a communications relay, mission oversight, and extraction capability; however, its employment is currently restricted due to the aforementioned ground-based radar coverage originating from the airfield southwest of the island. No naval-fired missiles or fixed-wing support are allowed in order to maintain the requested limited footprint. Vehicles - [3x]

Supporting Assets
At the beginning of the mission, there will be no other friendly, allied, or partner ground forces on Napf Island. The squad from 1/2 Marines is the only friendly ground maneuver element in this area of operations until the airfield is secured and the initial radar system is neutralized. Upon the capture, two UH-1 helicopters will insert additional friendly infantry elements from LPD-68 to reinforce and consolidate the squad’s final position. Until that point, the ISR support remains limited to maritime and over-the-horizon assets. This will force the squad to operate with a high degree of independence.

Enemy Forces
The enemy in this area of operation consists of the Russian-backed insurgents. They occupy well-prepared defensive positions around the fortified castle ammunition depot and an adjacent airfield housing a ground-based radar system. Their weaponry includes small arms, machine gun emplacements, ZU-23-2s, limited motorized patrols, and possible MANPADAS near the airfield to contest aviation. The current radar system provides early warning and air denial. Enemy forces have limited night-fighting ability and rely on static defenses and terrain familiarity. Opposing Forces Plan of Action As ISR tells, the enemy will defend their key terrain to maintain their logistics and surveillance. They will fight tooth and nail to delay this assault. If overwhelmed, there is a possibility they will attempt to retreat and sabotage any possible intelligence. The most dangerous outcome would be a coordinated counterattack supported by indirect fires and MANPADs immediately following radar engagement.


Mission

Tasking
The employed rifle squad is tasked with conducting a night assault on the southwestern corner of Napf Island to seize and clear the enemy-occupied strongholds. The squad must secure or destroy the ammunition stockpiles to deny enemy sustainment and to destroy the ground-based radar system enabling friendly aviation support. This operation will emphasize speed, stealth, and coordination to overwhelm enemy defenses while minimizing friendly casualties. Upon the completion of these objectives, the squad is responsible for holding the airfield until the insertion of additional friendly forces via rotary-wing assets. The mission requires independent maneuvering and adaptability as the squad must operate without immediate reinforcement until the airfield is secured.

End-state
The desired end-state for mission success is that the castle complex is secured and the ammunition stockpile inside is either captured or destroyed. The airfield must be fully controlled and the radar system neutralized. Friendly forces must establish a foothold at the airfield and hold onto it until follow-on reinforcements arrive at the airfield. To cause a mission failure, friendly forces will have been unable to seize one or both key objectives, thus leaving the enemy in control of their logistics hub and radar coverage. This will heavily degrade MEU operational freedom, delay further operations, and force an emergency extraction under contested conditions. The squad must prioritize withdrawal and preservation of combat power if holding their position becomes impossible.


Execution

Commander's Intent
My intent is to use our speed to do a surprise attack and overwhelm the enemy defenses

Tasks and Sequencing
PHASE 0 ALL CALLSIGNS Will assemble at rp-0 . 5 min after start ex PHASE 1 We will insert either to LZ Panda or LZ Fox From there we will flank the castle Clearing the castle clockwise Once the castle is in our control we will plant charges on the ammunition cache and prepare to Move out PHASE 2 We will setup at op 1 to scan the airfield and plan our attack where. BEAR 1-1 will provide overwatch until BEAR 1-2 is capable to assault the airfield and establish a foothold Slowly clearing the airfield and radar installation


Administration/Logistics

Resupply
ALL CALLSIGNS will be assigned backpacks for extended carry capacity Should bring enough to fight until the logistics element can reach us at the airfield

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BEAR 1 250mHz 40mHz SFC Kevin Squad Leader (≤15)
BEAR 1-1 251mHz 250mHz Fireteam Leader (≤6)
BEAR 1-2 252mHz 250mHz Cpl soldiermanest Acting Fireteam Leader (≤5)
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 2300hrs UTC
FORM UP: 2330hrs UTC
ANNOUNCEMENTS/BRIEFING: 2345hrs UTC
STEP OFF: 2355hrs UTC
END-EX: 130-230hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
1x M4A1 PIP (M203) 4kg
4x M4A1 PIP 12kg
1x M249 PIP (Short/Savit) 7kg
1x M14 EBR-RI 5kg
3x M27 IAR 11kg

8x muzzle_snds_Shield_FDE_M Warning 0kg
3x rhsusf_assault_eagleaiii_coy Warning 0kg
4x tfw_ilbe_whip_wd2 Warning 0kg
1x muzzle_snds_One_FDE_H Warning 0kg
3x SPS_SnB_shortdot_b Warning 0kg
1x rhsusf_falconii_coy Warning 0kg

Sidearm optics
7x AN/PEQ-16A (Laser) 3kg
2x AN/PEQ-16A (Top/Laser) 1kg
1x AN/PEQ-16A (Top/Laser) 0kg

Muzzle attachments
5x AN/PVQ-31A (ARD/Lens Cover) 1kg
1x AN/PVQ-31A (ARD/Lens Cover) 0kg

Ammunition
8x 30rnd PMAG M855A1 3kg
1x M433 HEDP Grenade Round 0kg
24x Painkillers 1kg
2x HuntIR Round 0kg
3x M18 Smoke Grenade (Purple) 1kg
8x Ammonium Carbonate 0kg
2x M18 Smoke Grenade (Red) 0kg
1x 200rnd M249 Softpack M855A1 (Mixed) 2kg
6x .45 ACP 15Rnd Mag 2kg
2x M67 Fragmentation Grenade 1kg
1x 20rnd M14 M80 1kg
2x AN-M14 Incendiary Grenade 0kg
1x M183 Demolition Charge Assembly 4kg
4x 30rnd PMAG M856A1 (Tracer) 2kg
1x Spare barrel 3kg

Uniforms
14x FROG MARPAT-WD 25kg

Body armor
1x SPC (Squadleader) 5kg
2x SPC (Corpsman) 9kg
4x SPC 15kg
5x SPC (Rifleman) 23kg
1x SPC (IAR) 5kg
1x SPC (Light) 5kg

Optics
1x Vector 21 Nite 0kg
3x Binoculars 0kg

Other equipment
14x Map 1kg
1x GD300 Android 0kg
14x Radio 5kg
14x Compass 1kg
14x Watch 1kg
2x MicroDAGR 1kg
1x SAW Grip + Bipod 1kg
1x Harris Bipod 0kg

Secondary weapons
2x FNX-45 Tactical 2kg

Weapon optics
1x Mk. 4 ER/T 3.5-10x M3 0kg

Launchers
1x M136 (HEAT) 7kg

Total Equipment: 170kg

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