[OPORD] Special Deployments, Techie Heist - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Special Deployments, Techie Heist







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
This is our time, after a year of trying to establish their dominance over our brothers and sisters, we are ready to humiliate those invaders. The sandstorm will help us reach their heart, allowing us to fight on our terms and take those helicopters they are so proud of.

Five-Star Rating System

Combat Intensity: ☆☆☆☆ Roleplay Emphasis: ☆☆ Difficulty: ☆☆


Friendly Forces
Special Action Group We have selected the vehicles more suited for speed, and mounted the heaviest weapons we could manage to fit on those, but we still have a limited amount. We're not expecting all of them to make it through the end, so you might have to find a new ride on the way down.

Supporting Assets
Friendly units will remain at our base to keep security. Some elements spread through the valley to have intel and observe enemy movement. Some locations where you can get some help if needed will be marked for you.

Enemy Forces
The enemy has been thrashed around from our repeated attacks but they still have discipline and their weapons and vehicles. They have spent significant time with limited support, as most of their bases have only been resupplied via air.


Mission

Tasking
Push down the valley taking out any enemy you encounter. Storm the base without damaging the helicopters. Take over the helicopters, destroying any that can not be taken back. Return to our base with our spoils.

End-state
The mission is considered failed if we are unable to reach the airfield before the enemy has time to take off with the helicopters after the sandstorm's end.


Execution

Commander's Intent
My intent is to not die and push towards the objective using our speed and our faith.

Tasks and Sequencing
PHASE 0 ALL CALLSIGNS will report to rp -0 5 min after start ex. Each squad will be assigned: Commander vehicle will be up armoured techie with 2 guns 1x Ags 30 vehicle 1x SPG vehicle 1x zu23- truck will be given to the squad That is ready and fully kitted before start ex. And have reported that towards field leader PHASE 1 Move down the Marked route taking out any enemies as we go. Enemy vehicles can be salvaged and re used. BADGER 4 Should try to put a flag on the re-used vehicles if not a flag friendly fire incident will not be punished. But teams are aloud to use them (at their own risk) PHASE 2 When Reach first LRP (alpha ) we will hold there for a quick RRR and then push towards the next LRP (bravo) Expect chaos and confusing priority would tot clear the lrp PHASE 3 We will fight our way towards the helicopter objective unless we need supplies we which we can get when we raid LRP Charlie Once at the helicopter base we secure it. PHASE 4 Once helicopter base is secure all personnel capable of flying a helicopter will be going in to a helicopter personnel not able or willing to fly will slot in support positions in helicopter any helicopter we can not take with needs to be blown up | Landing would be near the start ex location.


Administration/Logistics

Resupply
BADGER 4 Will be required to scavenge as much supplies as they need from enemy vehicles And keep the force mobile and supplied.

Medical
GROUNDHOG 4-1 Provide movable CCP as wel as quick response to wards casualties expectation is lots of exploded vehicles

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
LION 9 40mHz 37mHz MSG Kevin AFV Section Commander
LION 1 250mHz 40mHz MSP Dreolic Light Vehicle Section Commander
LION 2 260mHz 40mHz Light Vehicle Section Commander
LION 3 270mHz 40mHz Sgt Stormaple Light Vehicle Section Commander
BADGER 4 70mHz 43mHz Cpl DrJaffas Logistics Support Chief
GROUNDHOG 4-1 71mHz 70mHz SSG Mr.47 CMT Leader
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
2x AK-102 (RIS mount) 6kg
26x AK-102 (Zenitco/RIS) 83kg
3x AK-101 (Zenitco/RIS) 10kg

31x FPGP2_Uni_Crye_rgr_1_U Warning 0kg
28x FPGP_PC_Tan_3 Warning 0kg
9x FRXA_tf_rt1523g_Black Warning 0kg
3x FPGP_PC_Tan_2 Warning 0kg
1x FPGP_PC_Tan_7 Warning 0kg
4x FPGP_Hydration1_Tan_1_Backpanel Warning 0kg
3x FPGP_PC_Tan_5 Warning 0kg
1x FRXA_tf_rt1523g_big_Black Warning 0kg
2x B_Kitbag_cbr Warning 0kg
4x FPGP2_Uni_Cryepants_m81_Tee1_1_U Warning 0kg

Ammunition
31x 5.56mm 30Rnd AK-101 Mag 14kg
32x 9mm 16Rnd CZ 75 Mag 9kg
28x 5.56mm 30Rnd AK-101 (Red tracer) Mag 13kg
46x M18 Smoke Grenade (Orange) 8kg
42x RGO Frag Grenade 19kg
2x M18 Smoke Grenade (Yellow) 0kg
2x Ammonium Carbonate 0kg
6x M18 Smoke Grenade (Purple) 1kg
18x Painkillers 1kg

Secondary weapons
31x CZ 75 30kg

Other equipment
5x Map Tools 0kg
35x Map 3kg
3x GD300 Android 1kg
35x Radio 13kg
35x Compass 3kg
35x Watch 3kg
16x Tourniquet (CAT) 1kg
4x Entrenching Tool 2kg
6x Nitroglycerin 0kg

Optics
2x Binoculars 0kg

Weapon optics
29x IOR-Valdada Pitbull 2 11kg

Total Equipment: 231kg

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